- Move BuildPairParts to BestFitResult.BuildParts() instance method - Extract BinConverter (RectanglePacking) for Part/NestItem/Bin conversions - Extract RotationAnalysis for FindBestRotation and FindHullEdgeAngles NestEngine reduced from 484 to 287 lines — now purely orchestration, strategy selection, and comparison logic. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
287 lines
9.5 KiB
C#
287 lines
9.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Diagnostics;
|
|
using System.Linq;
|
|
using OpenNest.Engine.BestFit;
|
|
using OpenNest.Geometry;
|
|
using OpenNest.Math;
|
|
using OpenNest.RectanglePacking;
|
|
|
|
namespace OpenNest
|
|
{
|
|
public class NestEngine
|
|
{
|
|
public NestEngine(Plate plate)
|
|
{
|
|
Plate = plate;
|
|
}
|
|
|
|
public Plate Plate { get; set; }
|
|
|
|
public NestDirection NestDirection { get; set; }
|
|
|
|
public Func<Drawing, double, IPairEvaluator> CreateEvaluator { get; set; }
|
|
|
|
public bool Fill(NestItem item)
|
|
{
|
|
return Fill(item, Plate.WorkArea());
|
|
}
|
|
|
|
public bool Fill(List<Part> groupParts)
|
|
{
|
|
return Fill(groupParts, Plate.WorkArea());
|
|
}
|
|
|
|
public bool Fill(NestItem item, Box workArea)
|
|
{
|
|
var bestRotation = RotationAnalysis.FindBestRotation(item);
|
|
|
|
var engine = new FillLinear(workArea, Plate.PartSpacing);
|
|
|
|
var configs = new[]
|
|
{
|
|
engine.Fill(item.Drawing, bestRotation, NestDirection.Horizontal),
|
|
engine.Fill(item.Drawing, bestRotation, NestDirection.Vertical),
|
|
engine.Fill(item.Drawing, bestRotation + Angle.HalfPI, NestDirection.Horizontal),
|
|
engine.Fill(item.Drawing, bestRotation + Angle.HalfPI, NestDirection.Vertical)
|
|
};
|
|
|
|
List<Part> best = null;
|
|
|
|
foreach (var config in configs)
|
|
{
|
|
if (IsBetterFill(config, best))
|
|
best = config;
|
|
}
|
|
|
|
Debug.WriteLine($"[Fill(NestItem,Box)] Linear: {best?.Count ?? 0} parts | WorkArea: {workArea.Width:F1}x{workArea.Height:F1}");
|
|
|
|
// Try rectangle best-fit (mixes orientations to fill remnant strips).
|
|
var rectResult = FillRectangleBestFit(item, workArea);
|
|
|
|
Debug.WriteLine($"[Fill(NestItem,Box)] RectBestFit: {rectResult?.Count ?? 0} parts");
|
|
|
|
if (IsBetterFill(rectResult, best))
|
|
best = rectResult;
|
|
|
|
// Try pair-based approach.
|
|
var pairResult = FillWithPairs(item, workArea);
|
|
|
|
Debug.WriteLine($"[Fill(NestItem,Box)] Pair: {pairResult.Count} parts | Winner: {(IsBetterFill(pairResult, best) ? "Pair" : "Linear")}");
|
|
|
|
if (IsBetterFill(pairResult, best))
|
|
best = pairResult;
|
|
|
|
if (best == null || best.Count == 0)
|
|
return false;
|
|
|
|
if (item.Quantity > 0 && best.Count > item.Quantity)
|
|
best = best.Take(item.Quantity).ToList();
|
|
|
|
Plate.Parts.AddRange(best);
|
|
return true;
|
|
}
|
|
|
|
public bool Fill(List<Part> groupParts, Box workArea)
|
|
{
|
|
if (groupParts == null || groupParts.Count == 0)
|
|
return false;
|
|
|
|
var engine = new FillLinear(workArea, Plate.PartSpacing);
|
|
var angles = RotationAnalysis.FindHullEdgeAngles(groupParts);
|
|
var best = FillPattern(engine, groupParts, angles);
|
|
|
|
Debug.WriteLine($"[Fill(groupParts,Box)] Linear: {best?.Count ?? 0} parts | WorkArea: {workArea.Width:F1}x{workArea.Height:F1}");
|
|
|
|
if (groupParts.Count == 1)
|
|
{
|
|
var nestItem = new NestItem { Drawing = groupParts[0].BaseDrawing };
|
|
var rectResult = FillRectangleBestFit(nestItem, workArea);
|
|
|
|
Debug.WriteLine($"[Fill(groupParts,Box)] RectBestFit: {rectResult?.Count ?? 0} parts");
|
|
|
|
if (IsBetterFill(rectResult, best))
|
|
best = rectResult;
|
|
|
|
var pairResult = FillWithPairs(nestItem, workArea);
|
|
|
|
Debug.WriteLine($"[Fill(groupParts,Box)] Pair: {pairResult.Count} parts | Winner: {(IsBetterFill(pairResult, best) ? "Pair" : "Linear")}");
|
|
|
|
if (IsBetterFill(pairResult, best))
|
|
best = pairResult;
|
|
}
|
|
|
|
if (best == null || best.Count == 0)
|
|
return false;
|
|
|
|
Plate.Parts.AddRange(best);
|
|
return true;
|
|
}
|
|
|
|
public bool Pack(List<NestItem> items)
|
|
{
|
|
var workArea = Plate.WorkArea();
|
|
return PackArea(workArea, items);
|
|
}
|
|
|
|
public bool PackArea(Box box, List<NestItem> items)
|
|
{
|
|
var binItems = BinConverter.ToItems(items, Plate.PartSpacing, Plate.Area());
|
|
var bin = BinConverter.CreateBin(box, Plate.PartSpacing);
|
|
|
|
var engine = new PackBottomLeft(bin);
|
|
engine.Pack(binItems);
|
|
|
|
var parts = BinConverter.ToParts(bin, items);
|
|
Plate.Parts.AddRange(parts);
|
|
|
|
return parts.Count > 0;
|
|
}
|
|
|
|
private List<Part> FillRectangleBestFit(NestItem item, Box workArea)
|
|
{
|
|
var binItem = BinConverter.ToItem(item, Plate.PartSpacing);
|
|
var bin = BinConverter.CreateBin(workArea, Plate.PartSpacing);
|
|
|
|
var engine = new FillBestFit(bin);
|
|
engine.Fill(binItem);
|
|
|
|
return BinConverter.ToParts(bin, new List<NestItem> { item });
|
|
}
|
|
|
|
private List<Part> FillWithPairs(NestItem item, Box workArea)
|
|
{
|
|
IPairEvaluator evaluator = null;
|
|
|
|
if (CreateEvaluator != null)
|
|
{
|
|
try { evaluator = CreateEvaluator(item.Drawing, Plate.PartSpacing); }
|
|
catch { /* GPU not available, fall back to geometry */ }
|
|
}
|
|
|
|
var finder = new BestFitFinder(Plate.Size.Width, Plate.Size.Height, evaluator);
|
|
var bestFits = finder.FindBestFits(item.Drawing, Plate.PartSpacing, stepSize: 0.25);
|
|
|
|
var keptResults = bestFits.Where(r => r.Keep).Take(50).ToList();
|
|
Debug.WriteLine($"[FillWithPairs] Total: {bestFits.Count}, Kept: {bestFits.Count(r => r.Keep)}, Trying: {keptResults.Count}");
|
|
|
|
var resultBag = new System.Collections.Concurrent.ConcurrentBag<(int count, List<Part> parts)>();
|
|
|
|
System.Threading.Tasks.Parallel.For(0, keptResults.Count, i =>
|
|
{
|
|
var result = keptResults[i];
|
|
var pairParts = result.BuildParts(item.Drawing);
|
|
var angles = RotationAnalysis.FindHullEdgeAngles(pairParts);
|
|
var engine = new FillLinear(workArea, Plate.PartSpacing);
|
|
var filled = FillPattern(engine, pairParts, angles);
|
|
|
|
if (filled != null && filled.Count > 0)
|
|
resultBag.Add((filled.Count, filled));
|
|
});
|
|
|
|
List<Part> best = null;
|
|
|
|
foreach (var (count, parts) in resultBag)
|
|
{
|
|
if (best == null || count > best.Count)
|
|
best = parts;
|
|
}
|
|
|
|
(evaluator as IDisposable)?.Dispose();
|
|
|
|
Debug.WriteLine($"[FillWithPairs] Best pair result: {best?.Count ?? 0} parts");
|
|
return best ?? new List<Part>();
|
|
}
|
|
|
|
private bool HasOverlaps(List<Part> parts, double spacing)
|
|
{
|
|
if (parts == null || parts.Count <= 1)
|
|
return false;
|
|
|
|
for (var i = 0; i < parts.Count; i++)
|
|
{
|
|
for (var j = i + 1; j < parts.Count; j++)
|
|
{
|
|
List<Vector> pts;
|
|
|
|
if (parts[i].Intersects(parts[j], out pts))
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
private bool IsBetterFill(List<Part> candidate, List<Part> current)
|
|
{
|
|
if (candidate == null || candidate.Count == 0)
|
|
return false;
|
|
|
|
if (current == null || current.Count == 0)
|
|
return true;
|
|
|
|
if (candidate.Count != current.Count)
|
|
return candidate.Count > current.Count;
|
|
|
|
// Same count: prefer smaller bounding box (more compact).
|
|
var candidateBox = ((IEnumerable<IBoundable>)candidate).GetBoundingBox();
|
|
var currentBox = ((IEnumerable<IBoundable>)current).GetBoundingBox();
|
|
|
|
return candidateBox.Area() < currentBox.Area();
|
|
}
|
|
|
|
private bool IsBetterValidFill(List<Part> candidate, List<Part> current)
|
|
{
|
|
if (candidate != null && candidate.Count > 0 && HasOverlaps(candidate, Plate.PartSpacing))
|
|
return false;
|
|
|
|
return IsBetterFill(candidate, current);
|
|
}
|
|
|
|
private Pattern BuildRotatedPattern(List<Part> groupParts, double angle)
|
|
{
|
|
var pattern = new Pattern();
|
|
var center = ((IEnumerable<IBoundable>)groupParts).GetBoundingBox().Center;
|
|
|
|
foreach (var part in groupParts)
|
|
{
|
|
var clone = (Part)part.Clone();
|
|
clone.UpdateBounds();
|
|
|
|
if (!angle.IsEqualTo(0))
|
|
clone.Rotate(angle, center);
|
|
|
|
pattern.Parts.Add(clone);
|
|
}
|
|
|
|
pattern.UpdateBounds();
|
|
return pattern;
|
|
}
|
|
|
|
private List<Part> FillPattern(FillLinear engine, List<Part> groupParts, List<double> angles)
|
|
{
|
|
List<Part> best = null;
|
|
|
|
foreach (var angle in angles)
|
|
{
|
|
var pattern = BuildRotatedPattern(groupParts, angle);
|
|
|
|
if (pattern.Parts.Count == 0)
|
|
continue;
|
|
|
|
var h = engine.Fill(pattern, NestDirection.Horizontal);
|
|
var v = engine.Fill(pattern, NestDirection.Vertical);
|
|
|
|
if (IsBetterValidFill(h, best))
|
|
best = h;
|
|
|
|
if (IsBetterValidFill(v, best))
|
|
best = v;
|
|
}
|
|
|
|
return best;
|
|
}
|
|
|
|
}
|
|
}
|