Plates the engine built from stock (DrawingJobMapper.CreatePlate, used
by the public result materializer, the layout check and the placement
fillers) stored placement-frame zones, while live plates store them
relative to the sheet's lower-left corner. The same Plate.ClampZones
therefore meant two frames: the new clamp cut checks double-translated
materialized plates in quadrants 2-4, and interactive fill and push on
live plates read sheet-frame zones as placement coordinates, so they
could put parts on clamps there.
Plates built from stock now keep the stock's input zones (sheet frame,
no lossy translate-and-back), and the layout check and interactive
clamp obstacles map through ClampZoneFrame.ToPlacement, which
reproduces the stock's placement zones bit for bit, so engine
placements and validation are unchanged.
Project Memory: opennest 14f93b26-2e41-41f1-b09f-87dc895bb4da