Per-entity offsetting left spikes and inverted loops wherever a feature is narrower than the spacing (1.nest), and RemoveSelfIntersections only caught proper crossings. The callers that already flatten to polygons now take a single Clipper region offset instead: - PolygonHelper (BestFit) and PartBoundary use the conservative mode, which keeps their never-under-estimate guarantee. PartBoundary also keeps holes that appear when a perimeter curls back on itself. - NestValidator offsets perimeter and cutouts in one region; Clipper drops collapsed cutouts, so the collapsed-or-flipped heuristic goes away. - CutOff.IntersectPerimeter offsets through the bridge. The old OffsetEntity(Left) grew CW perimeters but shrank CCW ones, so with the plate's perimeter cache a cut-off ran through the part; slots narrower than twice the clearance now close up instead of leaving a gap. - GetOffsetPartLines (3 overloads) and the AddOffset* helpers had no callers and are removed, as is EntityView's never-defined DRAW_OFFSET block. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
278 lines
9.0 KiB
C#
278 lines
9.0 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using OpenNest.CNC;
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using OpenNest.Geometry;
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namespace OpenNest
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{
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public enum CutOffAxis
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{
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Horizontal,
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Vertical,
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}
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public class CutOff
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{
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private const double OffsetTolerance = 0.001;
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public Vector Position { get; set; }
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public CutOffAxis Axis { get; set; }
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public double? StartLimit { get; set; }
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public double? EndLimit { get; set; }
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public Drawing Drawing { get; private set; }
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public CutOff(Vector position, CutOffAxis axis)
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{
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Position = position;
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Axis = axis;
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Drawing = new Drawing(GetName()) { IsCutOff = true };
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}
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public void Regenerate(
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Plate plate,
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CutOffSettings settings,
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Dictionary<Part, Entity> cache = null
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)
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{
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var segments = ComputeSegments(plate, settings, cache);
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var program = BuildProgram(segments, settings);
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Drawing.Program = program;
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}
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private string GetName()
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{
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var axisChar = Axis == CutOffAxis.Vertical ? "V" : "H";
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var coord = Axis == CutOffAxis.Vertical ? Position.X : Position.Y;
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return $"CutOff-{axisChar}-{coord:F2}";
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}
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private List<(double Start, double End)> ComputeSegments(
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Plate plate,
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CutOffSettings settings,
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Dictionary<Part, Entity> cache
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)
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{
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var bounds = plate.BoundingBox(includeParts: false);
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double lineStart,
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lineEnd,
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cutPosition;
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if (Axis == CutOffAxis.Vertical)
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{
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cutPosition = Position.X;
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lineStart = StartLimit ?? bounds.Y;
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lineEnd = EndLimit ?? (bounds.Y + bounds.Width + settings.Overtravel);
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}
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else
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{
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cutPosition = Position.Y;
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lineStart = StartLimit ?? bounds.X;
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lineEnd = EndLimit ?? (bounds.X + bounds.Length + settings.Overtravel);
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}
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var exclusions = new List<(double Start, double End)>();
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foreach (var part in plate.Parts)
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{
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if (part.BaseDrawing.IsCutOff)
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continue;
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Entity perimeter = null;
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cache?.TryGetValue(part, out perimeter);
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var partExclusions = GetPartExclusions(
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part,
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perimeter,
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cutPosition,
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lineStart,
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lineEnd,
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settings.PartClearance
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);
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exclusions.AddRange(partExclusions);
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}
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exclusions.Sort((a, b) => a.Start.CompareTo(b.Start));
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var merged = new List<(double Start, double End)>();
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foreach (var ex in exclusions)
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{
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if (merged.Count > 0 && ex.Start <= merged[^1].End)
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merged[^1] = (merged[^1].Start, System.Math.Max(merged[^1].End, ex.End));
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else
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merged.Add(ex);
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}
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var segments = new List<(double Start, double End)>();
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var current = lineStart;
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foreach (var ex in merged)
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{
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var clampedStart = System.Math.Max(ex.Start, lineStart);
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var clampedEnd = System.Math.Min(ex.End, lineEnd);
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if (clampedStart > current)
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segments.Add((current, clampedStart));
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current = System.Math.Max(current, clampedEnd);
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}
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if (current < lineEnd)
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segments.Add((current, lineEnd));
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segments = segments.Where(s => (s.End - s.Start) >= settings.MinSegmentLength).ToList();
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return segments;
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}
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private static readonly List<(double Start, double End)> EmptyExclusions = new();
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private List<(double Start, double End)> GetPartExclusions(
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Part part,
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Entity perimeter,
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double cutPosition,
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double lineStart,
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double lineEnd,
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double clearance
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)
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{
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var bb = part.BoundingBox;
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var (partMin, partMax) = AxisBounds(bb, clearance);
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var (partStart, partEnd) = CrossAxisBounds(bb, clearance);
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if (cutPosition < partMin || cutPosition > partMax)
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return EmptyExclusions;
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if (perimeter != null)
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{
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var perimeterExclusions = IntersectPerimeter(
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perimeter,
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cutPosition,
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lineStart,
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lineEnd,
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clearance
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);
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if (perimeterExclusions != null)
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return perimeterExclusions;
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}
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return new List<(double Start, double End)> { (partStart, partEnd) };
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}
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private List<(double Start, double End)> IntersectPerimeter(
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Entity perimeter,
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double cutPosition,
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double lineStart,
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double lineEnd,
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double clearance
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)
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{
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var offset = OffsetOutward(perimeter, clearance);
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var usedOffset = offset != null;
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var targets = offset ?? new List<Entity> { perimeter };
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var cutLine = new Line(
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MakePoint(cutPosition, lineStart),
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MakePoint(cutPosition, lineEnd)
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);
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var pts = new List<Vector>();
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foreach (var target in targets)
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{
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if (target.Intersects(cutLine, out var targetPts))
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pts.AddRange(targetPts);
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}
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if (pts.Count < 2)
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return null;
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var coords = pts.Select(pt => Axis == CutOffAxis.Vertical ? pt.Y : pt.X)
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.OrderBy(c => c)
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.ToList();
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if (coords.Count % 2 != 0)
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return null;
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var padding = usedOffset ? 0 : clearance;
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var result = new List<(double Start, double End)>();
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for (var i = 0; i < coords.Count; i += 2)
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result.Add((coords[i] - padding, coords[i + 1] + padding));
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return result;
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}
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/// <summary>
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/// Grows the perimeter by the clearance as one Clipper region offset, so slots
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/// narrower than twice the clearance close up instead of leaving a gap the cut
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/// could run into. Holes appear only where the perimeter curls back on itself.
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/// </summary>
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private static List<Entity> OffsetOutward(Entity perimeter, double clearance)
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{
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if (clearance <= 0)
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return null;
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var offset = perimeter switch
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{
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Shape shape => ClipperBridge.OffsetPerimeter(
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shape,
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clearance,
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OffsetTolerance,
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circumscribe: true
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),
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Polygon polygon => ClipperBridge.OffsetPerimeter(
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polygon,
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clearance,
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OffsetTolerance,
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circumscribe: true
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),
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_ => null,
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};
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if (offset == null || offset.Outers.Count == 0)
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return null;
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return offset.Outers.Concat(offset.Holes).Cast<Entity>().ToList();
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}
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private Vector MakePoint(double cutCoord, double lineCoord) =>
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Axis == CutOffAxis.Vertical
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? new Vector(cutCoord, lineCoord)
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: new Vector(lineCoord, cutCoord);
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private (double Min, double Max) AxisBounds(Box bb, double clearance) =>
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Axis == CutOffAxis.Vertical
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? (bb.X - clearance, bb.X + bb.Length + clearance)
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: (bb.Y - clearance, bb.Y + bb.Width + clearance);
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private (double Start, double End) CrossAxisBounds(Box bb, double clearance) =>
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Axis == CutOffAxis.Vertical
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? (bb.Y - clearance, bb.Y + bb.Width + clearance)
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: (bb.X - clearance, bb.X + bb.Length + clearance);
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private Program BuildProgram(
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List<(double Start, double End)> segments,
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CutOffSettings settings
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)
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{
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var program = new Program();
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if (segments.Count == 0)
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return program;
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var toward = settings.CutDirection == CutDirection.TowardOrigin;
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segments = toward
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? segments.OrderByDescending(s => s.Start).ToList()
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: segments.OrderBy(s => s.Start).ToList();
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var cutPos = Axis == CutOffAxis.Vertical ? Position.X : Position.Y;
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foreach (var seg in segments)
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{
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var (from, to) = toward ? (seg.End, seg.Start) : (seg.Start, seg.End);
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program.Codes.Add(new RapidMove(MakePoint(cutPos, from)));
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program.Codes.Add(new LinearMove(MakePoint(cutPos, to)));
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}
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return program;
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}
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}
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}
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