Files
OpenNest/OpenNest.IO/ChrFont.cs
T
aj aec0523062 style: apply CSharpier formatting to all C# sources
Repo-wide sweep with the pinned CSharpier 1.3.0 tool. Whitespace and
line-wrapping only; OpenNest.Engine.Tests (109) and OpenNest.IO.Tests
pass after reformat, full solution builds 0 errors.

Added .csharpierignore so csproj/config XML keeps its existing layout
(CSharpier's XML wrapping churns attributes with zero benefit).

Formatting is now enforceable: dotnet csharpier check . passes.
2026-09-20 16:41:50 -04:00

415 lines
13 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using OpenNest.Geometry;
namespace OpenNest.IO
{
public class ChrFont
{
private readonly Dictionary<int, ChrGlyph> glyphs = new();
public string Name { get; internal set; }
public string Version { get; internal set; }
public double CapHeight { get; internal set; } = 5000;
internal void AddGlyph(int charCode, ChrGlyph glyph)
{
glyphs[charCode] = glyph;
}
public bool HasGlyph(int charCode) => glyphs.ContainsKey(charCode);
public ChrGlyph GetGlyph(int charCode) =>
glyphs.TryGetValue(charCode, out var g) ? g : null;
public double MeasureTextWidth(string text, double height)
{
var scale = height / CapHeight;
double width = 0;
foreach (var ch in text)
{
var glyph = GetGlyph(ch);
if (glyph == null)
{
var space = GetGlyph(' ');
width += (space?.AdvanceWidth ?? CapHeight * 0.6) * scale;
continue;
}
width += glyph.AdvanceWidth * scale;
}
return width;
}
public List<Entity> RenderText(
string text,
double height,
Vector position,
Layer layer = null
)
{
var scale = height / CapHeight;
var entities = new List<Entity>();
var cursorX = position.X;
foreach (var ch in text)
{
var glyph = GetGlyph(ch);
if (glyph == null)
{
var space = GetGlyph(' ');
cursorX += (space?.AdvanceWidth ?? CapHeight * 0.6) * scale;
continue;
}
var glyphEntities = glyph.ToEntities(scale, cursorX, position.Y, layer);
entities.AddRange(glyphEntities);
cursorX += glyph.AdvanceWidth * scale;
}
return entities;
}
public static ChrFont Read(string path, byte? xorKey = null)
{
var raw = File.ReadAllBytes(path);
// The whole file is obfuscated with a single-byte XOR. Different
// GravoStyle versions use different keys (0x2F in older releases,
// 0xCF in 7000-series). The font name at offset 0 is ASCII stored
// as UTF-16LE, so the high byte of its first character is 0x00 in
// plaintext — which means raw[1] is exactly the XOR key. Detect it
// from the file unless the caller forces a specific key.
var key = xorKey ?? (raw.Length > 1 ? raw[1] : (byte)0x2F);
var data = new byte[raw.Length];
for (var i = 0; i < raw.Length; i++)
data[i] = (byte)(raw[i] ^ key);
return Parse(data);
}
private static ChrFont Parse(byte[] data)
{
var font = new ChrFont();
font.Name = Encoding.Unicode.GetString(data, 0, 26).TrimEnd('\0').Trim();
font.Version = Encoding.ASCII.GetString(data, 26, 12).TrimEnd('\0').Trim();
var charTable = new List<(int charCode, int offset)>();
var i = 0x40;
while (i + 5 < data.Length)
{
var charCode = data[i] | (data[i + 1] << 8);
var offset =
data[i + 2] | (data[i + 3] << 8) | (data[i + 4] << 16) | (data[i + 5] << 24);
if (charCode < 0x20 || offset == 0 || offset >= data.Length)
break;
charTable.Add((charCode, offset));
i += 6;
}
for (var c = 0; c < charTable.Count; c++)
{
var (charCode, offset) = charTable[c];
var nextOffset =
c + 1 < charTable.Count
? FindNextOffset(charTable, offset, data.Length)
: data.Length;
var glyph = ParseGlyph(data, offset, nextOffset);
if (glyph != null)
font.AddGlyph(charCode, glyph);
}
if (font.glyphs.Count > 0)
{
foreach (var g in font.glyphs.Values)
{
if (g.CapHeight > 0)
{
font.CapHeight = g.CapHeight;
break;
}
}
}
return font;
}
private static int FindNextOffset(
List<(int charCode, int offset)> table,
int currentOffset,
int fileLength
)
{
var best = fileLength;
foreach (var (_, off) in table)
{
if (off > currentOffset && off < best)
best = off;
}
return best;
}
private static ChrGlyph ParseGlyph(byte[] data, int offset, int endOffset)
{
if (offset + 92 > data.Length)
return null;
var glyph = new ChrGlyph();
glyph.CapHeight = ReadBE16(data, offset + 15 * 2);
var bearing = System.Math.Abs(ReadBE16(data, offset + 18 * 2));
glyph.AdvanceWidth = ReadBE16(data, offset + 22 * 2) + bearing;
var strokeStart = offset + 92;
var pos = strokeStart;
var currentStroke = new List<ChrStrokePoint>();
while (pos + 5 < endOffset)
{
var cmd = ReadBE16(data, pos);
var x = ReadBE16(data, pos + 2);
var y = ReadBE16(data, pos + 4);
pos += 6;
if (System.Math.Abs(x) > 15000 || System.Math.Abs(y) > 15000)
break;
if (cmd < -1000)
break;
var type = cmd switch
{
1 => ChrPointType.Vertex,
4 => ChrPointType.Control,
5 => ChrPointType.EndPoint,
_ => ChrPointType.Vertex,
};
currentStroke.Add(new ChrStrokePoint(type, x, y));
if (type == ChrPointType.EndPoint)
{
if (currentStroke.Count > 0)
glyph.Strokes.Add(currentStroke);
currentStroke = new List<ChrStrokePoint>();
}
}
if (currentStroke.Count > 0)
glyph.Strokes.Add(currentStroke);
return glyph;
}
private static int ReadBE16(byte[] data, int offset)
{
var val = (data[offset] << 8) | data[offset + 1];
if (val > 32767)
val -= 65536;
return val;
}
}
internal enum ChrPointType
{
Vertex,
Control,
EndPoint,
}
internal struct ChrStrokePoint
{
public ChrPointType Type;
public double X;
public double Y;
public ChrStrokePoint(ChrPointType type, double x, double y)
{
Type = type;
X = x;
Y = y;
}
}
public class ChrGlyph
{
internal readonly List<List<ChrStrokePoint>> Strokes = new();
public double AdvanceWidth { get; internal set; }
public double CapHeight { get; internal set; }
private const int ArcSamples = 16;
public List<Entity> ToEntities(
double scale,
double offsetX,
double offsetY,
Layer layer = null
)
{
var entities = new List<Entity>();
layer ??= Layer.Default;
foreach (var stroke in Strokes)
{
if (stroke.Count < 2)
continue;
var segments = BuildSegments(stroke);
foreach (var seg in segments)
{
if (seg.Points.Count < 2)
continue;
var scaled = new List<Vector>(seg.Points.Count);
foreach (var pt in seg.Points)
scaled.Add(new Vector(pt.X * scale + offsetX, pt.Y * scale + offsetY));
var converted = PointsToLines(scaled);
foreach (var e in converted)
{
e.Layer = layer;
entities.Add(e);
}
}
}
return entities;
}
private static List<Entity> PointsToLines(List<Vector> points)
{
var entities = new List<Entity>();
for (var i = 0; i < points.Count - 1; i++)
{
if (points[i].DistanceTo(points[i + 1]) < 0.001)
continue;
entities.Add(new Line(points[i], points[i + 1]));
}
return entities;
}
private static List<StrokeSegment> BuildSegments(List<ChrStrokePoint> stroke)
{
var segments = new List<StrokeSegment>();
var current = new StrokeSegment();
var i = 0;
while (i < stroke.Count)
{
var pt = stroke[i];
if (pt.Type == ChrPointType.Vertex || pt.Type == ChrPointType.EndPoint)
{
if (i + 1 < stroke.Count && stroke[i + 1].Type == ChrPointType.Control)
{
var p0 = new Vector(pt.X, pt.Y);
var pMid = new Vector(stroke[i + 1].X, stroke[i + 1].Y);
var p2End = i + 2 < stroke.Count ? stroke[i + 2] : stroke[i + 1];
var p1 = new Vector(p2End.X, p2End.Y);
SampleCircularArc(current.Points, p0, pMid, p1, ArcSamples);
current.HasCurves = true;
i += 2;
}
else
{
current.Points.Add(new Vector(pt.X, pt.Y));
i++;
}
}
else
{
i++;
}
}
if (current.Points.Count >= 2)
segments.Add(current);
return segments;
}
private class StrokeSegment
{
public readonly List<Vector> Points = new();
public bool HasCurves;
}
private static void SampleCircularArc(
List<Vector> output,
Vector p0,
Vector pMid,
Vector p1,
int samples
)
{
if (output.Count == 0 || output[^1].DistanceTo(p0) > 0.01)
output.Add(p0);
double ax = p0.X,
ay = p0.Y;
double bx = pMid.X,
by = pMid.Y;
double cx = p1.X,
cy = p1.Y;
var d = 2 * (ax * (by - cy) + bx * (cy - ay) + cx * (ay - by));
if (System.Math.Abs(d) < 1e-6)
{
output.Add(pMid);
output.Add(p1);
return;
}
var ux =
(
(ax * ax + ay * ay) * (by - cy)
+ (bx * bx + by * by) * (cy - ay)
+ (cx * cx + cy * cy) * (ay - by)
) / d;
var uy =
(
(ax * ax + ay * ay) * (cx - bx)
+ (bx * bx + by * by) * (ax - cx)
+ (cx * cx + cy * cy) * (bx - ax)
) / d;
var radius = System.Math.Sqrt((ax - ux) * (ax - ux) + (ay - uy) * (ay - uy));
var a0 = System.Math.Atan2(ay - uy, ax - ux);
var am = System.Math.Atan2(by - uy, bx - ux);
var a1 = System.Math.Atan2(cy - uy, cx - ux);
var ccwSweep = a1 - a0;
while (ccwSweep <= 0)
ccwSweep += 2 * System.Math.PI;
var midRel = am - a0;
while (midRel < 0)
midRel += 2 * System.Math.PI;
var sweep = midRel < ccwSweep ? ccwSweep : ccwSweep - 2 * System.Math.PI;
for (var i = 1; i <= samples; i++)
{
var t = (double)i / samples;
var angle = a0 + sweep * t;
output.Add(
new Vector(
ux + radius * System.Math.Cos(angle),
uy + radius * System.Math.Sin(angle)
)
);
}
}
}
}