Files
OpenNest/OpenNest.Engine/HorizontalRemnantEngine.cs
T
aj 451841401a refactor(engine): align namespaces with directory layout under OpenNest.Engine
All 132 OpenNest.Engine source files now declare namespaces matching
their nested directories: Jobs/, Jobs/Placement/, Jobs/Adapters/,
Fill/, RectanglePacking/, CirclePacking/, and engine-root types moved
from 'OpenNest' to 'OpenNest.Engine'. RootNamespace updated accordingly.
Consumers (Api, Console, Mcp, Benchmark, Training, desktop app, tests)
gained the explicit usings the move requires; CLAUDE.md updated.
2026-09-21 13:18:34 -04:00

54 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using OpenNest.Engine;
using OpenNest.Engine.Fill;
using OpenNest.Geometry;
using OpenNest.Math;
namespace OpenNest.Engine
{
/// <summary>
/// Optimizes for the largest top-side horizontal drop.
/// Scores by count first, then minimizes Y-extent.
/// Prefers vertical nest direction and angles that keep parts narrow in Y.
/// </summary>
public class HorizontalRemnantEngine : DefaultNestEngine
{
public HorizontalRemnantEngine(Plate plate)
: base(plate) { }
public override string Name => "Horizontal Remnant";
public override string Description => "Optimizes for largest top-side horizontal drop";
protected override IFillComparer CreateComparer() => new HorizontalRemnantComparer();
public override NestDirection? PreferredDirection => NestDirection.Vertical;
public override ShrinkAxis TrimAxis => ShrinkAxis.Length;
public override List<double> BuildAngles(
NestItem item,
ClassificationResult classification,
Box workArea
)
{
var baseAngles = new List<double>
{
classification.PrimaryAngle,
classification.PrimaryAngle + Angle.HalfPI,
};
baseAngles.Sort((a, b) => RotatedHeight(item, a).CompareTo(RotatedHeight(item, b)));
return baseAngles;
}
private static double RotatedHeight(NestItem item, double angle)
{
var bb = item.Drawing.Program.BoundingBox();
var cos = System.Math.Abs(System.Math.Cos(angle));
var sin = System.Math.Abs(System.Math.Sin(angle));
return bb.Width * cos + bb.Length * sin;
}
}
}