Files
OpenNest/OpenNest.Tests/Fill/CompactorTests.cs
T
aj 27f0685058 fix(engine): skip intersecting parts as obstacles during compactor push
Parts that already overlap the moving group are now excluded from the
obstacle list so they don't block the push direction.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-05-17 19:07:42 -04:00

343 lines
13 KiB
C#

using OpenNest;
using OpenNest.Engine.Fill;
using OpenNest.Geometry;
using Xunit;
using System.Collections.Generic;
namespace OpenNest.Tests.Fill
{
public class CompactorTests
{
[Fact]
public void DirectionalDistance_ArcVsInclinedLine_DoesNotOverPush()
{
// Arc (top semicircle) pushed upward toward a 45° inclined line.
// The critical angle on the arc gives a shorter distance than any
// sampled vertex (endpoints + cardinal extremes).
var arc = new Arc(5, 0, 2, 0, System.Math.PI);
var line = new Line(new Vector(3, 4), new Vector(7, 6));
var moving = new List<Entity> { arc };
var stationary = new List<Entity> { line };
var direction = new Vector(0, 1); // push up
var dist = SpatialQuery.DirectionalDistance(moving, stationary, direction);
// Move the arc up by the computed distance, then verify no overlap.
// The topmost reachable point on the arc at the critical angle θ ≈ 2.034
// (between π/2 and π) should just touch the line.
Assert.True(dist < double.MaxValue, "Should find a finite distance");
Assert.True(dist > 0, "Should be a positive distance");
// Verify: after moving, the closest point on the arc should be within
// tolerance of the line, not past it.
var theta = System.Math.Atan2(
line.pt2.X - line.pt1.X, -(line.pt2.Y - line.pt1.Y));
theta = OpenNest.Math.Angle.NormalizeRad(theta + System.Math.PI);
var qx = arc.Center.X + arc.Radius * System.Math.Cos(theta);
var qy = arc.Center.Y + arc.Radius * System.Math.Sin(theta) + dist;
// The moved point should be on or just touching the line, not past it.
// Line equation: (y - 4) / (x - 3) = (6 - 4) / (7 - 3) = 0.5
// y = 0.5x + 2.5
var lineYAtQx = 0.5 * qx + 2.5;
Assert.True(qy <= lineYAtQx + 0.001,
$"Arc point ({qx:F4}, {qy:F4}) should not be past line (line Y={lineYAtQx:F4} at X={qx:F4}). " +
$"dist={dist:F6}, overshot by {qy - lineYAtQx:F6}");
}
[Fact]
public void DirectionalDistance_ArcVsInclinedLine_BetterThanVertexSampling()
{
// Same geometry — verify the analytical Phase 3 finds a shorter
// distance than the Phase 1/2 vertex sampling alone would.
var arc = new Arc(5, 0, 2, 0, System.Math.PI);
var line = new Line(new Vector(3, 4), new Vector(7, 6));
// Phase 1/2 vertex-only distance: sample arc endpoints + cardinal extreme.
var vertices = new[]
{
new Vector(7, 0), // arc endpoint θ=0
new Vector(3, 0), // arc endpoint θ=π
new Vector(5, 2), // cardinal extreme θ=π/2
};
var vertexMin = double.MaxValue;
foreach (var v in vertices)
{
var d = SpatialQuery.RayEdgeDistance(v.X, v.Y,
line.pt1.X, line.pt1.Y, line.pt2.X, line.pt2.Y, 0, 1);
if (d < vertexMin) vertexMin = d;
}
// Full directional distance (includes Phase 3 arc-to-line).
var moving = new List<Entity> { arc };
var stationary = new List<Entity> { line };
var fullDist = SpatialQuery.DirectionalDistance(moving, stationary, new Vector(0, 1));
Assert.True(fullDist < vertexMin,
$"Full distance ({fullDist:F6}) should be less than vertex-only ({vertexMin:F6})");
}
private static Drawing MakeRectDrawing(double w, double h)
{
var pgm = new OpenNest.CNC.Program();
pgm.Codes.Add(new OpenNest.CNC.RapidMove(new Vector(0, 0)));
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(w, 0)));
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(w, h)));
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(0, h)));
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(0, 0)));
return new Drawing("rect", pgm);
}
private static Part MakeRectPart(double x, double y, double w, double h)
{
var drawing = MakeRectDrawing(w, h);
var part = new Part(drawing) { Location = new Vector(x, y) };
part.UpdateBounds();
return part;
}
private static Drawing MakeTriangleDrawing(params Vector[] points)
{
var pgm = new OpenNest.CNC.Program();
pgm.Codes.Add(new OpenNest.CNC.RapidMove(points[0]));
for (var i = 1; i < points.Length; i++)
pgm.Codes.Add(new OpenNest.CNC.LinearMove(points[i]));
pgm.Codes.Add(new OpenNest.CNC.LinearMove(points[0]));
return new Drawing("triangle", pgm);
}
private static Part MakeTrianglePart(params Vector[] points)
{
var part = new Part(MakeTriangleDrawing(points));
part.UpdateBounds();
return part;
}
private static Part MakeTrianglePart(double x, double y, params Vector[] points)
{
var part = MakeTrianglePart(points);
part.Location = new Vector(x, y);
part.UpdateBounds();
return part;
}
[Fact]
public void Push_Left_MovesPartTowardEdge()
{
var workArea = new Box(0, 0, 100, 100);
var part = MakeRectPart(50, 0, 10, 10);
var moving = new List<Part> { part };
var obstacles = new List<Part>();
var distance = Compactor.Push(moving, obstacles, workArea, 0, PushDirection.Left);
Assert.True(distance > 0);
Assert.True(part.BoundingBox.Left < 1);
}
[Fact]
public void Push_Left_StopsAtObstacle()
{
var workArea = new Box(0, 0, 100, 100);
var obstacle = MakeRectPart(0, 0, 10, 10);
var part = MakeRectPart(50, 0, 10, 10);
var moving = new List<Part> { part };
var obstacles = new List<Part> { obstacle };
Compactor.Push(moving, obstacles, workArea, 0, PushDirection.Left);
Assert.True(part.BoundingBox.Left >= obstacle.BoundingBox.Right - 0.1);
}
[Fact]
public void Push_Down_MovesPartTowardEdge()
{
var workArea = new Box(0, 0, 100, 100);
var part = MakeRectPart(0, 50, 10, 10);
var moving = new List<Part> { part };
var obstacles = new List<Part>();
var distance = Compactor.Push(moving, obstacles, workArea, 0, PushDirection.Down);
Assert.True(distance > 0);
Assert.True(part.BoundingBox.Bottom < 1);
}
[Fact]
public void Push_ReturnsZero_WhenAlreadyAtEdge()
{
var workArea = new Box(0, 0, 100, 100);
var part = MakeRectPart(0, 0, 10, 10);
var moving = new List<Part> { part };
var obstacles = new List<Part>();
var distance = Compactor.Push(moving, obstacles, workArea, 0, PushDirection.Left);
Assert.Equal(0, distance);
}
[Fact]
public void Push_WithSpacing_MovesLessThanWithout()
{
var workArea = new Box(0, 0, 100, 100);
// Push without spacing.
var obstacle1 = MakeRectPart(0, 0, 10, 10);
var part1 = MakeRectPart(50, 0, 10, 10);
var distNoSpacing = Compactor.Push(new List<Part> { part1 }, new List<Part> { obstacle1 }, workArea, 0, PushDirection.Left);
// Push with spacing.
var obstacle2 = MakeRectPart(0, 0, 10, 10);
var part2 = MakeRectPart(50, 0, 10, 10);
var distWithSpacing = Compactor.Push(new List<Part> { part2 }, new List<Part> { obstacle2 }, workArea, 2, PushDirection.Left);
// Spacing should cause the part to stop at a different position than without spacing.
Assert.NotEqual(distNoSpacing, distWithSpacing);
}
[Fact]
public void Push_Up_AllowsSharedDiagonalEdgeToSeparate()
{
var workArea = new Box(0, 0, 20, 20);
var obstacle = MakeTrianglePart(
new Vector(0, 0),
new Vector(10, 0),
new Vector(0, 10));
var movingPart = MakeTrianglePart(
new Vector(0, 10),
new Vector(10, 0),
new Vector(10, 10));
var distance = Compactor.Push(
new List<Part> { movingPart },
new List<Part> { obstacle },
workArea,
0,
PushDirection.Up);
Assert.True(distance > 0);
Assert.True(movingPart.BoundingBox.Top > 19.9);
Assert.False(movingPart.Intersects(obstacle, out _));
}
[Fact]
public void Push_Up_MovesAfterRightTriangleIsPushedLeftIntoSharedEdge()
{
var workArea = new Box(0, 0, 24, 24);
var leftTriangle = MakeTrianglePart(
2, 2,
new Vector(0, 0),
new Vector(8, 0),
new Vector(4, 10));
var rightTriangle = MakeTrianglePart(
14, 4,
new Vector(0, 10),
new Vector(8, 10),
new Vector(4, 0));
var moving = new List<Part> { rightTriangle };
var obstacles = new List<Part> { leftTriangle };
var leftDistance = Compactor.Push(moving, obstacles, workArea, 0, PushDirection.Left);
var yBeforePushUp = rightTriangle.Location.Y;
var bottomBeforePushUp = rightTriangle.BoundingBox.Bottom;
var upDistance = Compactor.Push(moving, obstacles, workArea, 0, PushDirection.Up);
Assert.True(leftDistance > 0);
Assert.True(upDistance > 0);
Assert.True(rightTriangle.Location.Y > yBeforePushUp);
Assert.True(rightTriangle.BoundingBox.Bottom > bottomBeforePushUp);
Assert.False(rightTriangle.Intersects(leftTriangle, out _));
}
[Fact]
public void Push_Left_BlocksWhenSharedDiagonalEdgeWouldOverlap()
{
var workArea = new Box(0, 0, 20, 20);
var obstacle = MakeTrianglePart(
new Vector(0, 0),
new Vector(10, 0),
new Vector(0, 10));
var movingPart = MakeTrianglePart(
new Vector(0, 10),
new Vector(10, 0),
new Vector(10, 10));
var distance = Compactor.Push(
new List<Part> { movingPart },
new List<Part> { obstacle },
workArea,
0,
PushDirection.Left);
Assert.Equal(0, distance);
Assert.Equal(0, movingPart.BoundingBox.Left);
}
[Fact]
public void Push_AngleLeft_MovesPartTowardEdge()
{
var workArea = new Box(0, 0, 100, 100);
var part = MakeRectPart(50, 0, 10, 10);
var moving = new List<Part> { part };
var obstacles = new List<Part>();
// direction = left
var direction = new Vector(System.Math.Cos(System.Math.PI), System.Math.Sin(System.Math.PI));
var distance = Compactor.Push(moving, obstacles, workArea, 0, direction);
Assert.True(distance > 0);
Assert.True(part.BoundingBox.Left < 1);
}
[Fact]
public void Push_AngleDown_MovesPartTowardEdge()
{
var workArea = new Box(0, 0, 100, 100);
var part = MakeRectPart(0, 50, 10, 10);
var moving = new List<Part> { part };
var obstacles = new List<Part>();
// direction = down
var angle = 3 * System.Math.PI / 2;
var direction = new Vector(System.Math.Cos(angle), System.Math.Sin(angle));
var distance = Compactor.Push(moving, obstacles, workArea, 0, direction);
Assert.True(distance > 0);
Assert.True(part.BoundingBox.Bottom < 1);
}
[Fact]
public void PushBoundingBox_Left_MovesPartTowardEdge()
{
var workArea = new Box(0, 0, 100, 100);
var part = MakeRectPart(50, 0, 10, 10);
var moving = new List<Part> { part };
var obstacles = new List<Part>();
var distance = Compactor.PushBoundingBox(moving, obstacles, workArea, 0, PushDirection.Left);
Assert.True(distance > 0);
Assert.True(part.BoundingBox.Left < 1);
}
[Fact]
public void PushBoundingBox_StopsAtObstacle()
{
var workArea = new Box(0, 0, 100, 100);
var obstacle = MakeRectPart(0, 0, 10, 10);
var part = MakeRectPart(50, 0, 10, 10);
var moving = new List<Part> { part };
var obstacles = new List<Part> { obstacle };
Compactor.PushBoundingBox(moving, obstacles, workArea, 0, PushDirection.Left);
Assert.True(part.BoundingBox.Left >= obstacle.BoundingBox.Right - 0.1);
}
}
}