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OpenNest/OpenNest.Core/Geometry/SlideCurvePrimitives.cs
T

55 lines
1.8 KiB
C#

using OpenNest.Math;
namespace OpenNest.Geometry
{
/// <summary>Shared curve primitives for raw distance queries and slide contact events.</summary>
internal static class SlideCurvePrimitives
{
internal static bool ContainsContactAngle(Arc arc, double radius, double x, double y)
{
// A zero-radius curve is a point: its angular range has no geometric meaning.
if (arc == null || radius == 0)
return true;
var angle = Angle.NormalizeRad(System.Math.Atan2(y, x));
return Angle.IsBetweenRad(angle, arc.StartAngle, arc.EndAngle, arc.IsReversed);
}
/// <summary>Returns both ray-circle parameters, before forward filtering or epsilon snapping.</summary>
[System.Runtime.CompilerServices.MethodImpl(
System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining
)]
internal static bool SolveRayCircle(
double vx,
double vy,
double cx,
double cy,
double r,
double dirX,
double dirY,
out double t1,
out double t2
)
{
var ox = vx - cx;
var oy = vy - cy;
var a = dirX * dirX + dirY * dirY;
var b = 2.0 * (ox * dirX + oy * dirY);
var c = ox * ox + oy * oy - r * r;
var discriminant = b * b - 4.0 * a * c;
if (discriminant < 0)
{
t1 = t2 = double.MaxValue;
return false;
}
var sqrtD = System.Math.Sqrt(discriminant);
var inv2a = 1.0 / (2.0 * a);
t1 = (-b - sqrtD) * inv2a;
t2 = (-b + sqrtD) * inv2a;
return true;
}
}
}