The Size fix (d4222db) changed Size.Width to Y axis and Size.Length to
X axis but only updated DrawPlate/LayoutViewGL. BoundingBox, WorkArea,
rotations, DXF export, and engine code still used the old Width=X
convention, causing the fill engine to get a swapped work area (60x120
instead of 120x60) and parts to fill in the wrong direction.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
23 lines
582 B
C#
23 lines
582 B
C#
using OpenNest.Geometry;
|
|
|
|
namespace OpenNest.Engine.Sequencing
|
|
{
|
|
internal static class PlateHelper
|
|
{
|
|
public static Vector GetExitPoint(Plate plate)
|
|
{
|
|
var xExtent = plate.Size.Length;
|
|
var yExtent = plate.Size.Width;
|
|
|
|
return plate.Quadrant switch
|
|
{
|
|
1 => new Vector(xExtent, yExtent),
|
|
2 => new Vector(0, yExtent),
|
|
3 => new Vector(0, 0),
|
|
4 => new Vector(xExtent, 0),
|
|
_ => new Vector(xExtent, yExtent)
|
|
};
|
|
}
|
|
}
|
|
}
|