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Nests converted from another CAM system carry its seam overcut inside the clean contour: the last cut runs on past the contour's own start along its first cut, then a straight jog returns to the start. The ring then touches itself at its seam, so neither the cutting planner nor the overlap analyzer could certify it and the whole plate refused. SeamOvercut recognizes exactly that shape (same line, or same circle and direction) and trims it from an owned copy; the retraced tail encloses no area, so material is unchanged and the drawing is never edited. Any other self-contact still refuses. Arcs of one circle whose centers were each derived from their own endpoints agree only within Epsilon, so their spans are now compared at the seam tolerance: shared spans still refuse as overlap, while arcs that only meet at a joint or lie apart no longer do. Plates with parts nested in other parts' cutouts then failed to route, since the host is cut last and every straight approach from the middle of a crowded cutout crosses a finished neighbour. CuttingNestedOrder tours each host's inner parts as one run ending beside the host's own contours, hosts follow the parts beside them, and learned rules still win. Outside entries are ordered by clear sight lines to the next cut, the look-ahead toward a host is its nearest contour point rather than its centre, a cutout containing the arrival point is routed from that point, and a pass that teaches an order rule ends the round instead of repeating the blocked approach. Tests: SeamOvercutTests and CuttingNestedOrderTests; the cutting-planning, diagnostics and overlap tests in OpenNest.Tests pass (1023 passed, 6 skipped). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
101 lines
4.9 KiB
C#
101 lines
4.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using OpenNest.Geometry;
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namespace OpenNest.Engine.CuttingPlanning;
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/// <summary>
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/// Proposes a whole-part order for plates with parts nested inside other parts' cutouts. A host
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/// is cut after everything inside it, so the tool reaches it from whichever inner part was cut
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/// last; from the middle of a crowded cutout every straight approach crosses a finished
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/// neighbour. Each host's inner parts are therefore toured as one run that ends beside the
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/// host's own contours, immediately before the host. Plates without nested parts get exactly
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/// <see cref="CuttingPartOrder"/>'s order. Like that order, this is only a proposal.
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/// </summary>
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internal static class CuttingNestedOrder
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{
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/// <param name="Centres">One representative point per part ordinal.</param>
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/// <param name="Prerequisites">Ordinals that must come before each part, learned rules included.</param>
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/// <param name="Inside">Per part ordinal, the parts nested inside its cutouts at any depth.</param>
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/// <param name="HostEntry">The point on a host's contours nearest a tool position.</param>
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internal sealed record Context(IReadOnlyList<Vector> Centres,
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IReadOnlyList<IReadOnlyCollection<int>> Prerequisites, IReadOnlyList<IReadOnlyCollection<int>> Inside,
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Func<int, Vector, Vector> HostEntry, CancellationToken Token);
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/// <param name="parts">The part ordinals to order; prerequisites outside this set count as done.</param>
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/// <param name="start">The modeled tool position before the first of these parts.</param>
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/// <param name="endpoint">Optional position the run should end beside.</param>
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internal static int[] Plan(IReadOnlyList<int> parts, Vector start, Context context, Vector? endpoint = null)
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{
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context.Token.ThrowIfCancellationRequested();
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var set = parts.ToHashSet();
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var rootOf = new Dictionary<int, int>();
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foreach (var host in parts)
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foreach (var inner in context.Inside[host])
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if (set.Contains(inner) && !context.Inside[inner].Contains(host))
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rootOf[inner] = host;
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if (rootOf.Count == 0)
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return Flat();
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// Follow nested hosts up to the outermost one present.
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foreach (var inner in rootOf.Keys.ToArray())
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while (rootOf.TryGetValue(rootOf[inner], out var outer))
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rootOf[inner] = outer;
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var roots = parts.Where(p => !rootOf.ContainsKey(p)).ToArray();
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// A rule between parts of two groups orders the groups.
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var groupRules = context.Centres.Select(_ => new HashSet<int>()).ToArray();
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foreach (var part in parts)
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{
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var group = rootOf.GetValueOrDefault(part, part);
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foreach (var prerequisite in context.Prerequisites[part])
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if (set.Contains(prerequisite) && rootOf.GetValueOrDefault(prerequisite, prerequisite) != group)
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groupRules[group].Add(rootOf.GetValueOrDefault(prerequisite, prerequisite));
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}
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// A finished host is a large obstacle and can only be left across its own outside
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// edge, so the parts beside it go first. Rules that say otherwise win.
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var hostsLast = groupRules.Select(rules => new HashSet<int>(rules)).ToArray();
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var hosts = rootOf.Values.ToHashSet();
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foreach (var host in hosts)
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foreach (var root in roots)
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if (!hosts.Contains(root))
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hostsLast[host].Add(root);
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int[] rootOrder;
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try
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{
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rootOrder = CuttingPartOrder.Plan(roots, context.Centres, start, hostsLast, context.Token, endpoint);
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}
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catch (InvalidOperationException)
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{
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try
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{
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rootOrder = CuttingPartOrder.Plan(roots, context.Centres, start, groupRules, context.Token, endpoint);
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}
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catch (InvalidOperationException)
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{
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return Flat(); // Rules that cross groups both ways cannot keep the groups whole.
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}
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}
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var order = new List<int>(parts.Count);
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var position = start;
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foreach (var root in rootOrder)
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{
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var inner = parts.Where(p => rootOf.TryGetValue(p, out var host) && host == root).ToArray();
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if (inner.Length != 0)
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order.AddRange(Plan(inner, position, context, context.HostEntry(root, position)));
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order.Add(root);
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position = context.Centres[root];
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}
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var placed = new HashSet<int>();
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foreach (var part in order)
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{
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if (context.Prerequisites[part].Any(p => set.Contains(p) && !placed.Contains(p)))
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return Flat();
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placed.Add(part);
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}
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return order.ToArray();
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int[] Flat() => CuttingPartOrder.Plan(parts, context.Centres, start, context.Prerequisites, context.Token, endpoint);
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}
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}
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