Files
OpenNest/OpenNest.Core/CNC/CuttingStrategy/LeadIns/LineArcApproach.cs
T
ajandClaude Opus 5.5 98f8e98230 fix(cutting): curved leads meet the cut tangentially; arc lead-in sweep
Curved leads turned with the contour winding, which is backwards on outside
perimeters: arc lead-ins arrived against the cut, and Line + Arc / arc
lead-outs went the long way round on one winding. LeadTurn now gives the
arc's turn direction for emission, the pierce-zone check and the preview,
and the arc geometry mirrors with it.

At convex outside corners, curved lead-ins use the first-cut edge's normal
and arc lead-outs the last-cut edge's, whichever edge was picked.

ArcLeadIn gains SweepAngle (degrees, (0, 180], default 180) in the cutting
panel, settings, nest files and cut pins; older files read as 180.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 23:50:30 -04:00

59 lines
2.6 KiB
C#

using System.Collections.Generic;
using OpenNest.Geometry;
using OpenNest.Math;
namespace OpenNest.CNC.CuttingStrategy
{
/// <summary>
/// A straight line into an arc that ends on the contour start, shared by
/// <see cref="LineArcLeadIn"/> and <see cref="CleanHoleLeadIn"/>. The arc's center lies
/// the arc radius along the contour normal; the line meets the arc at the approach angle
/// (degrees from the normal, on the side the arc turns from) and starts at the pierce point.
/// </summary>
internal readonly struct LineArcApproach
{
private LineArcApproach(Vector arcCenter, Vector arcStart, Vector piercePoint)
{
ArcCenter = arcCenter;
ArcStart = arcStart;
PiercePoint = piercePoint;
}
public Vector ArcCenter { get; }
public Vector ArcStart { get; }
public Vector PiercePoint { get; }
public static LineArcApproach Create(Vector contourStartPoint, double contourNormalAngle,
double arcRadius, double approachAngle, double lineLength, RotationType winding)
{
var arcCenterX = contourStartPoint.X + arcRadius * System.Math.Cos(contourNormalAngle);
var arcCenterY = contourStartPoint.Y + arcRadius * System.Math.Sin(contourNormalAngle);
// The approach angle is measured back from the normal against the turn, so the arc
// runs the short way round to the contour point whichever way it turns.
var approach = Angle.ToRadians(approachAngle);
var lineAngle = contourNormalAngle + (winding == RotationType.CCW ? approach : -approach);
var arcStartX = arcCenterX + arcRadius * System.Math.Cos(lineAngle);
var arcStartY = arcCenterY + arcRadius * System.Math.Sin(lineAngle);
return new LineArcApproach(
new Vector(arcCenterX, arcCenterY),
new Vector(arcStartX, arcStartY),
new Vector(
arcStartX + lineLength * System.Math.Cos(lineAngle),
arcStartY + lineLength * System.Math.Sin(lineAngle)));
}
/// <summary>Rapid to the pierce point, then the line and arc on the lead-in layer.</summary>
public List<ICode> ToCodes(Vector contourStartPoint, RotationType winding) =>
new List<ICode>
{
new RapidMove(PiercePoint),
new LinearMove(ArcStart) { Layer = LayerType.Leadin },
new ArcMove(contourStartPoint, ArcCenter, winding) { Layer = LayerType.Leadin },
};
}
}