Files
OpenNest/OpenNest.Core/CNC/CuttingPlanning/LeadPathValidator.cs
T
ajandClaude Opus 5.5 6ac56c4a3f feat(core): pre-post checks for parts nested in cutouts
Posting review now proves containment exactly as the cutting planner does
(shared NestedPartContainment) and warns when a nested part is cut after its
host (NestedCutOrder) or when a host's hole lead or the nested part's lead
meets the other's material (NestedLead), including subprogram hole poses.
Ambiguous containment is incomplete, never clear; fixed-lead motions are not
reported twice. A committed cutout preview warns until Plan Cutting cuts the
insert first.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 12:09:55 -04:00

164 lines
9.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using OpenNest.Diagnostics;
using OpenNest.Geometry;
namespace OpenNest.CNC.CuttingPlanning;
/// <summary>A complete unsafe result is distinct from an incomplete/unsupported check.</summary>
public sealed record LeadPathValidationResult(bool IsComplete, bool IsClear, string Reason);
/// <summary>
/// One lead motion of a fixed emission that failed validation. <see cref="Obstacle"/> indexes the
/// other materials passed to the check, or is null when the lead meets its own part's material
/// or could not be checked.
/// </summary>
internal sealed record FixedLeadFailure(int Motion, LeadPathValidationResult Result, int? Obstacle);
/// <summary>Certifies actual emitted native lead paths against owned nominal material.</summary>
public static class LeadPathValidator
{
public static LeadPathValidationResult Check(OwnedExecution execution, LeadMaterialSnapshot target,
IReadOnlyList<LeadMaterialSnapshot> otherMaterials, CancellationToken token = default) =>
Check(execution, target, otherMaterials, null, null, token);
/// <summary>
/// As the public check, but a lead motion that <paramref name="isFixed"/> owns (by motion
/// index) is part of a fixed emission: its failure is added to <paramref name="fixedFailures"/>
/// and checking continues. Any other failure is returned exactly as the public check returns it.
/// </summary>
internal static LeadPathValidationResult Check(OwnedExecution execution, LeadMaterialSnapshot target,
IReadOnlyList<LeadMaterialSnapshot> otherMaterials, Func<int, bool> isFixed,
List<FixedLeadFailure> fixedFailures, CancellationToken token)
{
token.ThrowIfCancellationRequested();
if (execution == null || target == null || otherMaterials == null)
return new(false, false, "Missing execution or material snapshots.");
if (!target.IsComplete || otherMaterials.Any(m => m == null || !m.IsComplete))
return new(false, false, "Material snapshot is incomplete.");
try
{
var budget = 1000000;
for (var i = 0; i < execution.Motions.Count; i++)
{
token.ThrowIfCancellationRequested();
var move = execution.Motions[i];
if (move.Layer is not (LayerType.Leadin or LayerType.Leadout))
continue;
var (failure, obstacle) = CheckMotion(i);
if (failure == null)
continue;
if (isFixed?.Invoke(i) != true || fixedFailures == null)
return failure;
fixedFailures.Add(new(i, failure, obstacle));
}
// No lead motion is valid for direct contour piercing. The caller still
// checks rapid travel and contour accounting for the complete program.
return new(true, true, null);
(LeadPathValidationResult Failure, int? Obstacle) CheckMotion(int i)
{
var move = execution.Motions[i];
if (move.Rapid || move.Start is not { } start || move.Curve == null
|| !double.IsFinite(move.Length) || move.Length <= PostVerificationGeometry.Epsilon
|| start.DistanceTo(move.Curve.Start) > PostVerificationGeometry.Epsilon
|| move.End.DistanceTo(move.Curve.End) > PostVerificationGeometry.Epsilon)
return (new(false, false, "Lead motion is missing, degenerate or inconsistent."), null);
Vector? allowed = null;
var groupEdge = i;
var step = move.Layer == LayerType.Leadin ? 1 : -1;
while (groupEdge + step >= 0 && groupEdge + step < execution.Motions.Count
&& execution.Motions[groupEdge + step].Layer == move.Layer)
{
token.ThrowIfCancellationRequested();
if (--budget < 0)
throw new NotSupportedException("Lead validation exceeds the native query limit.");
groupEdge += step;
}
var adjacentIndex = groupEdge + step;
var genuineJoint = false;
if (adjacentIndex >= 0 && adjacentIndex < execution.Motions.Count)
{
var adjacent = execution.Motions[adjacentIndex];
if (!adjacent.Rapid && adjacent.Layer is LayerType.Cut or LayerType.Display
&& adjacent.Curve != null && adjacent.Length > PostVerificationGeometry.Epsilon)
{
var edge = execution.Motions[groupEdge];
var joint = move.Layer == LayerType.Leadin ? edge.End : edge.Curve.Start;
var contourJoint = move.Layer == LayerType.Leadin ? adjacent.Curve.Start : adjacent.End;
foreach (var boundary in target.Rings.SelectMany(r => r))
{
token.ThrowIfCancellationRequested();
if (--budget < 0)
throw new NotSupportedException("Lead validation exceeds the native query limit.");
if (joint.DistanceTo(contourJoint) <= PostVerificationGeometry.Epsilon
&& boundary.SameSupport(adjacent.Curve)
&& boundary.Contains(adjacent.Curve.Start) && boundary.Contains(adjacent.End)
&& boundary.Contains(adjacent.Curve.Midpoint)
&& adjacent.Length <= boundary.Length + PostVerificationGeometry.Epsilon)
{
genuineJoint = true;
if (groupEdge == i)
allowed = joint;
break;
}
}
}
}
if (!genuineJoint)
return (new(true, false, "Lead chain has no genuine adjacent target contour entry or exit."), null);
if (allowed is { } jointPoint
&& (move.Layer == LayerType.Leadin ? start : move.End).DistanceTo(jointPoint) <= PostVerificationGeometry.Epsilon)
return (new(true, false, "A positive-length lead returns to its contour joint; contact is not endpoint-only."), null);
var failure = CheckMaterial(target, allowed);
if (failure != null)
return (new(true, false, $"Lead motion {i} contacts or enters target material outside its adjacent contour joint ({failure})."), null);
for (var other = 0; other < otherMaterials.Count; other++)
{
token.ThrowIfCancellationRequested();
var material = otherMaterials[other];
if (ReferenceEquals(material, target))
continue;
if (CheckMaterial(material, null) != null)
return (new(true, false, "Lead contacts or enters another placed material. "
+ "Try spacing the parts farther apart or reducing the lead-in/lead-out length, then replan. "
+ "For locked parts, edit the leads or unlock the part before replanning."), other);
}
return (null, null);
string CheckMaterial(LeadMaterialSnapshot material, Vector? permittedJoint) =>
MaterialContact(move.Curve, material, permittedJoint, ref budget, token);
}
}
catch (Exception ex) when (ex is ArgumentException or NotSupportedException)
{
return new(false, false, ex.Message);
}
}
/// <summary>
/// How a native lead curve contacts or enters complete material, or null when it stays clear.
/// A contact at <paramref name="permittedJoint"/> is allowed. Exceeding the budget throws.
/// </summary>
internal static string MaterialContact(PostVerificationGeometry.Curve curve, LeadMaterialSnapshot material,
Vector? permittedJoint, ref int budget, CancellationToken token)
{
foreach (var boundary in material.Rings.SelectMany(r => r))
{
token.ThrowIfCancellationRequested();
if (--budget < 0)
throw new NotSupportedException("Lead validation exceeds the native query limit.");
var contacts = curve.Contacts(boundary, out var overlap);
if (overlap || contacts.Any(p => permittedJoint is not { } joint
|| p.DistanceTo(joint) > PostVerificationGeometry.Epsilon))
return $"boundary; allowed={permittedJoint}; contacts={string.Join(";", contacts)}; overlap={overlap}";
}
// With all other boundary contacts excluded, the connected open path
// has constant material membership. Use the native arc midpoint, not
// the chord midpoint or endpoints (which can both lie in scrap).
return material.ContainsMaterial(curve.Midpoint, token) ? "interior" : null;
}
}