- Add radius-based arc feedrate calculation (Variables/Percentages modes) with configurable radius ranges (#123/#124/#125 or inline expressions) - Fix arc distance in SpeedClassifier using actual arc length instead of chord length (full circles previously computed as zero) - Fix G89 P spacing: P now adjacent to filename per CL-707 manual syntax - Add lead-out feedrate support (#129) and arc lead-in feedrate (#127) - Fix pallet exchange: StartAndEnd emits M50 in preamble + last sheet only - Add G121 Smart Rapids emission when UseSmartRapids is enabled - Add G90 absolute mode to main program preamble alongside G20/G21 Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
154 lines
4.5 KiB
C#
154 lines
4.5 KiB
C#
using System.Collections.Generic;
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using OpenNest.CNC;
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using OpenNest.Geometry;
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using OpenNest.Math;
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namespace OpenNest.Posts.Cincinnati;
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/// <summary>
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/// Shared utilities for splitting CNC programs into features and classifying them.
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/// </summary>
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public static class FeatureUtils
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{
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/// <summary>
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/// Splits a flat list of codes into feature groups, breaking on rapid moves.
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/// Each feature starts with a rapid move followed by cutting/etching moves.
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/// </summary>
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public static List<List<ICode>> SplitByRapids(List<ICode> codes)
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{
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var features = new List<List<ICode>>();
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List<ICode> current = null;
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foreach (var code in codes)
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{
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if (code is RapidMove)
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{
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if (current != null)
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features.Add(current);
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current = new List<ICode> { code };
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}
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else
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{
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current ??= new List<ICode>();
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current.Add(code);
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}
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}
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if (current != null && current.Count > 0)
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features.Add(current);
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return features;
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}
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/// <summary>
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/// Classifies features as etch or cut and orders etch features before cut features.
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/// </summary>
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public static List<(List<ICode> codes, bool isEtch)> ClassifyAndOrder(List<List<ICode>> features)
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{
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var result = new List<(List<ICode>, bool)>();
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var etch = new List<List<ICode>>();
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var cut = new List<List<ICode>>();
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foreach (var f in features)
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{
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if (IsEtch(f))
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etch.Add(f);
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else
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cut.Add(f);
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}
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foreach (var f in etch)
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result.Add((f, true));
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foreach (var f in cut)
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result.Add((f, false));
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return result;
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}
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/// <summary>
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/// Splits a part's program into features by rapids, classifies each as etch or cut,
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/// and orders etch features before cut features.
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/// </summary>
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public static List<(List<ICode> codes, bool isEtch)> SplitAndClassify(Part part) =>
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ClassifyAndOrder(SplitByRapids(part.Program.Codes));
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/// <summary>
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/// Returns true if any non-rapid move in the feature has LayerType.Scribe.
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/// </summary>
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public static bool IsEtch(List<ICode> codes)
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{
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foreach (var code in codes)
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{
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if (code is LinearMove linear && linear.Layer == LayerType.Scribe)
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return true;
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if (code is ArcMove arc && arc.Layer == LayerType.Scribe)
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return true;
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}
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return false;
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}
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/// <summary>
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/// Computes the total cut distance of a feature by summing segment lengths.
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/// </summary>
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public static double ComputeCutDistance(List<ICode> codes)
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{
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var distance = 0.0;
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var currentPos = Vector.Zero;
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foreach (var code in codes)
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{
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if (code is RapidMove rapid)
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currentPos = rapid.EndPoint;
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else if (code is LinearMove linear)
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{
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distance += currentPos.DistanceTo(linear.EndPoint);
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currentPos = linear.EndPoint;
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}
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else if (code is ArcMove arc)
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{
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distance += ComputeArcLength(currentPos, arc);
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currentPos = arc.EndPoint;
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}
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}
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return distance;
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}
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/// <summary>
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/// Computes the arc length from the current position through an arc move.
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/// Uses radius * sweep angle instead of chord length.
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/// </summary>
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public static double ComputeArcLength(Vector startPos, ArcMove arc)
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{
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var radius = startPos.DistanceTo(arc.CenterPoint);
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if (radius < Tolerance.Epsilon)
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return 0.0;
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// Full circle: start ≈ end
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if (Tolerance.IsEqualTo(startPos.X, arc.EndPoint.X)
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&& Tolerance.IsEqualTo(startPos.Y, arc.EndPoint.Y))
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return 2.0 * System.Math.PI * radius;
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var startAngle = System.Math.Atan2(
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startPos.Y - arc.CenterPoint.Y,
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startPos.X - arc.CenterPoint.X);
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var endAngle = System.Math.Atan2(
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arc.EndPoint.Y - arc.CenterPoint.Y,
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arc.EndPoint.X - arc.CenterPoint.X);
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double sweep;
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if (arc.Rotation == RotationType.CW)
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{
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sweep = startAngle - endAngle;
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if (sweep <= 0) sweep += 2.0 * System.Math.PI;
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}
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else
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{
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sweep = endAngle - startAngle;
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if (sweep <= 0) sweep += 2.0 * System.Math.PI;
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}
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return radius * sweep;
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}
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}
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