Files
OpenNest/OpenNest.Core/Diagnostics/PlateOverlapAnalyzer.cs
T
aj 1b422ef99a fix(diagnostics): read absolute subprogram holes and refuse unknown codes
PlateOverlapAnalyzer converted clean programs directly with
ConvertProgram.ToGeometry, which adds call offsets only to
incremental moves, so holes in absolute-mode subprograms were read at
their frame origin. A square with two absolute holes reported
"Native material contours cross or touch", and the Plan Cutting
overlap gate blocked it while the incremental twin passed. Convert an
owned incremental-mode copy instead (PreparedContours.CopyForGeometry,
now internal, the same normalization the cutting planner uses).

The analyzer also threw on a program whose Codes list was null and
cast or cloned instructions it does not know. It now refuses a
missing list and anything other than the exact built-in instruction
types as an incomplete check, before any copy or conversion runs.
Pre-post verification and the plate overlap overlay share this path.
2026-10-05 21:52:30 -04:00

308 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using OpenNest.CNC;
using OpenNest.CNC.CuttingPlanning;
using OpenNest.Converters;
using OpenNest.Geometry;
namespace OpenNest.Diagnostics;
/// <summary>
/// Read-only, hole-aware material overlap diagnostics, separate from the engine's boolean checks.
/// Uses clean drawing outlines, not placed lead-in/tab toolpaths or spacing offsets.
/// </summary>
public static class PlateOverlapAnalyzer
{
public const double ChordTolerance = 0.001;
/// <summary>
/// Captures poses and converts each distinct clean source program to owned entities once.
/// Inputs must not change during capture. Later analysis never reads live domain objects.
/// </summary>
public static PlateOverlapSnapshot Capture(IReadOnlyList<Part> parts,
CancellationToken cancellationToken = default) =>
Capture(parts, new OverlapMaterialCache(), cancellationToken);
/// <summary>
/// As <see cref="Capture(IReadOnlyList{Part}, CancellationToken)"/>, but reuses converted
/// and prepared drawing material from <paramref name="cache"/> across requests. Clear the
/// cache before any in-place clean-program edit (see <see cref="OverlapMaterialCache"/>).
/// </summary>
public static PlateOverlapSnapshot Capture(IReadOnlyList<Part> parts, OverlapMaterialCache cache,
CancellationToken cancellationToken = default)
{
ArgumentNullException.ThrowIfNull(parts);
ArgumentNullException.ThrowIfNull(cache);
cancellationToken.ThrowIfCancellationRequested();
var captured = new List<CapturedOverlapPart>();
var issues = new List<PlateOverlapIssue>();
for (var id = 0; id < parts.Count; id++)
{
cancellationToken.ThrowIfCancellationRequested();
var part = parts[id];
if (part?.BaseDrawing?.IsCutOff == true)
continue;
try
{
if (part?.BaseDrawing?.Program == null)
throw new ArgumentException("Part has no clean drawing program.");
var program = part.BaseDrawing.Program;
var rotation = part.Rotation - program.Rotation;
var location = part.Location;
if (!double.IsFinite(rotation) || !OverlapMaterial.IsFinite(location))
throw new ArgumentException("Part pose must be finite.");
var source = cache.Get(program, CaptureSource);
if (source.Error != null)
throw new ArgumentException(source.Error);
captured.Add(new CapturedOverlapPart(id, part.BaseDrawing.Name,
source, rotation, location));
}
catch (Exception exception) when (IsGeometryFailure(exception))
{
issues.Add(new PlateOverlapIssue(id, null, exception.Message));
}
}
cancellationToken.ThrowIfCancellationRequested();
return new PlateOverlapSnapshot(captured, issues);
}
private static OverlapSource CaptureSource(Program program)
{
try
{
ValidateProgram(program, new HashSet<Program>(ReferenceEqualityComparer.Instance));
// Convert an incremental-mode copy: the converter adds call offsets to incremental moves
// only, so absolute subprogram holes would otherwise land at their frame origin. The
// copy is owned; the live program is neither converted in place nor rotated.
var geometry = PreparedContours.CopyForGeometry(program, CancellationToken.None);
return new OverlapSource(program, ConvertProgram.ToGeometry(geometry)
.Where(entity => SpecialLayers.IsMaterial(entity.Layer)
&& entity.Layer != SpecialLayers.Leadin
&& entity.Layer != SpecialLayers.Leadout).ToList(), null);
}
catch (Exception exception) when (IsGeometryFailure(exception))
{
return new OverlapSource(program, null, exception.Message);
}
}
/// <summary>Convenience synchronous capture and analysis of a group of parts.</summary>
public static PlateOverlapReport Analyze(IReadOnlyList<Part> parts,
CancellationToken cancellationToken = default) =>
Analyze(Capture(parts, cancellationToken), cancellationToken);
/// <summary>
/// Returns deterministic pair reports containing closed world-coordinate overlap fragments.
/// Cancellation throws and publishes no partial report. Check IsComplete before claiming clear.
/// </summary>
public static PlateOverlapReport Analyze(PlateOverlapSnapshot snapshot,
CancellationToken cancellationToken = default) =>
Analyze(snapshot, null, cancellationToken);
/// <summary>
/// Incremental recheck: identical to a full analysis of <paramref name="snapshot"/>, but a
/// pair whose two parts are unchanged since <paramref name="previous"/> (same captured source
/// and bit-identical pose, in the same relative order) reuses that report's result instead
/// of being clipped again. After moving one part only its own neighbors are recomputed.
/// Reuse needs sources shared through one <see cref="OverlapMaterialCache"/>; otherwise every
/// pair is recomputed. Null <paramref name="previous"/> performs a full analysis.
/// </summary>
public static PlateOverlapReport Analyze(PlateOverlapSnapshot snapshot, PlateOverlapReport previous,
CancellationToken cancellationToken = default)
{
ArgumentNullException.ThrowIfNull(snapshot);
cancellationToken.ThrowIfCancellationRequested();
var reuse = PairReuse.Create(previous, snapshot);
var issues = snapshot.Issues.ToList();
var pairs = new List<PlateOverlapPair>();
var prepared = new List<PreparedPart>();
foreach (var part in snapshot.Parts)
{
cancellationToken.ThrowIfCancellationRequested();
try
{
// Prepared material is shared by every part and request using this source.
var source = part.Source.Prepare(cancellationToken);
if (source.Error != null)
throw new ArgumentException(source.Error);
var material = source.Material.Transform(part.Rotation, part.Location);
prepared.Add(new PreparedPart(part, material));
}
catch (Exception exception) when (IsGeometryFailure(exception))
{
issues.Add(new PlateOverlapIssue(part.Id, null, exception.Message));
}
}
var sorted = prepared.OrderBy(part => part.Material.Outer.BoundingBox.Left)
.ThenBy(part => part.Input.Id).ToArray();
for (var i = 0; i < sorted.Length; i++)
{
cancellationToken.ThrowIfCancellationRequested();
var first = sorted[i];
var bounds = first.Material.Outer.BoundingBox;
for (var j = i + 1; j < sorted.Length; j++)
{
cancellationToken.ThrowIfCancellationRequested();
var second = sorted[j];
var otherBounds = second.Material.Outer.BoundingBox;
if (otherBounds.Left >= bounds.Right)
break;
if (otherBounds.Bottom >= bounds.Top || bounds.Bottom >= otherBounds.Top)
continue;
var a = first.Input.Id < second.Input.Id ? first : second;
var b = first.Input.Id < second.Input.Id ? second : first;
if (reuse != null && reuse.TryReuse(a.Input, b.Input, pairs, issues))
continue;
try
{
// Keep pair clipping arithmetic near the parts where possible, then
// restore output to world space. Triangulation itself also uses stable
// local-origin winding so tiny holes in a huge part remain correct.
var origin = a.Material.Outer.Vertices[0];
var localA = a.Material.Transform(0, origin * -1);
var localB = b.Material.Transform(0, origin * -1);
var result = Collision.Check(localA.Outer, localB.Outer, localA.Holes, localB.Holes);
if (!result.Overlaps)
continue;
// Evaluate every hole-subtracted fragment before restoring world space.
// A failed moment must make this pair incomplete, never an origin marker.
var moments = new List<PolygonAreaMoments>();
var regions = new List<PlateOverlapRegion>();
foreach (var region in result.OverlapRegions)
{
cancellationToken.ThrowIfCancellationRequested();
if (!PolygonAreaMoments.TryCompute(region.Vertices, out var fragment))
throw new ArithmeticException("Overlap fragment area moments are invalid.");
moments.Add(fragment);
regions.Add(new PlateOverlapRegion(region.Vertices.Select(point => point + origin),
fragment.Area));
}
if (!PolygonAreaMoments.TryCombine(moments, out var combined))
throw new ArithmeticException("Combined overlap area moments are invalid.");
var centroid = combined.Centroid + origin;
if (!OverlapMaterial.IsFinite(centroid))
throw new ArithmeticException("Overlap centroid is not finite in world coordinates.");
pairs.Add(new PlateOverlapPair(a.Input.Id, b.Input.Id,
a.Input.Name, b.Input.Name, regions, centroid));
}
catch (Exception exception) when (IsGeometryFailure(exception))
{
issues.Add(new PlateOverlapIssue(a.Input.Id, b.Input.Id, exception.Message));
}
}
}
cancellationToken.ThrowIfCancellationRequested();
return new PlateOverlapReport(pairs.OrderBy(pair => pair.PartAId)
.ThenBy(pair => pair.PartBId).ToList(), issues.OrderBy(issue => issue.PartAId)
.ThenBy(issue => issue.PartBId).ToList(), snapshot);
}
/// <summary>
/// Maps unchanged parts to their previous input positions and looks up previous pair results.
/// A part is unchanged when its captured source object and exact pose bits match; identical
/// duplicates are matched in input order, which is safe because their inputs are bit-identical.
/// </summary>
private sealed class PairReuse
{
private readonly Dictionary<int, int> previousIds;
private readonly Dictionary<(int, int), PlateOverlapPair> pairs = new();
private readonly Dictionary<(int, int), PlateOverlapIssue> issues = new();
private PairReuse(Dictionary<int, int> previousIds, PlateOverlapReport previous)
{
this.previousIds = previousIds;
foreach (var pair in previous.Pairs)
pairs[(pair.PartAId, pair.PartBId)] = pair;
foreach (var issue in previous.Issues)
if (issue.PartBId.HasValue)
issues[(issue.PartAId, issue.PartBId.Value)] = issue;
}
public static PairReuse Create(PlateOverlapReport previous, PlateOverlapSnapshot snapshot)
{
if (previous?.Snapshot == null)
return null;
var available = new Dictionary<PoseKey, Queue<int>>();
foreach (var part in previous.Snapshot.Parts)
{
var key = PoseKey.Of(part);
if (!available.TryGetValue(key, out var ids))
available.Add(key, ids = new Queue<int>());
ids.Enqueue(part.Id);
}
var previousIds = new Dictionary<int, int>();
foreach (var part in snapshot.Parts)
if (available.TryGetValue(PoseKey.Of(part), out var ids) && ids.Count > 0)
previousIds.Add(part.Id, ids.Dequeue());
return previousIds.Count < 2 ? null : new PairReuse(previousIds, previous);
}
/// <summary>
/// Every bounding-box candidate pair among prepared parts was evaluated by the previous
/// analysis, and unchanged parts have identical bounds, so absence there means clear.
/// The previous pair must have had the same operand order: clipping is order-sensitive.
/// </summary>
public bool TryReuse(CapturedOverlapPart a, CapturedOverlapPart b,
List<PlateOverlapPair> pairOutput, List<PlateOverlapIssue> issueOutput)
{
if (!previousIds.TryGetValue(a.Id, out var oldA) || !previousIds.TryGetValue(b.Id, out var oldB)
|| oldA >= oldB)
return false;
if (pairs.TryGetValue((oldA, oldB), out var pair))
pairOutput.Add(pair.Renumber(a.Id, b.Id, a.Name, b.Name));
else if (issues.TryGetValue((oldA, oldB), out var issue))
issueOutput.Add(issue with { PartAId = a.Id, PartBId = b.Id });
return true;
}
}
private readonly record struct PoseKey(OverlapSource Source, long Rotation, long X, long Y)
{
public static PoseKey Of(CapturedOverlapPart part) => new(part.Source,
BitConverter.DoubleToInt64Bits(part.Rotation),
BitConverter.DoubleToInt64Bits(part.Location.X),
BitConverter.DoubleToInt64Bits(part.Location.Y));
}
internal static bool IsGeometryFailure(Exception exception) => exception is
ArgumentException or InvalidOperationException or NotSupportedException or ArithmeticException;
// Exact built-in instruction types. Anything else, subclasses included, is refused before the
// graph is copied or converted, so no unknown Clone or cast runs.
private static readonly HashSet<Type> SupportedCodeTypes =
[
typeof(RapidMove), typeof(LinearMove), typeof(ArcMove), typeof(SubProgramCall),
typeof(Comment), typeof(Feedrate), typeof(Kerf),
];
private static void ValidateProgram(Program program, HashSet<Program> visiting)
{
if (program == null || !visiting.Add(program) || visiting.Count > 64)
throw new ArgumentException("Missing, recursive, or excessively nested subprogram.");
if (program.Codes == null)
throw new ArgumentException("Program has no instruction list.");
foreach (var code in program.Codes)
{
if (code == null)
throw new ArgumentException("Program contains a missing instruction.");
if (!SupportedCodeTypes.Contains(code.GetType()))
throw new NotSupportedException("Program contains an unsupported instruction.");
if (code is Motion motion && !OverlapMaterial.IsFinite(motion.EndPoint)
|| code is ArcMove arc && !OverlapMaterial.IsFinite(arc.CenterPoint))
throw new ArgumentException("Program coordinates must be finite.");
if (code is SubProgramCall call)
{
if (!OverlapMaterial.IsFinite(call.Offset) || !double.IsFinite(call.Rotation))
throw new ArgumentException("Subprogram pose must be finite.");
ValidateProgram(call.Program, visiting);
}
}
visiting.Remove(program);
}
private sealed record PreparedPart(CapturedOverlapPart Input, OverlapMaterial Material);
}