Box constructor and derived properties (Right, Top, Center, Translate, Offset) had Width and Length swapped — Length is X axis, Width is Y axis. Corrected across Core geometry, plate bounding box, rectangle packing, fill algorithms, tests, and UI renderers. Added FillSpiral with center remnant detection and recursive FillBest on the gap between the 4 spiral quadrants. RectFill.FillBest now compares spiral+center vs full best-fit fairly. BestCombination returns a CombinationResult record instead of out params. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
namespace OpenNest.Geometry
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{
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public static class BoxSplitter
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{
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public static Box SplitTop(Box large, Box small)
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{
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if (!large.Intersects(small))
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return Box.Empty;
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var x = large.Left;
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var y = small.Top;
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var w = large.Length;
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var h = large.Top - y;
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return new Box(x, y, w, h);
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}
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public static Box SplitLeft(Box large, Box small)
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{
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if (!large.Intersects(small))
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return Box.Empty;
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var x = large.Left;
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var y = large.Bottom;
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var w = small.Left - x;
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var h = large.Width;
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return new Box(x, y, w, h);
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}
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public static Box SplitBottom(Box large, Box small)
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{
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if (!large.Intersects(small))
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return Box.Empty;
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var x = large.Left;
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var y = large.Bottom;
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var w = large.Length;
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var h = small.Top - y;
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return new Box(x, y, w, h);
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}
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public static Box SplitRight(Box large, Box small)
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{
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if (!large.Intersects(small))
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return Box.Empty;
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var x = small.Right;
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var y = large.Bottom;
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var w = large.Right - x;
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var h = large.Width;
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return new Box(x, y, w, h);
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}
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}
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}
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