64 lines
2.3 KiB
C#
64 lines
2.3 KiB
C#
using OpenNest.Geometry;
|
|
|
|
namespace OpenNest.Tests.Strategies;
|
|
|
|
public class FillPipelineTests
|
|
{
|
|
private static Drawing MakeRectDrawing(double w, double h, string name = "rect")
|
|
{
|
|
var pgm = new OpenNest.CNC.Program();
|
|
pgm.Codes.Add(new OpenNest.CNC.RapidMove(new Vector(0, 0)));
|
|
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(w, 0)));
|
|
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(w, h)));
|
|
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(0, h)));
|
|
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(0, 0)));
|
|
return new Drawing(name, pgm);
|
|
}
|
|
|
|
[Fact]
|
|
public void Pipeline_PopulatesPhaseResults()
|
|
{
|
|
var plate = new Plate(60, 120);
|
|
var engine = new DefaultNestEngine(plate);
|
|
var item = new NestItem { Drawing = MakeRectDrawing(20, 10) };
|
|
|
|
engine.Fill(item, plate.WorkArea(), null, System.Threading.CancellationToken.None);
|
|
|
|
Assert.True(engine.PhaseResults.Count >= 6,
|
|
$"Expected phase results from all strategies, got {engine.PhaseResults.Count}");
|
|
}
|
|
|
|
[Fact]
|
|
public void Pipeline_SetsWinnerPhase()
|
|
{
|
|
var plate = new Plate(60, 120);
|
|
var engine = new DefaultNestEngine(plate);
|
|
var item = new NestItem { Drawing = MakeRectDrawing(20, 10) };
|
|
|
|
var parts = engine.Fill(item, plate.WorkArea(), null, System.Threading.CancellationToken.None);
|
|
|
|
Assert.True(parts.Count > 0);
|
|
Assert.True(engine.WinnerPhase == NestPhase.Pairs ||
|
|
engine.WinnerPhase == NestPhase.Linear ||
|
|
engine.WinnerPhase == NestPhase.RectBestFit ||
|
|
engine.WinnerPhase == NestPhase.Extents ||
|
|
engine.WinnerPhase == NestPhase.Custom);
|
|
}
|
|
|
|
[Fact]
|
|
public void Pipeline_RespectsCancellation()
|
|
{
|
|
var plate = new Plate(60, 120);
|
|
var engine = new DefaultNestEngine(plate);
|
|
var item = new NestItem { Drawing = MakeRectDrawing(20, 10) };
|
|
var cts = new System.Threading.CancellationTokenSource();
|
|
cts.Cancel();
|
|
|
|
// Pre-cancelled token should return empty or partial results without throwing
|
|
var parts = engine.Fill(item, plate.WorkArea(), null, cts.Token);
|
|
|
|
// Should not throw — graceful degradation
|
|
Assert.NotNull(parts);
|
|
}
|
|
}
|