Three standalone INestingEngine plugin projects (Solve() unimplemented, throws NotImplementedException), each outside OpenNest.sln and discovered at runtime via NestingEngineRegistry.LoadPlugins, same pattern as OpenNest.Engine.Aurora. Each README spells out that Solve() must be an independently designed placement algorithm and must never call/wrap/select over the built-in engines (StockLadderNestingEngine, FixedStrategyNestingEngine, PlateNesterFactory, NestingEngineRegistry). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2.4 KiB
OpenNest.Engine.Terra
An independent INestingEngine implementation — not a wrapper, ensemble, or
selector over OpenNest's built-in engines (StockLadderNestingEngine,
FixedStrategyNestingEngine "Default"/"Strip"/"Vertical Remnant"/"Horizontal Remnant, or anything reachable through PlateNesterFactory/NestingEngineRegistry). Solve()` must never call, instantiate, or otherwise delegate a placement decision
to one of those.
Allowed building blocks
Low-level geometry/data-structure primitives are fair game — they are not nesting strategies:
OpenNest.Coregeometry:Polygon,Shape,BoundingBox,Vector,Box,ConvexHull,ConvexDecomposition,RotatingCalipers,Collision(overlap/spacing checks),NoFitPolygon,ShapeProfile,SpatialQuery.OpenNest.Enginesupport types if useful:PartBoundary,RotationAnalysis,AngleCandidateBuilder— the decision logic using them must be your own (don't just callBestFitFinder/PairEvaluator/RotationSlideStrategy, which are the existing best-fit engine's internals).
What to fill in
TerraNestingEngine.cs — implement Solve(). Pick and document an actual
placement strategy (NFP-based sliding placement, skyline/shelf packer,
simulated-annealing/genetic layout search, guillotine-cut packer,
physics/gravity-settling, etc). It's fine to be simpler or worse than the built-in
engines to start; it must not be the same algorithm re-derived through indirection.
Build
dotnet build OpenNest.Engine.Terra/OpenNest.Engine.Terra.csproj
This project is intentionally outside OpenNest.sln (same pattern as the
OpenNest.Engine.Aurora plugin) — it's discovered at runtime as a plugin, not built
as part of the main solution.
Try it out with the benchmark
OpenNest.Benchmark auto-loads plugin engines from an Engines/ folder next to its
own build output:
dotnet build OpenNest.Engine.Terra/OpenNest.Engine.Terra.csproj -c Release
dotnet build OpenNest.Benchmark/OpenNest.Benchmark.csproj -c Release
mkdir -p OpenNest.Benchmark/bin/Release/net8.0/Engines
cp OpenNest.Engine.Terra/bin/Release/net8.0/OpenNest.Engine.Terra.dll OpenNest.Benchmark/bin/Release/net8.0/Engines/
dotnet OpenNest.Benchmark/bin/Release/net8.0/OpenNest.Benchmark.dll <path-to-.nest-or-folder>
Your engine will show up in the report under its CLR type name (TerraNestingEngine),
competing on equal footing against the built-in engines.