Files
OpenNest/OpenNest.IO/Bending/BendRepair.cs
T
aj 589d341455 feat(io): conservative opt-in bend repair with tests and console CLI
Add OpenNest.IO/Bending/BendRepair: opt-in repair of unambiguous paired
ETCH/SCRIBE bend ticks, bounded to <=3.175 mm endpoint movement with
explicit source units. Cut geometry is never modified.

- CadImportOptions.BendRepair configures it; CadImportResult exposes
  per-bend BendRepairReports; CadImporter/Dxf wire it into import.
- Console: --repair-bends-mm <limit> --cad-units inches|mm prints
  per-bend reports for newly imported DXFs.
- New OpenNest.IO.Tests project (net8.0, synthetic DXFs, 30 tests)
  covering bend detection and repair, added to the solution.
- Update README.md and CLAUDE.md for the new pipeline and build/test
  instructions.
2026-09-20 15:22:46 -04:00

155 lines
9.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using OpenNest.Bending;
using OpenNest.Geometry;
namespace OpenNest.IO.Bending
{
public enum BendRepairUnits { Unspecified, Inches, Millimeters }
/// <summary>Explicit opt-in. Distances are physical millimeters, not drawing coordinates.</summary>
public sealed class BendRepairOptions
{
public BendRepairUnits DrawingUnits { get; set; }
public double MaxEndpointMovementMillimeters { get; set; }
}
public sealed record BendRepairReport(int BendIndex, string Status, string Reason,
Vector OriginalStart, Vector OriginalEnd, Vector Start, Vector End);
/// <summary>Conservative, atomic repair. Never edits cut entities or unassociated marks.</summary>
public static class BendRepair
{
public static List<BendRepairReport> Apply(List<Entity> entities, List<Bend> bends, BendRepairOptions options)
{
var reports = new List<BendRepairReport>();
if (options == null) return reports;
var scale = options.DrawingUnits == BendRepairUnits.Inches ? 1 / 25.4 : 1.0;
var tolerance = 0.001 * scale;
var limit = options.MaxEndpointMovementMillimeters * scale;
var valid = (options.DrawingUnits == BendRepairUnits.Inches || options.DrawingUnits == BendRepairUnits.Millimeters)
&& double.IsFinite(limit) && limit > tolerance && options.MaxEndpointMovementMillimeters <= 3.175;
var original = bends.Select(b => (b.StartPoint, b.EndPoint)).ToArray();
var marks = entities.OfType<Line>().Where(IsMark).ToList();
var cuts = entities.Where(IsCut).ToList();
// ShapeBuilder may reverse/weld its inputs; isolate it from all source geometry.
var shapes = ShapeBuilder.GetShapes(cuts.CloneAll(), tolerance);
var boundaries = shapes.Where(s => s.IsClosed()).SelectMany(s => s.Entities).ToList();
var polygons = shapes.Where(s => s.IsClosed()).Select(s => s.ToPolygonWithTolerance(tolerance / 10)).ToList();
bool InMaterial(Vector point) => polygons.Count(p => p.ContainsPoint(point)) % 2 == 1;
for (var i = 0; i < bends.Count; i++)
{
var bend = bends[i];
var (start, end) = original[i];
var reason = "";
var status = "Skipped";
if (!valid) reason = "Specify drawing units and a finite movement limit above 0.001 and at most 3.175 mm.";
else if (!Finite(start) || !Finite(end) || start.DistanceTo(end) <= 2 * limit)
reason = "Invalid or too-short bend axis.";
else
{
var axis = (end - start) / start.DistanceTo(end);
var first = marks.Where(m => Associated(m, start, end, tolerance, scale)).ToList();
var last = marks.Where(m => Associated(m, end, start, tolerance, scale)).ToList();
if (first.Count != 1 || last.Count != 1 || ReferenceEquals(first[0], last[0]))
reason = "Missing or ambiguous collinear ticks at both original endpoints.";
else if (original.Where((_, j) => j != i).Any(b =>
Associated(first[0], b.StartPoint, b.EndPoint, tolerance, scale) ||
Associated(first[0], b.EndPoint, b.StartPoint, tolerance, scale) ||
Associated(last[0], b.StartPoint, b.EndPoint, tolerance, scale) ||
Associated(last[0], b.EndPoint, b.StartPoint, tolerance, scale)))
reason = "Tick is shared with another bend.";
else
{
var probe = new Line(start - axis * limit, end + axis * limit);
var hits = new List<Vector>();
var uncertain = shapes.Where(s => !s.IsClosed()).Any(s => s.Intersects(probe));
foreach (var edge in boundaries)
{
if (edge is Line line && OnAxis(line.StartPoint, start, axis, tolerance)
&& OnAxis(line.EndPoint, start, axis, tolerance)
&& System.Math.Max(Dot(line.StartPoint - start, axis), Dot(line.EndPoint - start, axis)) >= -limit
&& System.Math.Min(Dot(line.StartPoint - start, axis), Dot(line.EndPoint - start, axis)) <= bend.Length + limit)
uncertain = true;
if (edge.Intersects(probe, out var points))
foreach (var p in points)
if (Finite(p) && !hits.Any(h => h.DistanceTo(p) <= tolerance)) hits.Add(p);
}
var nearStart = hits.Where(p => p.DistanceTo(start) <= limit).ToList();
var nearEnd = hits.Where(p => p.DistanceTo(end) <= limit).ToList();
if (uncertain || hits.Count != 2 || nearStart.Count != 1 || nearEnd.Count != 1)
reason = "Missing/ambiguous closed cut boundaries, interior crossing, or movement exceeds limit.";
else
{
// Project the intersection back onto the existing axis; never rotate a bend.
var newStart = start + axis * Dot(nearStart[0] - start, axis);
var newEnd = start + axis * Dot(nearEnd[0] - start, axis);
var sample = axis * (10 * tolerance);
if (!InMaterial((newStart + newEnd) / 2)
|| !InMaterial(newStart + sample) || !InMaterial(newEnd - sample)
|| InMaterial(newStart - sample) || InMaterial(newEnd + sample))
reason = "Endpoints do not bound an unambiguous material interval (possible tangent).";
else if (Dot(newEnd - newStart, axis) <= first[0].Length + last[0].Length + tolerance)
reason = "Repaired ticks would overlap or reverse the bend.";
else if (newStart.DistanceTo(start) <= tolerance && newEnd.DistanceTo(end) <= tolerance)
{
status = "Unchanged";
reason = "Already on cut boundaries.";
}
else
{
// Prepare both replacements before committing either endpoint or entity list.
var a = (Line)first[0].Clone();
var b = (Line)last[0].Clone();
a.Offset(newStart - start);
b.Offset(newEnd - end);
var ai = entities.IndexOf(first[0]);
var bi = entities.IndexOf(last[0]);
if (ai < 0 || bi < 0) reason = "Tick was already consumed; unchanged.";
else
{
entities[ai] = a;
entities[bi] = b;
bend.StartPoint = newStart;
bend.EndPoint = newEnd;
status = "Repaired";
reason = "Both endpoints snapped along axis; only their two associated ticks replaced.";
}
}
}
}
}
reports.Add(new BendRepairReport(i, status, reason, start, end, bend.StartPoint, bend.EndPoint));
}
return reports;
}
private static bool Finite(Vector p) => double.IsFinite(p.X) && double.IsFinite(p.Y);
private static double Dot(Vector a, Vector b) => a.X * b.X + a.Y * b.Y;
private static bool OnAxis(Vector p, Vector origin, Vector axis, double tolerance) =>
System.Math.Abs((p.X - origin.X) * axis.Y - (p.Y - origin.Y) * axis.X) <= tolerance;
private static bool Continuous(Entity e) => string.IsNullOrEmpty(e.LineTypeName)
|| string.Equals(e.LineTypeName, "Continuous", StringComparison.OrdinalIgnoreCase)
|| string.Equals(e.LineTypeName, "ByLayer", StringComparison.OrdinalIgnoreCase);
private static bool IsMark(Entity e) => Continuous(e) &&
(string.Equals(e.Layer?.Name, "ETCH", StringComparison.OrdinalIgnoreCase)
|| string.Equals(e.Layer?.Name, "SCRIBE", StringComparison.OrdinalIgnoreCase));
private static bool IsCut(Entity e) => Continuous(e) &&
(e.Layer?.Name == "0" || string.Equals(e.Layer?.Name, "CUT", StringComparison.OrdinalIgnoreCase))
&& (e is Line || e is Arc || e is Circle);
private static bool Associated(Line mark, Vector endpoint, Vector other, double tolerance, double scale)
{
var length = endpoint.DistanceTo(other);
if (!Finite(endpoint) || !Finite(other) || length <= tolerance || !Finite(mark.StartPoint) || !Finite(mark.EndPoint)
|| mark.Length <= tolerance || mark.Length > 25.4 * scale + tolerance || mark.Length >= length / 3) return false;
var axis = (other - endpoint) / length;
if (!OnAxis(mark.StartPoint, endpoint, axis, tolerance) || !OnAxis(mark.EndPoint, endpoint, axis, tolerance)) return false;
var a = Dot(mark.StartPoint - endpoint, axis);
var b = Dot(mark.EndPoint - endpoint, axis);
return System.Math.Abs(System.Math.Min(a, b)) <= tolerance && System.Math.Max(a, b) > tolerance;
}
}
}