"Length" is more natural than "height" for flat plate materials. Renames the field on OpenNest.Geometry.Size, Box.Height property, and all references across 38 files. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
78 lines
2.2 KiB
C#
78 lines
2.2 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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namespace OpenNest.Geometry
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{
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public static class BoundingBox
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{
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public static Box GetBoundingBox(this IList<Box> boxes)
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{
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if (boxes.Count == 0)
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return Box.Empty;
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double minX = boxes[0].X;
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double minY = boxes[0].Y;
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double maxX = boxes[0].X + boxes[0].Width;
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double maxY = boxes[0].Y + boxes[0].Length;
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foreach (var box in boxes)
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{
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if (box.Left < minX) minX = box.Left;
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if (box.Right > maxX) maxX = box.Right;
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if (box.Bottom < minY) minY = box.Bottom;
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if (box.Top > maxY) maxY = box.Top;
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}
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return new Box(minX, minY, maxX - minX, maxY - minY);
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}
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public static Box GetBoundingBox(this IList<Vector> pts)
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{
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if (pts.Count == 0)
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return Box.Empty;
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var first = pts[0];
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var minX = first.X;
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var maxX = first.X;
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var minY = first.Y;
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var maxY = first.Y;
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for (int i = 1; i < pts.Count; ++i)
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{
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var vertex = pts[i];
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if (vertex.X < minX) minX = vertex.X;
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else if (vertex.X > maxX) maxX = vertex.X;
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if (vertex.Y < minY) minY = vertex.Y;
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else if (vertex.Y > maxY) maxY = vertex.Y;
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}
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return new Box(minX, minY, maxX - minX, maxY - minY);
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}
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public static Box GetBoundingBox(this IEnumerable<IBoundable> items)
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{
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var first = items.FirstOrDefault();
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if (first == null)
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return Box.Empty;
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double left = first.Left;
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double bottom = first.Bottom;
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double right = first.Right;
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double top = first.Top;
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foreach (var box in items)
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{
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if (box.Left < left) left = box.Left;
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if (box.Right > right) right = box.Right;
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if (box.Bottom < bottom) bottom = box.Bottom;
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if (box.Top > top) top = box.Top;
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}
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return new Box(left, bottom, right - left, top - bottom);
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}
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}
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}
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