Files
OpenNest/OpenNest.Engine/DefaultNestEngine.cs
AJ Isaacs 42f2475f3c fix: correct Size width/length axis mapping throughout codebase
The Size fix (d4222db) changed Size.Width to Y axis and Size.Length to
X axis but only updated DrawPlate/LayoutViewGL. BoundingBox, WorkArea,
rotations, DXF export, and engine code still used the old Width=X
convention, causing the fill engine to get a swapped work area (60x120
instead of 120x60) and parts to fill in the wrong direction.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-17 16:20:24 -04:00

347 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using OpenNest.Engine.BestFit;
using OpenNest.Geometry;
using OpenNest.Math;
using OpenNest.RectanglePacking;
namespace OpenNest
{
public class DefaultNestEngine : NestEngineBase
{
public DefaultNestEngine(Plate plate) : base(plate) { }
public override string Name => "Default";
public override string Description => "Multi-phase nesting (Linear, Pairs, RectBestFit)";
private readonly AngleCandidateBuilder angleBuilder = new();
public bool ForceFullAngleSweep
{
get => angleBuilder.ForceFullSweep;
set => angleBuilder.ForceFullSweep = value;
}
// --- Public Fill API ---
public override List<Part> Fill(NestItem item, Box workArea,
IProgress<NestProgress> progress, CancellationToken token)
{
PhaseResults.Clear();
AngleResults.Clear();
var best = FindBestFill(item, workArea, progress, token);
if (best == null || best.Count == 0)
return new List<Part>();
if (item.Quantity > 0 && best.Count > item.Quantity)
best = best.Take(item.Quantity).ToList();
return best;
}
/// <summary>
/// Fast fill count using linear fill with two angles plus the top cached
/// pair candidates. Used by binary search to estimate capacity at a given
/// box size without running the full Fill pipeline.
/// </summary>
private int QuickFillCount(Drawing drawing, Box testBox, double bestRotation)
{
var engine = new FillLinear(testBox, Plate.PartSpacing);
var bestCount = 0;
// Single-part linear fills.
var angles = new[] { bestRotation, bestRotation + Angle.HalfPI };
foreach (var angle in angles)
{
var h = engine.Fill(drawing, angle, NestDirection.Horizontal);
if (h != null && h.Count > bestCount)
bestCount = h.Count;
var v = engine.Fill(drawing, angle, NestDirection.Vertical);
if (v != null && v.Count > bestCount)
bestCount = v.Count;
}
// Top pair candidates — check if pairs tile better in this box.
var bestFits = BestFitCache.GetOrCompute(
drawing, Plate.Size.Length, Plate.Size.Width, Plate.PartSpacing);
var topPairs = bestFits.Where(r => r.Keep).Take(3);
foreach (var pair in topPairs)
{
var pairParts = pair.BuildParts(drawing);
var pairAngles = pair.HullAngles ?? new List<double> { 0 };
var pairEngine = new FillLinear(testBox, Plate.PartSpacing);
foreach (var angle in pairAngles)
{
var pattern = BuildRotatedPattern(pairParts, angle);
if (pattern.Parts.Count == 0)
continue;
var h = pairEngine.Fill(pattern, NestDirection.Horizontal);
if (h != null && h.Count > bestCount)
bestCount = h.Count;
var v = pairEngine.Fill(pattern, NestDirection.Vertical);
if (v != null && v.Count > bestCount)
bestCount = v.Count;
}
}
return bestCount;
}
public override List<Part> Fill(List<Part> groupParts, Box workArea,
IProgress<NestProgress> progress, CancellationToken token)
{
if (groupParts == null || groupParts.Count == 0)
return new List<Part>();
PhaseResults.Clear();
var engine = new FillLinear(workArea, Plate.PartSpacing);
var angles = RotationAnalysis.FindHullEdgeAngles(groupParts);
var best = FillPattern(engine, groupParts, angles, workArea);
PhaseResults.Add(new PhaseResult(NestPhase.Linear, best?.Count ?? 0, 0));
Debug.WriteLine($"[Fill(groupParts,Box)] Linear: {best?.Count ?? 0} parts | WorkArea: {workArea.Width:F1}x{workArea.Length:F1}");
ReportProgress(progress, NestPhase.Linear, PlateNumber, best, workArea, BuildProgressSummary());
if (groupParts.Count == 1)
{
try
{
token.ThrowIfCancellationRequested();
var nestItem = new NestItem { Drawing = groupParts[0].BaseDrawing };
var rectResult = FillRectangleBestFit(nestItem, workArea);
PhaseResults.Add(new PhaseResult(NestPhase.RectBestFit, rectResult?.Count ?? 0, 0));
Debug.WriteLine($"[Fill(groupParts,Box)] RectBestFit: {rectResult?.Count ?? 0} parts");
if (IsBetterFill(rectResult, best, workArea))
{
best = rectResult;
ReportProgress(progress, NestPhase.RectBestFit, PlateNumber, best, workArea, BuildProgressSummary());
}
token.ThrowIfCancellationRequested();
var pairFiller = new PairFiller(Plate.Size, Plate.PartSpacing);
var pairResult = pairFiller.Fill(nestItem, workArea, PlateNumber, token, progress);
PhaseResults.Add(new PhaseResult(NestPhase.Pairs, pairResult.Count, 0));
Debug.WriteLine($"[Fill(groupParts,Box)] Pair: {pairResult.Count} parts | Winner: {(IsBetterFill(pairResult, best, workArea) ? "Pair" : "Linear")}");
if (IsBetterFill(pairResult, best, workArea))
{
best = pairResult;
ReportProgress(progress, NestPhase.Pairs, PlateNumber, best, workArea, BuildProgressSummary());
}
}
catch (OperationCanceledException)
{
Debug.WriteLine("[Fill(groupParts,Box)] Cancelled, returning current best");
}
}
return best ?? new List<Part>();
}
// --- Pack API ---
public override List<Part> PackArea(Box box, List<NestItem> items,
IProgress<NestProgress> progress, CancellationToken token)
{
var binItems = BinConverter.ToItems(items, Plate.PartSpacing, Plate.Area());
var bin = BinConverter.CreateBin(box, Plate.PartSpacing);
var engine = new PackBottomLeft(bin);
engine.Pack(binItems);
return BinConverter.ToParts(bin, items);
}
// --- FindBestFill: core orchestration ---
private List<Part> FindBestFill(NestItem item, Box workArea,
IProgress<NestProgress> progress = null, CancellationToken token = default)
{
List<Part> best = null;
try
{
var bestRotation = RotationAnalysis.FindBestRotation(item);
var angles = angleBuilder.Build(item, bestRotation, workArea);
// Pairs phase
var pairSw = Stopwatch.StartNew();
var pairFiller = new PairFiller(Plate.Size, Plate.PartSpacing);
var pairResult = pairFiller.Fill(item, workArea, PlateNumber, token, progress);
pairSw.Stop();
best = pairResult;
var bestScore = FillScore.Compute(best, workArea);
WinnerPhase = NestPhase.Pairs;
PhaseResults.Add(new PhaseResult(NestPhase.Pairs, pairResult.Count, pairSw.ElapsedMilliseconds));
Debug.WriteLine($"[FindBestFill] Pair: {bestScore.Count} parts");
ReportProgress(progress, NestPhase.Pairs, PlateNumber, best, workArea, BuildProgressSummary());
token.ThrowIfCancellationRequested();
// Linear phase
var linearSw = Stopwatch.StartNew();
var bestLinearCount = 0;
for (var ai = 0; ai < angles.Count; ai++)
{
token.ThrowIfCancellationRequested();
var angle = angles[ai];
var localEngine = new FillLinear(workArea, Plate.PartSpacing);
var h = localEngine.Fill(item.Drawing, angle, NestDirection.Horizontal);
var v = localEngine.Fill(item.Drawing, angle, NestDirection.Vertical);
var angleDeg = Angle.ToDegrees(angle);
if (h != null && h.Count > 0)
{
var scoreH = FillScore.Compute(h, workArea);
AngleResults.Add(new AngleResult { AngleDeg = angleDeg, Direction = NestDirection.Horizontal, PartCount = h.Count });
if (h.Count > bestLinearCount) bestLinearCount = h.Count;
if (scoreH > bestScore)
{
best = h;
bestScore = scoreH;
WinnerPhase = NestPhase.Linear;
}
}
if (v != null && v.Count > 0)
{
var scoreV = FillScore.Compute(v, workArea);
AngleResults.Add(new AngleResult { AngleDeg = angleDeg, Direction = NestDirection.Vertical, PartCount = v.Count });
if (v.Count > bestLinearCount) bestLinearCount = v.Count;
if (scoreV > bestScore)
{
best = v;
bestScore = scoreV;
WinnerPhase = NestPhase.Linear;
}
}
ReportProgress(progress, NestPhase.Linear, PlateNumber, best, workArea,
$"Linear: {ai + 1}/{angles.Count} angles, {angleDeg:F0}° best = {bestScore.Count} parts");
}
linearSw.Stop();
PhaseResults.Add(new PhaseResult(NestPhase.Linear, bestLinearCount, linearSw.ElapsedMilliseconds));
angleBuilder.RecordProductive(AngleResults);
Debug.WriteLine($"[FindBestFill] Linear: {bestScore.Count} parts, density={bestScore.Density:P1} | WorkArea: {workArea.Width:F1}x{workArea.Length:F1} | Angles: {angles.Count}");
ReportProgress(progress, NestPhase.Linear, PlateNumber, best, workArea, BuildProgressSummary());
token.ThrowIfCancellationRequested();
// RectBestFit phase
var rectSw = Stopwatch.StartNew();
var rectResult = FillRectangleBestFit(item, workArea);
rectSw.Stop();
var rectScore = rectResult != null ? FillScore.Compute(rectResult, workArea) : default;
Debug.WriteLine($"[FindBestFill] RectBestFit: {rectScore.Count} parts");
PhaseResults.Add(new PhaseResult(NestPhase.RectBestFit, rectResult?.Count ?? 0, rectSw.ElapsedMilliseconds));
if (rectScore > bestScore)
{
best = rectResult;
WinnerPhase = NestPhase.RectBestFit;
ReportProgress(progress, NestPhase.RectBestFit, PlateNumber, best, workArea, BuildProgressSummary());
}
}
catch (OperationCanceledException)
{
Debug.WriteLine("[FindBestFill] Cancelled, returning current best");
}
return best ?? new List<Part>();
}
// --- Fill strategies ---
private List<Part> FillRectangleBestFit(NestItem item, Box workArea)
{
var binItem = BinConverter.ToItem(item, Plate.PartSpacing);
var bin = BinConverter.CreateBin(workArea, Plate.PartSpacing);
var engine = new FillBestFit(bin);
engine.Fill(binItem);
return BinConverter.ToParts(bin, new List<NestItem> { item });
}
// --- Pattern helpers ---
internal static Pattern BuildRotatedPattern(List<Part> groupParts, double angle)
{
var pattern = new Pattern();
var center = ((IEnumerable<IBoundable>)groupParts).GetBoundingBox().Center;
foreach (var part in groupParts)
{
var clone = (Part)part.Clone();
clone.UpdateBounds();
if (!angle.IsEqualTo(0))
clone.Rotate(angle, center);
pattern.Parts.Add(clone);
}
pattern.UpdateBounds();
return pattern;
}
internal static List<Part> FillPattern(FillLinear engine, List<Part> groupParts, List<double> angles, Box workArea)
{
var results = new System.Collections.Concurrent.ConcurrentBag<(List<Part> Parts, FillScore Score)>();
Parallel.ForEach(angles, angle =>
{
var pattern = BuildRotatedPattern(groupParts, angle);
if (pattern.Parts.Count == 0)
return;
var h = engine.Fill(pattern, NestDirection.Horizontal);
if (h != null && h.Count > 0)
results.Add((h, FillScore.Compute(h, workArea)));
var v = engine.Fill(pattern, NestDirection.Vertical);
if (v != null && v.Count > 0)
results.Add((v, FillScore.Compute(v, workArea)));
});
List<Part> best = null;
var bestScore = default(FillScore);
foreach (var res in results)
{
if (best == null || res.Score > bestScore)
{
best = res.Parts;
bestScore = res.Score;
}
}
return best;
}
}
}