Files
OpenNest/OpenNest.Engine/RectanglePacking/FillSameRotation.cs
T
aj 451841401a refactor(engine): align namespaces with directory layout under OpenNest.Engine
All 132 OpenNest.Engine source files now declare namespaces matching
their nested directories: Jobs/, Jobs/Placement/, Jobs/Adapters/,
Fill/, RectanglePacking/, CirclePacking/, and engine-root types moved
from 'OpenNest' to 'OpenNest.Engine'. RootNamespace updated accordingly.
Consumers (Api, Console, Mcp, Benchmark, Training, desktop app, tests)
gained the explicit usings the move requires; CLAUDE.md updated.
2026-09-21 13:18:34 -04:00

65 lines
1.7 KiB
C#

using OpenNest.Math;
namespace OpenNest.Engine.RectanglePacking
{
internal class FillSameRotation : FillEngine
{
public FillSameRotation(Bin bin)
: base(bin) { }
public override void Fill(Item item)
{
var bin1 = Bin.Clone() as Bin;
var bin2 = Bin.Clone() as Bin;
var engine = new FillNoRotation(bin1);
engine.Fill(item);
item.Rotate();
engine.Bin = bin2;
engine.Fill(item);
var density1 = bin1.Density();
var density2 = bin2.Density();
if (density1.IsEqualTo(density2))
{
var bounds1 = bin1.Items.GetBoundingBox();
var bounds2 = bin2.Items.GetBoundingBox();
if (bounds2.Right < bounds1.Right)
Bin.Items.AddRange(bin2.Items);
else
Bin.Items.AddRange(bin1.Items);
}
else if (density1 > density2)
Bin.Items.AddRange(bin1.Items);
else
Bin.Items.AddRange(bin2.Items);
}
public override void Fill(Item item, int maxCount)
{
var bin1 = Bin.Clone() as Bin;
var bin2 = Bin.Clone() as Bin;
var engine = new FillNoRotation(bin1);
engine.Fill(item, maxCount);
item.Rotate();
engine.Bin = bin2;
engine.Fill(item, maxCount);
var bounds1 = bin1.Items.GetBoundingBox();
var bounds2 = bin2.Items.GetBoundingBox();
if (bounds2.Right < bounds1.Right)
Bin.Items.AddRange(bin2.Items);
else
Bin.Items.AddRange(bin1.Items);
}
}
}