Store hull edge angles in BestFitResult at evaluation time so they don't need to be recomputed during the fill phase. Extract GetHullEdgeAngles(Polygon) overload from FindHullEdgeAngles. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
70 lines
2.1 KiB
C#
70 lines
2.1 KiB
C#
using System.Collections.Generic;
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using OpenNest.Geometry;
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using OpenNest.Math;
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namespace OpenNest.Engine.BestFit
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{
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public class BestFitResult
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{
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public PairCandidate Candidate { get; set; }
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public double RotatedArea { get; set; }
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public double BoundingWidth { get; set; }
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public double BoundingHeight { get; set; }
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public double OptimalRotation { get; set; }
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public bool Keep { get; set; }
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public string Reason { get; set; }
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public double TrueArea { get; set; }
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public List<double> HullAngles { get; set; }
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public double Utilization
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{
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get { return RotatedArea > 0 ? TrueArea / RotatedArea : 0; }
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}
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public double LongestSide
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{
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get { return System.Math.Max(BoundingWidth, BoundingHeight); }
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}
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public double ShortestSide
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{
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get { return System.Math.Min(BoundingWidth, BoundingHeight); }
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}
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public List<Part> BuildParts(Drawing drawing)
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{
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var part1 = Part.CreateAtOrigin(drawing);
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var part2 = Part.CreateAtOrigin(drawing, Candidate.Part2Rotation);
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part2.Location = Candidate.Part2Offset;
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part2.UpdateBounds();
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if (!OptimalRotation.IsEqualTo(0))
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{
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var pairBounds = ((IEnumerable<IBoundable>)new IBoundable[] { part1, part2 }).GetBoundingBox();
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var center = pairBounds.Center;
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part1.Rotate(-OptimalRotation, center);
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part2.Rotate(-OptimalRotation, center);
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}
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var finalBounds = ((IEnumerable<IBoundable>)new IBoundable[] { part1, part2 }).GetBoundingBox();
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var offset = new Vector(-finalBounds.Left, -finalBounds.Bottom);
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part1.Offset(offset);
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part2.Offset(offset);
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return new List<Part> { part1, part2 };
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}
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}
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public enum BestFitSortField
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{
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Area,
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LongestSide,
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ShortestSide,
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Type,
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OriginalSequence,
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Keep,
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WhyKeepDrop
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}
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}
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