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Capture the report target and reject whole-job nesting, open progress windows, interactive fill and busy plate actions across every view sharing the nest; revalidate after the save dialog, capture the snapshot synchronously on the UI thread and render it through OpenNest.Reporting. Windows adapter tests cover enablement, guards, cancel, success and a write failure against an existing destination (compile-only on Linux; Windows runtime acceptance still owed).
60 lines
2.5 KiB
XML
60 lines
2.5 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net8.0-windows</TargetFramework>
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<RootNamespace>OpenNest</RootNamespace>
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<AssemblyName>OpenNest</AssemblyName>
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<UseWindowsForms>true</UseWindowsForms>
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<ApplicationHighDpiMode>DpiUnaware</ApplicationHighDpiMode>
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</PropertyGroup>
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<ItemGroup>
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<Compile Remove="Controls\LayoutViewGL.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Configurations\**\*.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<None Update="Schemes\*.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenNest.Api\OpenNest.Api.csproj" />
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<ProjectReference Include="..\OpenNest.Core\OpenNest.Core.csproj" />
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<ProjectReference Include="..\OpenNest.Data\OpenNest.Data.csproj" />
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<ProjectReference Include="..\OpenNest.Engine\OpenNest.Engine.csproj" />
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<ProjectReference Include="..\OpenNest.Gpu\OpenNest.Gpu.csproj" />
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<ProjectReference Include="..\OpenNest.IO\OpenNest.IO.csproj" />
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<ProjectReference Include="..\OpenNest.Reporting\OpenNest.Reporting.csproj" />
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<ProjectReference Include="..\Posts\OpenNest.Posts.Cincinnati\OpenNest.Posts.Cincinnati.csproj" ReferenceOutputAssembly="false" />
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<ProjectReference Include="..\Posts\OpenNest.Posts.CincinnatiCIFiber\OpenNest.Posts.CincinnatiCIFiber.csproj" ReferenceOutputAssembly="false" />
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<PackageReference Include="System.Drawing.Common" Version="8.0.10" />
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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<DesignTime>True</DesignTime>
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</Compile>
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<Compile Update="Properties\Settings.Designer.cs">
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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<None Update="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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</ItemGroup>
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</Project>
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