Files
OpenNest/OpenNest.Engine/RectanglePacking/FillNoRotation.cs
T
aj 451841401a refactor(engine): align namespaces with directory layout under OpenNest.Engine
All 132 OpenNest.Engine source files now declare namespaces matching
their nested directories: Jobs/, Jobs/Placement/, Jobs/Adapters/,
Fill/, RectanglePacking/, CirclePacking/, and engine-root types moved
from 'OpenNest' to 'OpenNest.Engine'. RootNamespace updated accordingly.
Consumers (Api, Console, Mcp, Benchmark, Training, desktop app, tests)
gained the explicit usings the move requires; CLAUDE.md updated.
2026-09-21 13:18:34 -04:00

66 lines
2.0 KiB
C#

using OpenNest.Geometry;
using OpenNest.Math;
namespace OpenNest.Engine.RectanglePacking
{
internal class FillNoRotation : FillEngine
{
public FillNoRotation(Bin bin)
: base(bin) { }
public NestDirection NestDirection { get; set; }
public override void Fill(Item item)
{
var ycount = (int)System.Math.Floor((Bin.Width + Tolerance.Epsilon) / item.Width);
var xcount = (int)System.Math.Floor((Bin.Length + Tolerance.Epsilon) / item.Length);
for (int i = 0; i < xcount; i++)
{
var x = item.Length * i + Bin.X;
for (int j = 0; j < ycount; j++)
{
var y = item.Width * j + Bin.Y;
var addedItem = item.Clone() as Item;
addedItem.Location = new Vector(x, y);
Bin.Items.Add(addedItem);
}
}
}
public override void Fill(Item item, int maxCount)
{
var ycount = (int)System.Math.Floor((Bin.Width + Tolerance.Epsilon) / item.Width);
var xcount = (int)System.Math.Floor((Bin.Length + Tolerance.Epsilon) / item.Length);
var count = ycount * xcount;
if (count <= maxCount)
{
Fill(item);
return;
}
var columns = 0;
var rows = 0;
if (NestDirection == NestDirection.Vertical)
{
columns = (int)System.Math.Ceiling((double)maxCount / ycount);
rows = (int)System.Math.Ceiling((double)maxCount / columns);
}
else
{
rows = (int)System.Math.Ceiling((double)maxCount / xcount);
columns = (int)System.Math.Ceiling((double)maxCount / rows);
}
Bin.Items.AddRange(
FillGrid(item, rows, columns, maxCount, columnMajor: item.Width > item.Length)
);
}
}
}