Files
OpenNest/OpenNest.Core/Align.cs
T
aj aec0523062 style: apply CSharpier formatting to all C# sources
Repo-wide sweep with the pinned CSharpier 1.3.0 tool. Whitespace and
line-wrapping only; OpenNest.Engine.Tests (109) and OpenNest.IO.Tests
pass after reformat, full solution builds 0 errors.

Added .csharpierignore so csproj/config XML keeps its existing layout
(CSharpier's XML wrapping churns attributes with zero benefit).

Formatting is now enforceable: dotnet csharpier check . passes.
2026-09-20 16:41:50 -04:00

185 lines
5.9 KiB
C#

using System.Collections.Generic;
using OpenNest.Geometry;
namespace OpenNest
{
public static class Align
{
public static void Vertically(Entity fixedEntity, Entity movableEntity)
{
movableEntity.Offset(
fixedEntity.BoundingBox.Center.X - movableEntity.BoundingBox.Center.X,
0
);
}
public static void Vertically(Entity fixedEntity, List<Entity> entities)
{
entities.ForEach(entity => Vertically(fixedEntity, entity));
}
public static void Vertically(Part fixedPart, Part movablePart)
{
movablePart.Offset(
fixedPart.BoundingBox.Center.X - movablePart.BoundingBox.Center.X,
0
);
}
public static void Vertically(Part fixedPart, List<Part> parts)
{
parts.ForEach(part => Vertically(fixedPart, part));
}
public static void Horizontally(Entity fixedEntity, Entity movableEntity)
{
movableEntity.Offset(
0,
fixedEntity.BoundingBox.Center.Y - movableEntity.BoundingBox.Center.Y
);
}
public static void Horizontally(Entity fixedEntity, List<Entity> entities)
{
entities.ForEach(entity => Horizontally(fixedEntity, entity));
}
public static void Horizontally(Part fixedPart, Part movablePart)
{
movablePart.Offset(
0,
fixedPart.BoundingBox.Center.Y - movablePart.BoundingBox.Center.Y
);
}
public static void Horizontally(Part fixedPart, List<Part> parts)
{
parts.ForEach(part => Horizontally(fixedPart, part));
}
public static void Left(Entity fixedEntity, Entity movableEntity)
{
movableEntity.Offset(fixedEntity.BoundingBox.Left - movableEntity.BoundingBox.Left, 0);
}
public static void Left(Entity fixedEntity, List<Entity> entities)
{
entities.ForEach(entity => Left(fixedEntity, entity));
}
public static void Left(Part fixedPart, Part movablePart)
{
movablePart.Offset(fixedPart.BoundingBox.Left - movablePart.BoundingBox.Left, 0);
}
public static void Left(Part fixedPart, List<Part> parts)
{
parts.ForEach(part => Left(fixedPart, part));
}
public static void Right(Entity fixedEntity, Entity movableEntity)
{
movableEntity.Offset(
fixedEntity.BoundingBox.Right - movableEntity.BoundingBox.Right,
0
);
}
public static void Right(Entity fixedEntity, List<Entity> entities)
{
entities.ForEach(entity => Right(fixedEntity, entity));
}
public static void Right(Part fixedPart, Part movablePart)
{
movablePart.Offset(fixedPart.BoundingBox.Right - movablePart.BoundingBox.Right, 0);
}
public static void Right(Part fixedPart, List<Part> parts)
{
parts.ForEach(part => Right(fixedPart, part));
}
public static void Top(Entity fixedEntity, Entity movableEntity)
{
movableEntity.Offset(0, fixedEntity.BoundingBox.Top - movableEntity.BoundingBox.Top);
}
public static void Top(Entity fixedEntity, List<Entity> entities)
{
entities.ForEach(entity => Top(fixedEntity, entity));
}
public static void Top(Part fixedPart, Part movablePart)
{
movablePart.Offset(0, fixedPart.BoundingBox.Top - movablePart.BoundingBox.Top);
}
public static void Top(Part fixedPart, List<Part> parts)
{
parts.ForEach(part => Top(fixedPart, part));
}
public static void Bottom(Entity fixedEntity, Entity movableEntity)
{
movableEntity.Offset(
0,
fixedEntity.BoundingBox.Bottom - movableEntity.BoundingBox.Bottom
);
}
public static void Bottom(Entity fixedEntity, List<Entity> entities)
{
entities.ForEach(entity => Bottom(fixedEntity, entity));
}
public static void Bottom(Part fixedPart, Part movablePart)
{
movablePart.Offset(0, fixedPart.BoundingBox.Bottom - movablePart.BoundingBox.Bottom);
}
public static void Bottom(Part fixedPart, List<Part> parts)
{
parts.ForEach(part => Bottom(fixedPart, part));
}
public static void EvenlyDistributeHorizontally(List<Part> parts) =>
EvenlyDistribute(parts, horizontal: true);
public static void EvenlyDistributeVertically(List<Part> parts) =>
EvenlyDistribute(parts, horizontal: false);
private static void EvenlyDistribute(List<Part> parts, bool horizontal)
{
if (parts.Count < 3)
return;
var list = new List<Part>(parts);
list.Sort(
(p1, p2) =>
horizontal
? p1.BoundingBox.Center.X.CompareTo(p2.BoundingBox.Center.X)
: p1.BoundingBox.Center.Y.CompareTo(p2.BoundingBox.Center.Y)
);
var lastIndex = list.Count - 1;
var start = horizontal ? list[0].BoundingBox.Center.X : list[0].BoundingBox.Center.Y;
var end = horizontal
? list[lastIndex].BoundingBox.Center.X
: list[lastIndex].BoundingBox.Center.Y;
var spacing = (end - start) / lastIndex;
for (var i = 1; i < lastIndex; ++i)
{
var part = list[i];
var cur = horizontal ? part.BoundingBox.Center.X : part.BoundingBox.Center.Y;
var delta = start + i * spacing - cur;
part.Offset(horizontal ? delta : 0, horizontal ? 0 : delta);
}
}
}
}