For qty 1-2, skip the full 6-strategy pipeline: place a single part or a best-fit pair directly. For larger low quantities, shrink the work area in both dimensions (sqrt scaling with 2x margin) before running strategies, with fallback to full area if insufficient. - Add TryFillSmallQuantity fast path (qty=1 single, qty=2 best-fit pair) - Add ShrinkWorkArea with proportional dual-axis reduction - Extract RunFillPipeline helper from Fill() - Make ShrinkFiller.EstimateStartBox internal with margin parameter - Add MaxQuantity to FillContext for strategy-level access Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
342 lines
13 KiB
C#
342 lines
13 KiB
C#
using OpenNest.Engine;
|
|
using OpenNest.Engine.BestFit;
|
|
using OpenNest.Engine.Fill;
|
|
using OpenNest.Engine.Strategies;
|
|
using OpenNest.Geometry;
|
|
using OpenNest.Math;
|
|
using OpenNest.RectanglePacking;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using System.Threading;
|
|
|
|
namespace OpenNest
|
|
{
|
|
public class DefaultNestEngine : NestEngineBase
|
|
{
|
|
public DefaultNestEngine(Plate plate) : base(plate) { }
|
|
|
|
public override string Name => "Default";
|
|
|
|
public override string Description => "Multi-phase nesting (Linear, Pairs, RectBestFit, Extents)";
|
|
|
|
private readonly AngleCandidateBuilder angleBuilder = new();
|
|
|
|
public bool ForceFullAngleSweep
|
|
{
|
|
get => angleBuilder.ForceFullSweep;
|
|
set => angleBuilder.ForceFullSweep = value;
|
|
}
|
|
|
|
public override List<double> BuildAngles(NestItem item, ClassificationResult classification, Box workArea)
|
|
{
|
|
return angleBuilder.Build(item, classification, workArea);
|
|
}
|
|
|
|
protected override void RecordProductiveAngles(List<AngleResult> angleResults)
|
|
{
|
|
angleBuilder.RecordProductive(angleResults);
|
|
}
|
|
|
|
// --- Public Fill API ---
|
|
|
|
public override List<Part> Fill(NestItem item, Box workArea,
|
|
IProgress<NestProgress> progress, CancellationToken token)
|
|
{
|
|
PhaseResults.Clear();
|
|
AngleResults.Clear();
|
|
|
|
// Fast path: for very small quantities, skip the full strategy pipeline.
|
|
if (item.Quantity > 0 && item.Quantity <= 2)
|
|
{
|
|
var fast = TryFillSmallQuantity(item, workArea);
|
|
if (fast != null && fast.Count >= item.Quantity)
|
|
{
|
|
Debug.WriteLine($"[Fill] Fast path: placed {fast.Count} parts for qty={item.Quantity}");
|
|
WinnerPhase = NestPhase.Pairs;
|
|
ReportProgress(progress, new ProgressReport
|
|
{
|
|
Phase = WinnerPhase,
|
|
PlateNumber = PlateNumber,
|
|
Parts = fast,
|
|
WorkArea = workArea,
|
|
Description = $"Fast path: {fast.Count} parts",
|
|
IsOverallBest = true,
|
|
});
|
|
return fast;
|
|
}
|
|
}
|
|
|
|
// For low quantities, shrink the work area in both dimensions to avoid
|
|
// running expensive strategies against the full plate.
|
|
var effectiveWorkArea = workArea;
|
|
if (item.Quantity > 0)
|
|
{
|
|
effectiveWorkArea = ShrinkWorkArea(item, workArea, Plate.PartSpacing);
|
|
|
|
if (effectiveWorkArea != workArea)
|
|
Debug.WriteLine($"[Fill] Low-qty shrink: {item.Quantity} requested, " +
|
|
$"from {workArea.Width:F1}x{workArea.Length:F1} " +
|
|
$"to {effectiveWorkArea.Width:F1}x{effectiveWorkArea.Length:F1}");
|
|
}
|
|
|
|
var best = RunFillPipeline(item, effectiveWorkArea, progress, token);
|
|
|
|
// Fallback: if the reduced area didn't yield enough, retry with full area.
|
|
if (item.Quantity > 0 && best.Count < item.Quantity && effectiveWorkArea != workArea)
|
|
{
|
|
Debug.WriteLine($"[Fill] Low-qty fallback: got {best.Count}, need {item.Quantity}, retrying full area");
|
|
PhaseResults.Clear();
|
|
AngleResults.Clear();
|
|
best = RunFillPipeline(item, workArea, progress, token);
|
|
}
|
|
|
|
if (item.Quantity > 0 && best.Count > item.Quantity)
|
|
best = ShrinkFiller.TrimToCount(best, item.Quantity, TrimAxis);
|
|
|
|
ReportProgress(progress, new ProgressReport
|
|
{
|
|
Phase = WinnerPhase,
|
|
PlateNumber = PlateNumber,
|
|
Parts = best,
|
|
WorkArea = workArea,
|
|
Description = BuildProgressSummary(),
|
|
IsOverallBest = true,
|
|
});
|
|
|
|
return best;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Fast path for qty 1-2: place a single part or a best-fit pair
|
|
/// without running the full strategy pipeline.
|
|
/// </summary>
|
|
private List<Part> TryFillSmallQuantity(NestItem item, Box workArea)
|
|
{
|
|
if (item.Quantity == 1)
|
|
return TryPlaceSingle(item.Drawing, workArea);
|
|
|
|
if (item.Quantity == 2)
|
|
return TryPlaceBestFitPair(item.Drawing, workArea);
|
|
|
|
return null;
|
|
}
|
|
|
|
private static List<Part> TryPlaceSingle(Drawing drawing, Box workArea)
|
|
{
|
|
var part = Part.CreateAtOrigin(drawing);
|
|
if (part.BoundingBox.Width > workArea.Width + Tolerance.Epsilon ||
|
|
part.BoundingBox.Length > workArea.Length + Tolerance.Epsilon)
|
|
return null;
|
|
|
|
part.Offset(workArea.Location - part.BoundingBox.Location);
|
|
return new List<Part> { part };
|
|
}
|
|
|
|
private List<Part> TryPlaceBestFitPair(Drawing drawing, Box workArea)
|
|
{
|
|
var bestFits = BestFitCache.GetOrCompute(
|
|
drawing, Plate.Size.Length, Plate.Size.Width, Plate.PartSpacing);
|
|
|
|
var best = bestFits.FirstOrDefault(r => r.Keep);
|
|
if (best == null)
|
|
return null;
|
|
|
|
var parts = best.BuildParts(drawing);
|
|
|
|
// BuildParts positions at origin — offset to work area.
|
|
var bbox = ((IEnumerable<IBoundable>)parts).GetBoundingBox();
|
|
var offset = workArea.Location - bbox.Location;
|
|
foreach (var p in parts)
|
|
{
|
|
p.Offset(offset);
|
|
p.UpdateBounds();
|
|
}
|
|
|
|
// Verify pair fits in work area.
|
|
bbox = ((IEnumerable<IBoundable>)parts).GetBoundingBox();
|
|
if (bbox.Width > workArea.Width + Tolerance.Epsilon ||
|
|
bbox.Length > workArea.Length + Tolerance.Epsilon)
|
|
return null;
|
|
|
|
return parts;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Shrinks the work area in both dimensions proportionally when the
|
|
/// requested quantity is much less than the plate capacity.
|
|
/// </summary>
|
|
private static Box ShrinkWorkArea(NestItem item, Box workArea, double spacing)
|
|
{
|
|
var bbox = item.Drawing.Program.BoundingBox();
|
|
if (bbox.Width <= 0 || bbox.Length <= 0)
|
|
return workArea;
|
|
|
|
var bin = new Bin { Size = new Size(workArea.Width, workArea.Length) };
|
|
var packItem = new Item { Size = new Size(bbox.Width + spacing, bbox.Length + spacing) };
|
|
var packer = new FillBestFit(bin);
|
|
packer.Fill(packItem);
|
|
var fullCount = bin.Items.Count;
|
|
|
|
if (fullCount <= 0 || fullCount <= item.Quantity)
|
|
return workArea;
|
|
|
|
// Scale both dimensions by sqrt(ratio) so the area shrinks
|
|
// proportionally. 2x margin gives strategies room to optimize.
|
|
var ratio = (double)item.Quantity / fullCount;
|
|
var scale = System.Math.Sqrt(ratio) * 2.0;
|
|
|
|
var newWidth = workArea.Width * scale;
|
|
var newLength = workArea.Length * scale;
|
|
|
|
// Ensure at least one part fits.
|
|
var minWidth = bbox.Width + spacing * 2;
|
|
var minLength = bbox.Length + spacing * 2;
|
|
newWidth = System.Math.Max(newWidth, minWidth);
|
|
newLength = System.Math.Max(newLength, minLength);
|
|
|
|
// Clamp to original dimensions.
|
|
newWidth = System.Math.Min(newWidth, workArea.Width);
|
|
newLength = System.Math.Min(newLength, workArea.Length);
|
|
|
|
if (newWidth >= workArea.Width && newLength >= workArea.Length)
|
|
return workArea;
|
|
|
|
return new Box(workArea.X, workArea.Y, newWidth, newLength);
|
|
}
|
|
|
|
private List<Part> RunFillPipeline(NestItem item, Box workArea,
|
|
IProgress<NestProgress> progress, CancellationToken token)
|
|
{
|
|
var context = new FillContext
|
|
{
|
|
Item = item,
|
|
WorkArea = workArea,
|
|
Plate = Plate,
|
|
PlateNumber = PlateNumber,
|
|
Token = token,
|
|
Progress = progress,
|
|
Policy = BuildPolicy(),
|
|
MaxQuantity = item.Quantity,
|
|
};
|
|
|
|
RunPipeline(context);
|
|
|
|
AngleResults.AddRange(context.AngleResults);
|
|
WinnerPhase = context.WinnerPhase;
|
|
|
|
return context.CurrentBest ?? new List<Part>();
|
|
}
|
|
|
|
public override List<Part> Fill(List<Part> groupParts, Box workArea,
|
|
IProgress<NestProgress> progress, CancellationToken token)
|
|
{
|
|
if (groupParts == null || groupParts.Count == 0)
|
|
return new List<Part>();
|
|
|
|
// Single part: delegate to the strategy pipeline.
|
|
if (groupParts.Count == 1)
|
|
{
|
|
var nestItem = new NestItem { Drawing = groupParts[0].BaseDrawing };
|
|
return Fill(nestItem, workArea, progress, token);
|
|
}
|
|
|
|
// Multi-part group: linear pattern fill only.
|
|
PhaseResults.Clear();
|
|
var engine = new FillLinear(workArea, Plate.PartSpacing) { Label = "GroupPattern" };
|
|
var angles = RotationAnalysis.FindHullEdgeAngles(groupParts);
|
|
var best = FillHelpers.FillPattern(engine, groupParts, angles, workArea, Comparer);
|
|
PhaseResults.Add(new PhaseResult(NestPhase.Linear, best?.Count ?? 0, 0));
|
|
|
|
Debug.WriteLine($"[Fill(groupParts,Box)] Linear pattern: {best?.Count ?? 0} parts | WorkArea: {workArea.Width:F1}x{workArea.Length:F1}");
|
|
|
|
ReportProgress(progress, new ProgressReport
|
|
{
|
|
Phase = NestPhase.Linear,
|
|
PlateNumber = PlateNumber,
|
|
Parts = best,
|
|
WorkArea = workArea,
|
|
Description = BuildProgressSummary(),
|
|
IsOverallBest = true,
|
|
});
|
|
|
|
return best ?? new List<Part>();
|
|
}
|
|
|
|
// --- Pack API ---
|
|
|
|
public override List<Part> PackArea(Box box, List<NestItem> items,
|
|
IProgress<NestProgress> progress, CancellationToken token)
|
|
{
|
|
var binItems = BinConverter.ToItems(items, Plate.PartSpacing, Plate.Area());
|
|
var bin = BinConverter.CreateBin(box, Plate.PartSpacing);
|
|
|
|
var engine = new PackBottomLeft(bin);
|
|
engine.Pack(binItems);
|
|
|
|
return BinConverter.ToParts(bin, items);
|
|
}
|
|
|
|
// --- RunPipeline: strategy-based orchestration ---
|
|
|
|
protected virtual void RunPipeline(FillContext context)
|
|
{
|
|
var classification = PartClassifier.Classify(context.Item.Drawing);
|
|
context.PartType = classification.Type;
|
|
context.SharedState["BestRotation"] = classification.PrimaryAngle;
|
|
context.SharedState["Classification"] = classification;
|
|
|
|
var angles = BuildAngles(context.Item, classification, context.WorkArea);
|
|
context.SharedState["AngleCandidates"] = angles;
|
|
|
|
try
|
|
{
|
|
foreach (var strategy in FillStrategyRegistry.Strategies)
|
|
{
|
|
context.Token.ThrowIfCancellationRequested();
|
|
|
|
var sw = Stopwatch.StartNew();
|
|
var result = strategy.Fill(context);
|
|
sw.Stop();
|
|
|
|
var phaseResult = new PhaseResult(
|
|
strategy.Phase, result?.Count ?? 0, sw.ElapsedMilliseconds);
|
|
context.PhaseResults.Add(phaseResult);
|
|
|
|
// Keep engine's PhaseResults in sync so BuildProgressSummary() works
|
|
// during progress reporting.
|
|
PhaseResults.Add(phaseResult);
|
|
|
|
if (context.Policy.Comparer.IsBetter(result, context.CurrentBest, context.WorkArea))
|
|
{
|
|
context.CurrentBest = result;
|
|
context.CurrentBestScore = FillScore.Compute(result, context.WorkArea);
|
|
context.WinnerPhase = strategy.Phase;
|
|
}
|
|
|
|
if (context.CurrentBest != null && context.CurrentBest.Count > 0)
|
|
{
|
|
ReportProgress(context.Progress, new ProgressReport
|
|
{
|
|
Phase = context.WinnerPhase,
|
|
PlateNumber = PlateNumber,
|
|
Parts = context.CurrentBest,
|
|
WorkArea = context.WorkArea,
|
|
Description = BuildProgressSummary(),
|
|
IsOverallBest = true,
|
|
});
|
|
}
|
|
}
|
|
}
|
|
catch (OperationCanceledException)
|
|
{
|
|
Debug.WriteLine("[RunPipeline] Cancelled, returning current best");
|
|
}
|
|
|
|
RecordProductiveAngles(context.AngleResults);
|
|
}
|
|
|
|
}
|
|
}
|