Files
OpenNest/OpenNest.Core/Part.cs
AJ Isaacs 27bbe99e7e fix: preserve part rotation through lead-in assign/remove cycle
Track preLeadInRotation when parts are rotated so lead-in removal
can restore the correct rotation. Remove stale HasManualLeadIns and
LeadInsLocked deserialization from NestReader since these flags are
transient state, not persisted data.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-31 17:39:07 -04:00

291 lines
8.6 KiB
C#

using OpenNest.CNC;
using OpenNest.Converters;
using OpenNest.Geometry;
using OpenNest.Math;
using System.Collections.Generic;
using System.Linq;
namespace OpenNest
{
public interface IPart : IBoundable
{
Vector Location { get; set; }
double Rotation { get; }
void Rotate(double angle);
void Rotate(double angle, Vector origin);
void Offset(double x, double y);
void Offset(Vector voffset);
void Update();
}
public class Part : IPart, IBoundable
{
private Vector location;
private bool ownsProgram;
private double preLeadInRotation;
public readonly Drawing BaseDrawing;
public Part(Drawing baseDrawing)
: this(baseDrawing, new Vector())
{
}
public Part(Drawing baseDrawing, Vector location)
{
BaseDrawing = baseDrawing;
Program = baseDrawing.Program.Clone() as Program;
ownsProgram = true;
this.location = location;
UpdateBounds();
}
/// <summary>
/// Location of the part.
/// </summary>
public Vector Location
{
get { return location; }
set
{
BoundingBox.Offset(value - location);
location = value;
}
}
public Program Program { get; private set; }
public bool HasManualLeadIns { get; set; }
public bool LeadInsLocked { get; set; }
public CNC.CuttingStrategy.CuttingParameters CuttingParameters { get; set; }
public void ApplyLeadIns(CNC.CuttingStrategy.CuttingParameters parameters, Vector approachPoint)
{
preLeadInRotation = Rotation;
var strategy = new CNC.CuttingStrategy.ContourCuttingStrategy { Parameters = parameters };
var result = strategy.Apply(Program, approachPoint);
Program = result.Program;
CuttingParameters = parameters;
HasManualLeadIns = true;
UpdateBounds();
}
public void RemoveLeadIns()
{
var rotation = preLeadInRotation;
var location = Location;
Program = BaseDrawing.Program.Clone() as Program;
ownsProgram = true;
if (!Math.Tolerance.IsEqualTo(rotation, 0))
Program.Rotate(rotation);
Location = location;
HasManualLeadIns = false;
LeadInsLocked = false;
CuttingParameters = null;
UpdateBounds();
}
/// <summary>
/// Gets the rotation of the part in radians.
/// </summary>
public double Rotation
{
get { return HasManualLeadIns ? preLeadInRotation : Program.Rotation; }
}
/// <summary>
/// Rotates the part.
/// </summary>
/// <param name="angle">Angle of rotation in radians.</param>
public void Rotate(double angle)
{
EnsureOwnedProgram();
Program.Rotate(angle);
location = Location.Rotate(angle);
preLeadInRotation = Program.Rotation;
UpdateBounds();
}
/// <summary>
/// Rotates the part around the specified origin.
/// </summary>
/// <param name="angle">Angle of rotation in radians.</param>
/// <param name="origin">The origin to rotate the part around.</param>
public void Rotate(double angle, Vector origin)
{
EnsureOwnedProgram();
Program.Rotate(angle);
location = Location.Rotate(angle, origin);
preLeadInRotation = Program.Rotation;
UpdateBounds();
}
/// <summary>
/// Offsets the part.
/// </summary>
/// <param name="x">The x-axis offset distance.</param>
/// <param name="y">The y-axis offset distance.</param>
public void Offset(double x, double y)
{
location = new Vector(location.X + x, location.Y + y);
BoundingBox.Offset(x, y);
}
/// <summary>
/// Offsets the part.
/// </summary>
/// <param name="voffset">The vector containing the x-axis & y-axis offset distances.</param>
public void Offset(Vector voffset)
{
location += voffset;
BoundingBox.Offset(voffset);
}
/// <summary>
/// Creates a part normalized to the origin with optional rotation.
/// </summary>
public static Part CreateAtOrigin(Drawing drawing, double rotation = 0)
{
var part = new Part(drawing);
if (!Math.Tolerance.IsEqualTo(rotation, 0))
part.Rotate(rotation);
var bbox = part.Program.BoundingBox();
part.Offset(-bbox.Location.X, -bbox.Location.Y);
part.UpdateBounds();
return part;
}
/// <summary>
/// Updates the bounding box of the part.
/// </summary>
public void UpdateBounds()
{
BoundingBox = Program.BoundingBox();
BoundingBox.Offset(Location);
}
/// <summary>
/// Updates the part from the drawing it was derived from.
/// </summary>
public void Update()
{
var rotation = Rotation;
Program = BaseDrawing.Program.Clone() as Program;
Program.Rotate(Program.Rotation - rotation);
}
/// <summary>
/// The smallest box that contains the part.
/// </summary>
public Box BoundingBox { get; protected set; }
public bool Intersects(Part part, out List<Vector> pts)
{
pts = new List<Vector>();
var entities1 = ConvertProgram.ToGeometry(Program)
.Where(e => e.Layer != SpecialLayers.Rapid)
.ToList();
var entities2 = ConvertProgram.ToGeometry(part.Program)
.Where(e => e.Layer != SpecialLayers.Rapid)
.ToList();
if (entities1.Count == 0 || entities2.Count == 0)
return false;
var perimeter1 = new ShapeProfile(entities1).Perimeter;
var perimeter2 = new ShapeProfile(entities2).Perimeter;
if (perimeter1 == null || perimeter2 == null)
return false;
var polygon1 = perimeter1.ToPolygon();
var polygon2 = perimeter2.ToPolygon();
if (polygon1 == null || polygon2 == null)
return false;
polygon1.Offset(Location);
polygon2.Offset(part.Location);
var result = Geometry.Collision.Check(polygon1, polygon2);
pts = result.IntersectionPoints.ToList();
return result.Overlaps;
}
public double Left
{
get { return BoundingBox.Left; }
}
public double Right
{
get { return BoundingBox.Right; }
}
public double Top
{
get { return BoundingBox.Top; }
}
public double Bottom
{
get { return BoundingBox.Bottom; }
}
/// <summary>
/// Gets a deep copy of the part.
/// </summary>
/// <returns></returns>
public object Clone()
{
var part = new Part(BaseDrawing);
part.Rotate(Rotation);
part.Location = Location;
return part;
}
/// <summary>
/// Creates an offset copy of the part. Clones from the already-rotated
/// program (skips re-rotation) and computes the bounding box arithmetically
/// (skips Program.BoundingBox walk).
/// </summary>
public Part CloneAtOffset(Vector offset)
{
// Share the Program instance — offset-only copies don't modify the program codes.
// This is a major performance win for tiling large patterns.
var part = new Part(BaseDrawing, Program,
location + offset,
new Box(BoundingBox.X + offset.X, BoundingBox.Y + offset.Y,
BoundingBox.Width, BoundingBox.Length));
return part;
}
private void EnsureOwnedProgram()
{
if (!ownsProgram)
{
Program = Program.Clone() as Program;
ownsProgram = true;
}
}
private Part(Drawing baseDrawing, Program program, Vector location, Box boundingBox)
{
BaseDrawing = baseDrawing;
Program = program;
this.location = location;
BoundingBox = boundingBox;
}
}
}