Files
OpenNest/OpenNest.Core/Diagnostics/PlateOverlapAnalyzer.cs
T
ajandClaude Opus 5.5 4d55e11318 style: use one spelling across the codebase
The repo mixed variants such as center/centre and color/colour, so a
name could be spelled either way and searches missed half the hits.
Standardize on the US spelling, matching .NET's own APIs (Color, Center).

Wire values owned by other systems keep their spelling: the material
ledger's "Cancelled" hold status and GitHub's "cancelled" job status.

No behavior change beyond the spelling of a few status messages.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-30 16:11:30 -04:00

480 lines
25 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using OpenNest.CNC;
using OpenNest.CNC.CuttingPlanning;
using OpenNest.Converters;
using OpenNest.Geometry;
namespace OpenNest.Diagnostics;
/// <summary>
/// Read-only, hole-aware material overlap diagnostics, separate from the engine's boolean checks.
/// Uses clean drawing outlines, not placed lead-in/tab toolpaths or spacing offsets.
/// </summary>
public static class PlateOverlapAnalyzer
{
public const double ChordTolerance = 0.001;
/// <summary>
/// Capture a whole plate including active clamps and nominal cut-off definitions.
/// Use this entry for the desktop overlap check so manual cut-off contacts
/// cannot be mistaken for a clear plate merely because cut-offs are not material.
/// Clamp zones are mapped from the sheet's lower-left frame into the parts' signed
/// placement frame; a malformed zone throws <see cref="ArgumentException"/>.
/// </summary>
public static PlateOverlapSnapshot CapturePlate(Plate plate, OverlapMaterialCache cache = null,
CancellationToken cancellationToken = default)
{
ArgumentNullException.ThrowIfNull(plate);
var material = Capture(plate.Parts.ToArray(), ClampZoneFrame.ToPlacement(plate).ToArray(),
cache ?? new OverlapMaterialCache(), cancellationToken);
var cutoffs = ClampCutDiagnostics.Find(plate);
cancellationToken.ThrowIfCancellationRequested();
return new PlateOverlapSnapshot(material.Parts.ToList(), material.Issues.ToList(),
material.Clamps.ToList(), cutoffs.ToList());
}
/// <summary>
/// Captures poses and converts each distinct clean source program to owned entities once.
/// Inputs must not change during capture. Later analysis never reads live domain objects.
/// </summary>
public static PlateOverlapSnapshot Capture(IReadOnlyList<Part> parts,
CancellationToken cancellationToken = default) =>
Capture(parts, null, new OverlapMaterialCache(), cancellationToken);
/// <summary>
/// As <see cref="Capture(IReadOnlyList{Part}, CancellationToken)"/>, additionally capturing
/// the plate's clamp keep-out rectangles: Analyze then reports part-vs-clamp findings
/// (C1) alongside part pairs. Null means no zones.
/// </summary>
public static PlateOverlapSnapshot Capture(IReadOnlyList<Part> parts,
IReadOnlyList<ClampZone> clampZones, CancellationToken cancellationToken = default) =>
Capture(parts, clampZones, new OverlapMaterialCache(), cancellationToken);
/// <summary>
/// As <see cref="Capture(IReadOnlyList{Part}, CancellationToken)"/>, but reuses converted
/// and prepared drawing material from <paramref name="cache"/> across requests. Clear the
/// cache before any in-place clean-program edit (see <see cref="OverlapMaterialCache"/>).
/// </summary>
public static PlateOverlapSnapshot Capture(IReadOnlyList<Part> parts, OverlapMaterialCache cache,
CancellationToken cancellationToken = default) =>
Capture(parts, null, cache, cancellationToken);
/// <inheritdoc cref="Capture(IReadOnlyList{Part}, IReadOnlyList{ClampZone}, CancellationToken)"/>
public static PlateOverlapSnapshot Capture(IReadOnlyList<Part> parts,
IReadOnlyList<ClampZone> clampZones, OverlapMaterialCache cache,
CancellationToken cancellationToken = default)
{
ArgumentNullException.ThrowIfNull(parts);
ArgumentNullException.ThrowIfNull(cache);
cancellationToken.ThrowIfCancellationRequested();
var captured = new List<CapturedOverlapPart>();
var issues = new List<PlateOverlapIssue>();
for (var id = 0; id < parts.Count; id++)
{
cancellationToken.ThrowIfCancellationRequested();
var part = parts[id];
if (part?.BaseDrawing?.IsCutOff == true)
continue;
try
{
if (part?.BaseDrawing?.Program == null)
throw new ArgumentException("Part has no clean drawing program.");
var program = part.BaseDrawing.Program;
var rotation = part.Rotation - program.Rotation;
var location = part.Location;
if (!double.IsFinite(rotation) || !OverlapMaterial.IsFinite(location))
throw new ArgumentException("Part pose must be finite.");
var source = cache.Get(program, CaptureSource);
if (source.Error != null)
throw new ArgumentException(source.Error);
captured.Add(new CapturedOverlapPart(id, part.BaseDrawing.Name,
source, rotation, location));
}
catch (Exception exception) when (IsGeometryFailure(exception))
{
issues.Add(new PlateOverlapIssue(id, null, exception.Message));
}
}
var clamps = new List<CapturedClamp>();
if (clampZones != null)
{
for (var ordinal = 0; ordinal < clampZones.Count; ordinal++)
{
cancellationToken.ThrowIfCancellationRequested();
var zone = clampZones[ordinal];
// ClampZone validates finiteness and positive size at construction; the
// snapshot still owns its own copy so later plate edits never move it.
clamps.Add(new CapturedClamp(ordinal, zone.Id,
new Box(zone.Bounds.X, zone.Bounds.Y, zone.Bounds.Length, zone.Bounds.Width)));
}
}
cancellationToken.ThrowIfCancellationRequested();
return new PlateOverlapSnapshot(captured, issues, clamps);
}
private static OverlapSource CaptureSource(Program program)
{
try
{
ValidateProgram(program, new HashSet<Program>(ReferenceEqualityComparer.Instance), false);
// Conversion creates fresh geometry, including expanded shared hole calls;
// no cloning/rotation of a live program or subprogram is necessary. A baked-in
// seam overcut is trimmed on an owned copy: it encloses no area.
return new OverlapSource(program, ConvertProgram.ToGeometry(SeamOvercut.Trimmed(program))
.Where(entity => SpecialLayers.IsMaterial(entity.Layer)
&& entity.Layer != SpecialLayers.Leadin
&& entity.Layer != SpecialLayers.Leadout).ToList(), null);
}
catch (Exception exception) when (IsGeometryFailure(exception))
{
return new OverlapSource(program, null, exception.Message);
}
}
/// <summary>Convenience synchronous capture and analysis of a group of parts.</summary>
public static PlateOverlapReport Analyze(IReadOnlyList<Part> parts,
CancellationToken cancellationToken = default) =>
Analyze(Capture(parts, cancellationToken), cancellationToken);
/// <summary>
/// Returns deterministic pair reports containing closed world-coordinate overlap islands.
/// Cancellation throws and publishes no partial report. Check IsComplete before claiming clear.
/// </summary>
public static PlateOverlapReport Analyze(PlateOverlapSnapshot snapshot,
CancellationToken cancellationToken = default) =>
Analyze(snapshot, null, cancellationToken);
/// <summary>
/// Incremental recheck: identical to a full analysis of <paramref name="snapshot"/>, but a
/// pair whose two parts are unchanged since <paramref name="previous"/> (same captured source
/// and bit-identical pose, in the same relative order) reuses that report's result instead
/// of being clipped again. After moving one part only its own neighbors are recomputed.
/// Reuse needs sources shared through one <see cref="OverlapMaterialCache"/>; otherwise every
/// pair is recomputed. Null <paramref name="previous"/> performs a full analysis.
/// </summary>
public static PlateOverlapReport Analyze(PlateOverlapSnapshot snapshot, PlateOverlapReport previous,
CancellationToken cancellationToken = default)
{
ArgumentNullException.ThrowIfNull(snapshot);
cancellationToken.ThrowIfCancellationRequested();
var reuse = PairReuse.Create(previous, snapshot);
var issues = snapshot.Issues.ToList();
var pairs = new List<PlateOverlapPair>();
var prepared = new List<PreparedPart>();
foreach (var part in snapshot.Parts)
{
cancellationToken.ThrowIfCancellationRequested();
try
{
// Prepared material is shared by every part and request using this source.
var source = part.Source.Prepare(cancellationToken);
if (source.Error != null)
throw new ArgumentException(source.Error);
var material = source.Material.Transform(part.Rotation, part.Location);
prepared.Add(new PreparedPart(part, material));
}
catch (Exception exception) when (IsGeometryFailure(exception))
{
issues.Add(new PlateOverlapIssue(part.Id, null, exception.Message));
}
}
var sorted = prepared.OrderBy(part => part.Material.Outer.BoundingBox.Left)
.ThenBy(part => part.Input.Id).ToArray();
for (var i = 0; i < sorted.Length; i++)
{
cancellationToken.ThrowIfCancellationRequested();
var first = sorted[i];
var bounds = first.Material.Outer.BoundingBox;
for (var j = i + 1; j < sorted.Length; j++)
{
cancellationToken.ThrowIfCancellationRequested();
var second = sorted[j];
var otherBounds = second.Material.Outer.BoundingBox;
if (otherBounds.Left >= bounds.Right)
break;
if (otherBounds.Bottom >= bounds.Top || bounds.Bottom >= otherBounds.Top)
continue;
var a = first.Input.Id < second.Input.Id ? first : second;
var b = first.Input.Id < second.Input.Id ? second : first;
if (reuse != null && reuse.TryReuse(a.Input, b.Input, pairs, issues))
continue;
try
{
// Keep pair clipping arithmetic near the parts where possible, then
// restore output to world space.
var origin = a.Material.Outer.Vertices[0];
var localA = a.Material.Transform(0, origin * -1);
var localB = b.Material.Transform(0, origin * -1);
if (!TryShare(localA, localB.Outer, localB.Holes, origin, cancellationToken,
out var regions, out var centroid, out var marker))
continue;
pairs.Add(new PlateOverlapPair(a.Input.Id, b.Input.Id,
a.Input.Name, b.Input.Name, regions, centroid, marker));
}
catch (Exception exception) when (IsGeometryFailure(exception))
{
issues.Add(new PlateOverlapIssue(a.Input.Id, b.Input.Id, exception.Message));
}
}
}
cancellationToken.ThrowIfCancellationRequested();
var clampFindings = FindClampOverlaps(prepared, snapshot, issues, cancellationToken);
return new PlateOverlapReport(pairs.OrderBy(pair => pair.PartAId)
.ThenBy(pair => pair.PartBId).ToList(), issues.OrderBy(issue => issue.PartAId)
.ThenBy(issue => issue.PartBId).ToList(), snapshot, clampFindings
.OrderBy(pair => pair.PartAId).ThenBy(pair => pair.PartBId).ToList(),
snapshot.CutOffClampFindings.ToList());
}
/// <summary>
/// C1 part-vs-clamp findings: the prepared hole-aware material against each captured
/// zone rectangle with the same exact Collision oracle as part pairs. Deterministic in
/// (part input id, clamp ordinal) order; failures become part issues like any other
/// pair geometry failure. Empty zone lists return without touching the material.
/// </summary>
private static List<PlateOverlapPair> FindClampOverlaps(List<PreparedPart> prepared,
PlateOverlapSnapshot snapshot, List<PlateOverlapIssue> issues,
CancellationToken cancellationToken)
{
var findings = new List<PlateOverlapPair>();
if (snapshot.Clamps.Count == 0)
return findings;
foreach (var part in prepared)
{
var partBounds = part.Material.Outer.BoundingBox;
foreach (var clamp in snapshot.Clamps)
{
cancellationToken.ThrowIfCancellationRequested();
var zone = clamp.Bounds;
// The prepared material is inscribed at ChordTolerance, so real material can
// reach that far past its bounds; a tiny clamp there must still be checked.
var reach = KeepOutOverlap.NeedsToleranceFreeTest(zone) ? ChordTolerance : 0;
if (partBounds.Right + reach <= zone.Left || zone.Right <= partBounds.Left - reach
|| partBounds.Top + reach <= zone.Bottom || zone.Top <= partBounds.Bottom - reach)
continue;
try
{
// A clamp below the polygon tolerance collapses in Collision.Check and would
// read as clear (PM aa995123): judge it tolerance-free and report the whole
// (negligibly small) clamp rectangle as the overlap fragment.
if (KeepOutOverlap.NeedsToleranceFreeTest(zone))
{
// Re-read the native contours conservatively and finely enough for
// this clamp: the shared 0.001 chords can hide material between an
// arc and its chord.
var profile = new ShapeProfile(part.Input.Source.Entities.Select(e => e.Clone()).ToList());
if (profile.Perimeter == null)
throw new ArgumentException("Drawing has no closed material contour.");
if (KeepOutOverlap.ConservativePolygons(profile, zone)
.Select(polygons => new OverlapMaterial(polygons.Perimeter, polygons.Holes)
.Transform(part.Input.Rotation, part.Input.Location))
.Any(fine => KeepOutOverlap.MaterialEnters(fine.Outer, fine.Holes, zone)))
findings.Add(TinyClampFinding(part, clamp));
continue;
}
var origin = part.Material.Outer.Vertices[0];
var local = part.Material.Transform(0, origin * -1);
var rect = RectanglePolygon(zone, origin * -1);
if (!TryShare(local, rect, null, origin, cancellationToken,
out var regions, out var centroid, out var marker))
continue;
findings.Add(new PlateOverlapPair(part.Input.Id,
ClampFindingSlot.IdFor(clamp.Ordinal), part.Input.Name,
$"Clamp '{clamp.Id}'", regions, centroid, marker));
}
catch (Exception exception) when (IsGeometryFailure(exception))
{
issues.Add(new PlateOverlapIssue(part.Input.Id, null, exception.Message));
}
}
}
return findings;
}
/// <summary>
/// Shared material of a rebased operand with another rebased outline/holes, as world
/// regions (connected islands) plus the area centroid of them all and a marker point
/// inside the largest island. Returns false when the
/// total shared area does not exceed <see cref="OpenNest.Math.Tolerance.Epsilon"/>: contact and rounding
/// dust are not overlap. Invalid moments throw, so the pair becomes incomplete rather
/// than clear or marked at the origin.
/// </summary>
private static bool TryShare(OverlapMaterial localA, Polygon outerB, List<Polygon> holesB, Vector origin,
CancellationToken cancellationToken, out List<PlateOverlapRegion> regions, out Vector centroid,
out Vector marker)
{
regions = null;
centroid = default;
marker = default;
var islands = OverlapClipping.Intersect(localA.Outer, localA.Holes, outerB, holesB);
var area = islands.Sum(island => island.Moments.Area);
if (!double.IsFinite(area))
throw new ArithmeticException("Overlap area moments are invalid.");
if (area <= OpenNest.Math.Tolerance.Epsilon)
return false;
regions = new List<PlateOverlapRegion>(islands.Count);
foreach (var island in islands)
{
cancellationToken.ThrowIfCancellationRequested();
regions.Add(new PlateOverlapRegion(island.Outline.Select(point => point + origin), island.Moments.Area,
island.Holes.Select(hole => hole.Select(point => point + origin))));
}
if (!PolygonAreaMoments.TryCombine(islands.Select(island => island.Moments), out var combined))
throw new ArithmeticException("Combined overlap area moments are invalid.");
centroid = combined.Centroid + origin;
if (!OverlapMaterial.IsFinite(centroid))
throw new ArithmeticException("Overlap centroid is not finite in world coordinates.");
// The area centroid can lie between islands or in a hole: mark the largest island.
var largest = islands.Aggregate((best, island) => island.Moments.Area > best.Moments.Area ? island : best);
marker = OverlapMarker.Find(largest.Outline, largest.Holes, largest.Moments.Area, largest.Moments.Centroid)
+ origin;
if (!OverlapMaterial.IsFinite(marker))
throw new ArithmeticException("Overlap marker is not finite in world coordinates.");
return true;
}
private static PlateOverlapPair TinyClampFinding(PreparedPart part, CapturedClamp clamp)
{
var zone = clamp.Bounds;
var corners = new[]
{
new Vector(zone.Left, zone.Bottom), new Vector(zone.Right, zone.Bottom),
new Vector(zone.Right, zone.Top), new Vector(zone.Left, zone.Top),
new Vector(zone.Left, zone.Bottom), // Regions repeat their closing vertex exactly.
};
var center = new Vector((zone.Left + zone.Right) / 2, (zone.Bottom + zone.Top) / 2);
return new PlateOverlapPair(part.Input.Id, ClampFindingSlot.IdFor(clamp.Ordinal), part.Input.Name,
$"Clamp '{clamp.Id}'", new List<PlateOverlapRegion> { new(corners, zone.Length * zone.Width) }, center,
center);
}
private static Polygon RectanglePolygon(Box box, Vector offset)
{
var polygon = new Polygon();
polygon.Vertices.Add(new Vector(box.Left + offset.X, box.Bottom + offset.Y));
polygon.Vertices.Add(new Vector(box.Right + offset.X, box.Bottom + offset.Y));
polygon.Vertices.Add(new Vector(box.Right + offset.X, box.Top + offset.Y));
polygon.Vertices.Add(new Vector(box.Left + offset.X, box.Top + offset.Y));
polygon.Close();
polygon.UpdateBounds();
return polygon;
}
/// <summary>
/// Maps unchanged parts to their previous input positions and looks up previous pair results.
/// A part is unchanged when its captured source object and exact pose bits match; identical
/// duplicates are matched in input order, which is safe because their inputs are bit-identical.
/// </summary>
private sealed class PairReuse
{
private readonly Dictionary<int, int> previousIds;
private readonly Dictionary<(int, int), PlateOverlapPair> pairs = new();
private readonly Dictionary<(int, int), PlateOverlapIssue> issues = new();
private PairReuse(Dictionary<int, int> previousIds, PlateOverlapReport previous)
{
this.previousIds = previousIds;
foreach (var pair in previous.Pairs)
pairs[(pair.PartAId, pair.PartBId)] = pair;
foreach (var issue in previous.Issues)
if (issue.PartBId.HasValue)
issues[(issue.PartAId, issue.PartBId.Value)] = issue;
}
public static PairReuse Create(PlateOverlapReport previous, PlateOverlapSnapshot snapshot)
{
if (previous?.Snapshot == null)
return null;
var available = new Dictionary<PoseKey, Queue<int>>();
foreach (var part in previous.Snapshot.Parts)
{
var key = PoseKey.Of(part);
if (!available.TryGetValue(key, out var ids))
available.Add(key, ids = new Queue<int>());
ids.Enqueue(part.Id);
}
var previousIds = new Dictionary<int, int>();
foreach (var part in snapshot.Parts)
if (available.TryGetValue(PoseKey.Of(part), out var ids) && ids.Count > 0)
previousIds.Add(part.Id, ids.Dequeue());
return previousIds.Count < 2 ? null : new PairReuse(previousIds, previous);
}
/// <summary>
/// Every bounding-box candidate pair among prepared parts was evaluated by the previous
/// analysis, and unchanged parts have identical bounds, so absence there means clear.
/// The previous pair must have had the same operand order: clipping is order-sensitive.
/// </summary>
public bool TryReuse(CapturedOverlapPart a, CapturedOverlapPart b,
List<PlateOverlapPair> pairOutput, List<PlateOverlapIssue> issueOutput)
{
if (!previousIds.TryGetValue(a.Id, out var oldA) || !previousIds.TryGetValue(b.Id, out var oldB)
|| oldA >= oldB)
return false;
if (pairs.TryGetValue((oldA, oldB), out var pair))
pairOutput.Add(pair.Renumber(a.Id, b.Id, a.Name, b.Name));
else if (issues.TryGetValue((oldA, oldB), out var issue))
issueOutput.Add(issue with { PartAId = a.Id, PartBId = b.Id });
return true;
}
}
private readonly record struct PoseKey(OverlapSource Source, long Rotation, long X, long Y)
{
public static PoseKey Of(CapturedOverlapPart part) => new(part.Source,
BitConverter.DoubleToInt64Bits(part.Rotation),
BitConverter.DoubleToInt64Bits(part.Location.X),
BitConverter.DoubleToInt64Bits(part.Location.Y));
}
internal static bool IsGeometryFailure(Exception exception) => exception is
ArgumentException or InvalidOperationException or NotSupportedException or ArithmeticException;
// Exact built-in instruction types. Anything else, subclasses included, is refused before the
// graph is copied or converted, so no unknown Clone or cast runs.
private static readonly HashSet<Type> SupportedCodeTypes =
[
typeof(RapidMove), typeof(LinearMove), typeof(ArcMove), typeof(SubProgramCall),
typeof(Comment), typeof(Feedrate), typeof(Kerf),
];
private static void ValidateProgram(Program program, HashSet<Program> visiting, bool subprogram)
{
if (program == null || !visiting.Add(program) || visiting.Count > 64)
throw new ArgumentException("Missing, recursive, or excessively nested subprogram.");
if (program.Codes == null)
throw new ArgumentException("Program has no instruction list.");
// The converter adds a call's frame offset to incremental moves only, so an absolute
// subprogram would be read at its frame origin. Converting it exactly needs a lossless
// frame transform; until then it is refused rather than misread (OpenNest writes hole
// subprograms in incremental mode).
if (subprogram && program.Mode == Mode.Absolute)
throw new NotSupportedException("Absolute-mode subprograms are not supported by the overlap check.");
foreach (var code in program.Codes)
{
if (code == null)
throw new ArgumentException("Program contains a missing instruction.");
if (!SupportedCodeTypes.Contains(code.GetType()))
throw new NotSupportedException("Program contains an unsupported instruction.");
if (code is Motion motion && !OverlapMaterial.IsFinite(motion.EndPoint)
|| code is ArcMove arc && !OverlapMaterial.IsFinite(arc.CenterPoint))
throw new ArgumentException("Program coordinates must be finite.");
if (code is SubProgramCall call)
{
if (!OverlapMaterial.IsFinite(call.Offset) || !double.IsFinite(call.Rotation))
throw new ArgumentException("Subprogram pose must be finite.");
ValidateProgram(call.Program, visiting, true);
}
}
visiting.Remove(program);
}
private sealed record PreparedPart(CapturedOverlapPart Input, OverlapMaterial Material);
}