Files
OpenNest/OpenNest.Core/PartGeometry.cs
AJ Isaacs abc707f1d9 fix: allow line-on-line contact and remove extra spacing gap
- Part.Intersects: filter intersection points at a vertex of either
  shape (was both), so edge-touching parts are not flagged as overlapping
- NestEngineBase.HasOverlaps: use epsilon-based bounding box pre-filter
  consistent with FillExtents and Plate.HasOverlappingParts
- PartGeometry.GetOffsetPartLines: remove extra chordTolerance added to
  spacing offset — was causing 0.002" gap beyond the intended part spacing

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-28 15:36:35 -04:00

216 lines
8.0 KiB
C#

using OpenNest.Converters;
using OpenNest.Geometry;
using System.Collections.Generic;
using System.Linq;
namespace OpenNest
{
public static class PartGeometry
{
public static List<Line> GetPartLines(Part part, double chordTolerance = 0.001)
{
var entities = ConvertProgram.ToGeometry(part.Program);
var shapes = ShapeBuilder.GetShapes(entities.Where(e => e.Layer != SpecialLayers.Rapid));
var lines = new List<Line>();
foreach (var shape in shapes)
{
var polygon = shape.ToPolygonWithTolerance(chordTolerance);
polygon.Offset(part.Location);
lines.AddRange(polygon.ToLines());
}
return lines;
}
public static List<Line> GetPartLines(Part part, PushDirection facingDirection, double chordTolerance = 0.001)
{
var entities = ConvertProgram.ToGeometry(part.Program);
var shapes = ShapeBuilder.GetShapes(entities.Where(e => e.Layer != SpecialLayers.Rapid));
var lines = new List<Line>();
foreach (var shape in shapes)
{
var polygon = shape.ToPolygonWithTolerance(chordTolerance);
polygon.Offset(part.Location);
lines.AddRange(GetDirectionalLines(polygon, facingDirection));
}
return lines;
}
public static List<Line> GetOffsetPartLines(Part part, double spacing, double chordTolerance = 0.001)
{
var entities = ConvertProgram.ToGeometry(part.Program);
var profile = new ShapeProfile(
entities.Where(e => e.Layer != SpecialLayers.Rapid).ToList());
var lines = new List<Line>();
var totalSpacing = spacing;
AddOffsetLines(lines, profile.Perimeter.OffsetOutward(totalSpacing),
chordTolerance, part.Location);
foreach (var cutout in profile.Cutouts)
AddOffsetLines(lines, cutout.OffsetInward(totalSpacing),
chordTolerance, part.Location);
return lines;
}
public static List<Line> GetOffsetPartLines(Part part, double spacing, PushDirection facingDirection, double chordTolerance = 0.001)
{
var entities = ConvertProgram.ToGeometry(part.Program);
var profile = new ShapeProfile(
entities.Where(e => e.Layer != SpecialLayers.Rapid).ToList());
var lines = new List<Line>();
var totalSpacing = spacing;
AddOffsetDirectionalLines(lines, profile.Perimeter.OffsetOutward(totalSpacing),
chordTolerance, part.Location, facingDirection);
foreach (var cutout in profile.Cutouts)
AddOffsetDirectionalLines(lines, cutout.OffsetInward(totalSpacing),
chordTolerance, part.Location, facingDirection);
return lines;
}
public static List<Line> GetPartLines(Part part, Vector facingDirection, double chordTolerance = 0.001)
{
var entities = ConvertProgram.ToGeometry(part.Program);
var shapes = ShapeBuilder.GetShapes(entities.Where(e => e.Layer != SpecialLayers.Rapid));
var lines = new List<Line>();
foreach (var shape in shapes)
{
var polygon = shape.ToPolygonWithTolerance(chordTolerance);
polygon.Offset(part.Location);
lines.AddRange(GetDirectionalLines(polygon, facingDirection));
}
return lines;
}
public static List<Line> GetOffsetPartLines(Part part, double spacing, Vector facingDirection, double chordTolerance = 0.001)
{
var entities = ConvertProgram.ToGeometry(part.Program);
var profile = new ShapeProfile(
entities.Where(e => e.Layer != SpecialLayers.Rapid).ToList());
var lines = new List<Line>();
var totalSpacing = spacing;
AddOffsetDirectionalLines(lines, profile.Perimeter.OffsetOutward(totalSpacing),
chordTolerance, part.Location, facingDirection);
foreach (var cutout in profile.Cutouts)
AddOffsetDirectionalLines(lines, cutout.OffsetInward(totalSpacing),
chordTolerance, part.Location, facingDirection);
return lines;
}
/// <summary>
/// Returns only polygon edges whose outward normal faces the specified direction vector.
/// </summary>
private static List<Line> GetDirectionalLines(Polygon polygon, Vector direction)
{
if (polygon.Vertices.Count < 3)
return polygon.ToLines();
var sign = polygon.RotationDirection() == RotationType.CCW ? 1.0 : -1.0;
var lines = new List<Line>();
var last = polygon.Vertices[0];
for (var i = 1; i < polygon.Vertices.Count; i++)
{
var current = polygon.Vertices[i];
var edx = current.X - last.X;
var edy = current.Y - last.Y;
var keep = sign * (edy * direction.X - edx * direction.Y) > 0;
if (keep)
lines.Add(new Line(last, current));
last = current;
}
return lines;
}
/// <summary>
/// Returns only polygon edges whose outward normal faces the specified direction.
/// </summary>
private static List<Line> GetDirectionalLines(Polygon polygon, PushDirection facingDirection)
{
if (polygon.Vertices.Count < 3)
return polygon.ToLines();
var sign = polygon.RotationDirection() == RotationType.CCW ? 1.0 : -1.0;
var lines = new List<Line>();
var last = polygon.Vertices[0];
for (int i = 1; i < polygon.Vertices.Count; i++)
{
var current = polygon.Vertices[i];
var dx = current.X - last.X;
var dy = current.Y - last.Y;
bool keep;
switch (facingDirection)
{
case PushDirection.Left: keep = -sign * dy > 0; break;
case PushDirection.Right: keep = sign * dy > 0; break;
case PushDirection.Up: keep = -sign * dx > 0; break;
case PushDirection.Down: keep = sign * dx > 0; break;
default: keep = true; break;
}
if (keep)
lines.Add(new Line(last, current));
last = current;
}
return lines;
}
private static void AddOffsetLines(List<Line> lines, Shape offsetEntity,
double chordTolerance, Vector location)
{
if (offsetEntity == null)
return;
var polygon = offsetEntity.ToPolygonWithTolerance(chordTolerance);
polygon.RemoveSelfIntersections();
polygon.Offset(location);
lines.AddRange(polygon.ToLines());
}
private static void AddOffsetDirectionalLines(List<Line> lines, Shape offsetEntity,
double chordTolerance, Vector location, PushDirection facingDirection)
{
if (offsetEntity == null)
return;
var polygon = offsetEntity.ToPolygonWithTolerance(chordTolerance);
polygon.RemoveSelfIntersections();
polygon.Offset(location);
lines.AddRange(GetDirectionalLines(polygon, facingDirection));
}
private static void AddOffsetDirectionalLines(List<Line> lines, Shape offsetEntity,
double chordTolerance, Vector location, Vector facingDirection)
{
if (offsetEntity == null)
return;
var polygon = offsetEntity.ToPolygonWithTolerance(chordTolerance);
polygon.RemoveSelfIntersections();
polygon.Offset(location);
lines.AddRange(GetDirectionalLines(polygon, facingDirection));
}
}
}