Files
OpenNest/OpenNest.Core/CanonicalAngle.cs
T

79 lines
2.8 KiB
C#

using OpenNest.Converters;
using OpenNest.Geometry;
using System.Linq;
namespace OpenNest
{
/// <summary>
/// Computes the rotation that maps a drawing to its canonical (MBR-axis-aligned) frame.
/// Lives in OpenNest.Core so Drawing.Program setter can invoke it directly without
/// a circular dependency on OpenNest.Engine.
/// </summary>
public static class CanonicalAngle
{
/// <summary>Angles with |v| below this (radians) are snapped to 0.</summary>
public const double SnapToZero = 0.001;
/// <summary>
/// Derives the canonical angle from a pre-computed MBR. Used both by Compute (which
/// computes the MBR itself) and by PartClassifier (which already has one). Single formula
/// across both callers.
/// </summary>
public static double FromMbr(BoundingRectangleResult mbr)
{
if (mbr.Area <= OpenNest.Math.Tolerance.Epsilon)
return 0.0;
// The MBR edge angle can represent any of four equivalent orientations
// (edge-i, edge-i + π/2, edge-i + π, edge-i - π/2) depending on which hull
// edge the algorithm happened to pick. Normalize -mbr.Angle to the
// representative in [-π/4, π/4] so snap-to-zero works for inputs near
// ANY of the equivalent orientations.
var angle = -mbr.Angle;
const double halfPi = System.Math.PI / 2.0;
angle -= halfPi * System.Math.Round(angle / halfPi);
if (System.Math.Abs(angle) < SnapToZero)
return 0.0;
return angle;
}
public static double Compute(Drawing drawing)
{
if (drawing?.Program == null)
return 0.0;
var entities = ConvertProgram.ToGeometry(drawing.Program)
.Where(e => e.Layer != SpecialLayers.Rapid);
var shapes = ShapeBuilder.GetShapes(entities);
if (shapes.Count == 0)
return 0.0;
var perimeter = shapes[0];
var perimeterArea = perimeter.Area();
for (var i = 1; i < shapes.Count; i++)
{
var area = shapes[i].Area();
if (area > perimeterArea)
{
perimeter = shapes[i];
perimeterArea = area;
}
}
var polygon = perimeter.ToPolygonWithTolerance(0.1);
if (polygon == null || polygon.Vertices.Count < 3)
return 0.0;
var hull = ConvexHull.Compute(polygon.Vertices);
if (hull.Vertices.Count < 3)
return 0.0;
var mbr = RotatingCalipers.MinimumBoundingRectangle(hull);
return FromMbr(mbr);
}
}
}