Files
OpenNest/OpenNest.Engine/StripNestEngine.cs
AJ Isaacs 48be4d5d46 feat: add virtual Nest method to NestEngineBase for polymorphic auto-nest
The auto-nest code paths (MainForm, MCP, Console) now call
engine.Nest(items, progress, token) instead of manually orchestrating
sequential fill+pack. The default implementation in NestEngineBase
does sequential FillExact+PackArea. StripNestEngine overrides with
its strip strategy. This makes the engine dropdown actually work.

Also consolidates ComputeRemainderWithin into NestEngineBase,
removing duplicates from MainForm and StripNestEngine.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 22:16:08 -04:00

262 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using OpenNest.Geometry;
using OpenNest.Math;
namespace OpenNest
{
public class StripNestEngine : NestEngineBase
{
private const int MaxShrinkIterations = 20;
public StripNestEngine(Plate plate) : base(plate)
{
}
public override string Name => "Strip";
public override string Description => "Strip-based nesting for mixed-drawing layouts";
/// <summary>
/// Single-item fill delegates to DefaultNestEngine.
/// The strip strategy adds value for multi-drawing nesting, not single-item fills.
/// </summary>
public override List<Part> Fill(NestItem item, Box workArea,
IProgress<NestProgress> progress, CancellationToken token)
{
var inner = new DefaultNestEngine(Plate);
return inner.Fill(item, workArea, progress, token);
}
/// <summary>
/// Selects the item that consumes the most plate area (bounding box area x quantity).
/// Returns the index into the items list.
/// </summary>
private static int SelectStripItemIndex(List<NestItem> items, Box workArea)
{
var bestIndex = 0;
var bestArea = 0.0;
for (var i = 0; i < items.Count; i++)
{
var bbox = items[i].Drawing.Program.BoundingBox();
var qty = items[i].Quantity > 0
? items[i].Quantity
: (int)(workArea.Area() / bbox.Area());
var totalArea = bbox.Area() * qty;
if (totalArea > bestArea)
{
bestArea = totalArea;
bestIndex = i;
}
}
return bestIndex;
}
/// <summary>
/// Estimates the strip dimension (height for bottom, width for left) needed
/// to fit the target quantity. Tries 0 deg and 90 deg rotations and picks the shorter.
/// This is only an estimate for the shrink loop starting point — the actual fill
/// uses DefaultNestEngine.Fill which tries many rotation angles internally.
/// </summary>
private static double EstimateStripDimension(NestItem item, double stripLength, double maxDimension)
{
var bbox = item.Drawing.Program.BoundingBox();
var qty = item.Quantity > 0
? item.Quantity
: System.Math.Max(1, (int)(stripLength * maxDimension / bbox.Area()));
// At 0 deg: parts per row along strip length, strip dimension is bbox.Length
var perRow0 = (int)(stripLength / bbox.Width);
var rows0 = perRow0 > 0 ? (int)System.Math.Ceiling((double)qty / perRow0) : int.MaxValue;
var dim0 = rows0 * bbox.Length;
// At 90 deg: rotated bounding box (Width and Length swap)
var perRow90 = (int)(stripLength / bbox.Length);
var rows90 = perRow90 > 0 ? (int)System.Math.Ceiling((double)qty / perRow90) : int.MaxValue;
var dim90 = rows90 * bbox.Width;
var estimate = System.Math.Min(dim0, dim90);
// Clamp to available dimension
return System.Math.Min(estimate, maxDimension);
}
/// <summary>
/// Multi-drawing strip nesting strategy.
/// Picks the largest-area drawing for strip treatment, finds the tightest strip
/// in both bottom and left orientations, fills remnants with remaining drawings,
/// and returns the denser result.
/// </summary>
public override List<Part> Nest(List<NestItem> items,
IProgress<NestProgress> progress, CancellationToken token)
{
if (items == null || items.Count == 0)
return new List<Part>();
var workArea = Plate.WorkArea();
// Select which item gets the strip treatment.
var stripIndex = SelectStripItemIndex(items, workArea);
var stripItem = items[stripIndex];
var remainderItems = items.Where((_, i) => i != stripIndex).ToList();
// Try both orientations.
var bottomResult = TryOrientation(StripDirection.Bottom, stripItem, remainderItems, workArea, token);
var leftResult = TryOrientation(StripDirection.Left, stripItem, remainderItems, workArea, token);
// Pick the better result.
if (bottomResult.Score >= leftResult.Score)
return bottomResult.Parts;
return leftResult.Parts;
}
private StripNestResult TryOrientation(StripDirection direction, NestItem stripItem,
List<NestItem> remainderItems, Box workArea, CancellationToken token)
{
var result = new StripNestResult { Direction = direction };
if (token.IsCancellationRequested)
return result;
// Estimate initial strip dimension.
var stripLength = direction == StripDirection.Bottom ? workArea.Width : workArea.Length;
var maxDimension = direction == StripDirection.Bottom ? workArea.Length : workArea.Width;
var estimatedDim = EstimateStripDimension(stripItem, stripLength, maxDimension);
// Create the initial strip box.
var stripBox = direction == StripDirection.Bottom
? new Box(workArea.X, workArea.Y, workArea.Width, estimatedDim)
: new Box(workArea.X, workArea.Y, estimatedDim, workArea.Length);
// Initial fill using DefaultNestEngine (composition, not inheritance).
var inner = new DefaultNestEngine(Plate);
var stripParts = inner.Fill(
new NestItem { Drawing = stripItem.Drawing, Quantity = stripItem.Quantity },
stripBox, null, token);
if (stripParts == null || stripParts.Count == 0)
return result;
// Measure actual strip dimension from placed parts.
var placedBox = stripParts.Cast<IBoundable>().GetBoundingBox();
var actualDim = direction == StripDirection.Bottom
? placedBox.Top - workArea.Y
: placedBox.Right - workArea.X;
var bestParts = stripParts;
var bestDim = actualDim;
var targetCount = stripParts.Count;
// Shrink loop: reduce strip dimension by PartSpacing until count drops.
for (var i = 0; i < MaxShrinkIterations; i++)
{
if (token.IsCancellationRequested)
break;
var trialDim = bestDim - Plate.PartSpacing;
if (trialDim <= 0)
break;
var trialBox = direction == StripDirection.Bottom
? new Box(workArea.X, workArea.Y, workArea.Width, trialDim)
: new Box(workArea.X, workArea.Y, trialDim, workArea.Length);
var trialInner = new DefaultNestEngine(Plate);
var trialParts = trialInner.Fill(
new NestItem { Drawing = stripItem.Drawing, Quantity = stripItem.Quantity },
trialBox, null, token);
if (trialParts == null || trialParts.Count < targetCount)
break;
// Same count in a tighter strip — keep going.
bestParts = trialParts;
var trialPlacedBox = trialParts.Cast<IBoundable>().GetBoundingBox();
bestDim = direction == StripDirection.Bottom
? trialPlacedBox.Top - workArea.Y
: trialPlacedBox.Right - workArea.X;
}
// Build remnant box with spacing gap.
var spacing = Plate.PartSpacing;
var remnantBox = direction == StripDirection.Bottom
? new Box(workArea.X, workArea.Y + bestDim + spacing,
workArea.Width, workArea.Length - bestDim - spacing)
: new Box(workArea.X + bestDim + spacing, workArea.Y,
workArea.Width - bestDim - spacing, workArea.Length);
// Collect all parts.
var allParts = new List<Part>(bestParts);
// If strip item was only partially placed, add leftovers to remainder.
var placed = bestParts.Count;
var leftover = stripItem.Quantity > 0 ? stripItem.Quantity - placed : 0;
var effectiveRemainder = new List<NestItem>(remainderItems);
if (leftover > 0)
{
effectiveRemainder.Add(new NestItem
{
Drawing = stripItem.Drawing,
Quantity = leftover
});
}
// Sort remainder by descending bounding box area x quantity.
effectiveRemainder = effectiveRemainder
.OrderByDescending(i =>
{
var bb = i.Drawing.Program.BoundingBox();
return bb.Area() * (i.Quantity > 0 ? i.Quantity : 1);
})
.ToList();
// Fill remnant with remainder items, shrinking the available area after each.
if (remnantBox.Width > 0 && remnantBox.Length > 0)
{
var currentRemnant = remnantBox;
foreach (var item in effectiveRemainder)
{
if (token.IsCancellationRequested)
break;
if (currentRemnant.Width <= 0 || currentRemnant.Length <= 0)
break;
var remnantInner = new DefaultNestEngine(Plate);
var remnantParts = remnantInner.Fill(
new NestItem { Drawing = item.Drawing, Quantity = item.Quantity },
currentRemnant, null, token);
if (remnantParts != null && remnantParts.Count > 0)
{
allParts.AddRange(remnantParts);
// Shrink remnant to avoid overlap with next item.
var usedBox = remnantParts.Cast<IBoundable>().GetBoundingBox();
currentRemnant = ComputeRemainderWithin(currentRemnant, usedBox, spacing);
}
}
}
result.Parts = allParts;
result.StripBox = direction == StripDirection.Bottom
? new Box(workArea.X, workArea.Y, workArea.Width, bestDim)
: new Box(workArea.X, workArea.Y, bestDim, workArea.Length);
result.RemnantBox = remnantBox;
result.Score = FillScore.Compute(allParts, workArea);
return result;
}
// ComputeRemainderWithin inherited from NestEngineBase
}
}