Every DefaultPlateFiller.Fill makes a fresh canonical copy of the drawing, and BestFitCache/FillResultCache keyed by drawing reference, so fills never shared results and the static caches grew without bound. CanonicalFrame now records which drawing each canonical copy came from. Both caches key weakly on that source drawing, so every canonical copy shares one entry and released drawings can be collected. An entry is dropped when the drawing's Program instance or canonical angle changes. Best-fit candidates are computed once per (drawing, spacing) through BestFitFinder.FindCandidates and filtered per plate size with the same filter FindBestFits uses. FillResultCache keeps canonical and non-canonical callers apart. Adds Debug-only PerfCounters for best-fit runs, offset perimeter builds and Part.Intersects calls. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
256 lines
8.6 KiB
C#
256 lines
8.6 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenNest.Converters;
|
|
using OpenNest.Geometry;
|
|
|
|
namespace OpenNest
|
|
{
|
|
public static class PartGeometry
|
|
{
|
|
public static List<Line> GetPartLines(Part part, double chordTolerance = 0.001)
|
|
{
|
|
var entities = ConvertProgram.ToGeometry(part.Program);
|
|
var shapes = ShapeBuilder.GetShapes(
|
|
entities.Where(e => e.Layer != SpecialLayers.Rapid)
|
|
);
|
|
var lines = new List<Line>();
|
|
|
|
foreach (var shape in shapes)
|
|
{
|
|
var polygon = shape.ToPolygonWithTolerance(chordTolerance);
|
|
polygon.Offset(part.Location);
|
|
lines.AddRange(polygon.ToLines());
|
|
}
|
|
|
|
return lines;
|
|
}
|
|
|
|
public static List<Line> GetPartLines(
|
|
Part part,
|
|
PushDirection facingDirection,
|
|
double chordTolerance = 0.001
|
|
)
|
|
{
|
|
var entities = ConvertProgram.ToGeometry(part.Program);
|
|
var shapes = ShapeBuilder.GetShapes(
|
|
entities.Where(e => e.Layer != SpecialLayers.Rapid)
|
|
);
|
|
var lines = new List<Line>();
|
|
|
|
foreach (var shape in shapes)
|
|
{
|
|
var polygon = shape.ToPolygonWithTolerance(chordTolerance);
|
|
polygon.Offset(part.Location);
|
|
lines.AddRange(GetDirectionalLines(polygon, facingDirection));
|
|
}
|
|
|
|
return lines;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the perimeter entities (Line, Arc, Circle) with spacing offset applied,
|
|
/// without tessellation, which keeps arc-heavy parts fast in directional-distance loops.
|
|
/// </summary>
|
|
public static List<Entity> GetOffsetPerimeterEntities(Part part, double spacing)
|
|
{
|
|
PerfCounters.CountOffsetPerimeterEntities();
|
|
var geoEntities = ConvertProgram.ToGeometry(part.Program);
|
|
var profile = new ShapeProfile(
|
|
geoEntities.Where(e => e.Layer != SpecialLayers.Rapid).ToList()
|
|
);
|
|
|
|
var offsetShape = profile.Perimeter.OffsetOutward(spacing);
|
|
if (offsetShape == null)
|
|
return new List<Entity>();
|
|
|
|
// Offset the shape's entities to the part's location.
|
|
// OffsetOutward creates a new Shape, so mutating is safe.
|
|
foreach (var entity in offsetShape.Entities)
|
|
entity.Offset(part.Location);
|
|
|
|
return offsetShape.Entities;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns all entities (perimeter + cutouts) with spacing offset applied,
|
|
/// without tessellation. Perimeter is offset outward, cutouts inward.
|
|
/// </summary>
|
|
public static List<Entity> GetOffsetPartEntities(Part part, double spacing)
|
|
{
|
|
var geoEntities = ConvertProgram.ToGeometry(part.Program);
|
|
var profile = new ShapeProfile(
|
|
geoEntities.Where(e => e.Layer != SpecialLayers.Rapid).ToList()
|
|
);
|
|
var entities = new List<Entity>();
|
|
|
|
var perimeter = profile.Perimeter.OffsetOutward(spacing);
|
|
if (perimeter != null)
|
|
{
|
|
foreach (var entity in perimeter.Entities)
|
|
entity.Offset(part.Location);
|
|
entities.AddRange(perimeter.Entities);
|
|
}
|
|
|
|
foreach (var cutout in profile.Cutouts)
|
|
{
|
|
var inset = cutout.OffsetInward(spacing);
|
|
if (inset == null)
|
|
continue;
|
|
foreach (var entity in inset.Entities)
|
|
entity.Offset(part.Location);
|
|
entities.AddRange(inset.Entities);
|
|
}
|
|
|
|
return entities;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns perimeter entities at the part's world location, without tessellation
|
|
/// or spacing offset.
|
|
/// </summary>
|
|
public static List<Entity> GetPerimeterEntities(Part part)
|
|
{
|
|
var geoEntities = ConvertProgram.ToGeometry(part.Program);
|
|
var profile = new ShapeProfile(
|
|
geoEntities.Where(e => e.Layer != SpecialLayers.Rapid).ToList()
|
|
);
|
|
|
|
return CopyEntitiesAtLocation(profile.Perimeter.Entities, part.Location);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns all entities (perimeter + cutouts) at the part's world location,
|
|
/// without tessellation or spacing offset.
|
|
/// </summary>
|
|
public static List<Entity> GetPartEntities(Part part)
|
|
{
|
|
var geoEntities = ConvertProgram.ToGeometry(part.Program);
|
|
var profile = new ShapeProfile(
|
|
geoEntities.Where(e => e.Layer != SpecialLayers.Rapid).ToList()
|
|
);
|
|
var entities = CopyEntitiesAtLocation(profile.Perimeter.Entities, part.Location);
|
|
|
|
foreach (var cutout in profile.Cutouts)
|
|
entities.AddRange(CopyEntitiesAtLocation(cutout.Entities, part.Location));
|
|
|
|
return entities;
|
|
}
|
|
|
|
private static List<Entity> CopyEntitiesAtLocation(List<Entity> source, Vector location)
|
|
{
|
|
var result = new List<Entity>(source.Count);
|
|
|
|
foreach (var entity in source)
|
|
{
|
|
var copy = entity.Clone();
|
|
copy.Offset(location);
|
|
result.Add(copy);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
public static List<Line> GetPartLines(
|
|
Part part,
|
|
Vector facingDirection,
|
|
double chordTolerance = 0.001
|
|
)
|
|
{
|
|
var entities = ConvertProgram.ToGeometry(part.Program);
|
|
var shapes = ShapeBuilder.GetShapes(
|
|
entities.Where(e => e.Layer != SpecialLayers.Rapid)
|
|
);
|
|
var lines = new List<Line>();
|
|
|
|
foreach (var shape in shapes)
|
|
{
|
|
var polygon = shape.ToPolygonWithTolerance(chordTolerance);
|
|
polygon.Offset(part.Location);
|
|
lines.AddRange(GetDirectionalLines(polygon, facingDirection));
|
|
}
|
|
|
|
return lines;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns only polygon edges whose outward normal faces the specified direction vector.
|
|
/// </summary>
|
|
private static List<Line> GetDirectionalLines(Polygon polygon, Vector direction)
|
|
{
|
|
if (polygon.Vertices.Count < 3)
|
|
return polygon.ToLines();
|
|
|
|
var sign = polygon.RotationDirection() == RotationType.CCW ? 1.0 : -1.0;
|
|
var lines = new List<Line>();
|
|
var last = polygon.Vertices[0];
|
|
|
|
for (var i = 1; i < polygon.Vertices.Count; i++)
|
|
{
|
|
var current = polygon.Vertices[i];
|
|
var edx = current.X - last.X;
|
|
var edy = current.Y - last.Y;
|
|
|
|
var keep = sign * (edy * direction.X - edx * direction.Y) > 0;
|
|
|
|
if (keep)
|
|
lines.Add(new Line(last, current));
|
|
|
|
last = current;
|
|
}
|
|
|
|
return lines;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns only polygon edges whose outward normal faces the specified direction.
|
|
/// </summary>
|
|
private static List<Line> GetDirectionalLines(
|
|
Polygon polygon,
|
|
PushDirection facingDirection
|
|
)
|
|
{
|
|
if (polygon.Vertices.Count < 3)
|
|
return polygon.ToLines();
|
|
|
|
var sign = polygon.RotationDirection() == RotationType.CCW ? 1.0 : -1.0;
|
|
var lines = new List<Line>();
|
|
var last = polygon.Vertices[0];
|
|
|
|
for (int i = 1; i < polygon.Vertices.Count; i++)
|
|
{
|
|
var current = polygon.Vertices[i];
|
|
var dx = current.X - last.X;
|
|
var dy = current.Y - last.Y;
|
|
|
|
bool keep;
|
|
|
|
switch (facingDirection)
|
|
{
|
|
case PushDirection.Left:
|
|
keep = -sign * dy > 0;
|
|
break;
|
|
case PushDirection.Right:
|
|
keep = sign * dy > 0;
|
|
break;
|
|
case PushDirection.Up:
|
|
keep = -sign * dx > 0;
|
|
break;
|
|
case PushDirection.Down:
|
|
keep = sign * dx > 0;
|
|
break;
|
|
default:
|
|
keep = true;
|
|
break;
|
|
}
|
|
|
|
if (keep)
|
|
lines.Add(new Line(last, current));
|
|
|
|
last = current;
|
|
}
|
|
|
|
return lines;
|
|
}
|
|
}
|
|
}
|