Files
OpenNest/OpenNest.Engine/RectanglePacking/Item.cs
T
aj 451841401a refactor(engine): align namespaces with directory layout under OpenNest.Engine
All 132 OpenNest.Engine source files now declare namespaces matching
their nested directories: Jobs/, Jobs/Placement/, Jobs/Adapters/,
Fill/, RectanglePacking/, CirclePacking/, and engine-root types moved
from 'OpenNest' to 'OpenNest.Engine'. RootNamespace updated accordingly.
Consumers (Api, Console, Mcp, Benchmark, Training, desktop app, tests)
gained the explicit usings the move requires; CLAUDE.md updated.
2026-09-21 13:18:34 -04:00

59 lines
1.4 KiB
C#

using System.Collections.Generic;
using OpenNest.Geometry;
using OpenNest.Math;
namespace OpenNest.Engine.RectanglePacking
{
internal class Item : Box
{
public int Id { get; set; }
public bool IsRotated { get; private set; }
public void Rotate()
{
Generic.Swap(ref Size.Width, ref Size.Length);
IsRotated = !IsRotated;
}
public object Clone()
{
return new Item
{
IsRotated = this.IsRotated,
Location = this.Location,
Size = this.Size,
Id = this.Id,
};
}
}
internal static class ItemListExtensions
{
public static Box GetBoundingBox(this IList<Item> items)
{
if (items.Count == 0)
return Box.Empty;
double minX = items[0].X;
double minY = items[0].Y;
double maxX = items[0].Right;
double maxY = items[0].Top;
foreach (var box in items)
{
if (box.Left < minX)
minX = box.Left;
if (box.Right > maxX)
maxX = box.Right;
if (box.Bottom < minY)
minY = box.Bottom;
if (box.Top > maxY)
maxY = box.Top;
}
return new Box(minX, minY, maxX - minX, maxY - minY);
}
}
}