Files
OpenNest/OpenNest.Tests/CollisionTests.cs

219 lines
6.5 KiB
C#

using OpenNest.Geometry;
using OpenNest.Math;
using System.Collections.Generic;
namespace OpenNest.Tests;
public class CollisionTests
{
/// Two unit squares overlapping by 0.5 in X.
/// Square A: (0,0)-(1,1), Square B: (0.5,0)-(1.5,1)
/// Expected overlap: (0.5,0)-(1,1), area = 0.5
[Fact]
public void Check_OverlappingSquares_ReturnsOverlapRegion()
{
var a = MakeSquare(0, 0, 1, 1);
var b = MakeSquare(0.5, 0, 1.5, 1);
var result = Collision.Check(a, b);
Assert.True(result.Overlaps);
Assert.True(result.OverlapArea > 0.49 && result.OverlapArea < 0.51);
Assert.NotEmpty(result.OverlapRegions);
}
/// Two squares that don't touch at all.
[Fact]
public void Check_NonOverlappingSquares_ReturnsNone()
{
var a = MakeSquare(0, 0, 1, 1);
var b = MakeSquare(5, 5, 6, 6);
var result = Collision.Check(a, b);
Assert.False(result.Overlaps);
Assert.Empty(result.OverlapRegions);
Assert.Equal(0, result.OverlapArea);
}
/// Two squares sharing an edge (touching but not overlapping).
[Fact]
public void Check_EdgeTouchingSquares_ReturnsNone()
{
var a = MakeSquare(0, 0, 1, 1);
var b = MakeSquare(1, 0, 2, 1);
var result = Collision.Check(a, b);
Assert.False(result.Overlaps);
}
/// One square fully inside another. Inner: (0.25,0.25)-(0.75,0.75), area = 0.25
[Fact]
public void Check_ContainedSquare_ReturnsInnerArea()
{
var a = MakeSquare(0, 0, 1, 1);
var b = MakeSquare(0.25, 0.25, 0.75, 0.75);
var result = Collision.Check(a, b);
Assert.True(result.Overlaps);
Assert.True(result.OverlapArea > 0.24 && result.OverlapArea < 0.26);
}
/// L-shaped concave polygon overlapping a square.
[Fact]
public void Check_ConcavePolygonOverlap_ReturnsOverlap()
{
// L-shape: 2x2 with a 1x1 notch cut from top-right
var lShape = new Polygon();
lShape.Vertices.Add(new Vector(0, 0));
lShape.Vertices.Add(new Vector(2, 0));
lShape.Vertices.Add(new Vector(2, 1));
lShape.Vertices.Add(new Vector(1, 1));
lShape.Vertices.Add(new Vector(1, 2));
lShape.Vertices.Add(new Vector(0, 2));
lShape.Close();
lShape.UpdateBounds();
// Square overlapping the notch area and bottom-right
var square = MakeSquare(1.5, 0, 2.5, 1.5);
var result = Collision.Check(lShape, square);
Assert.True(result.Overlaps);
// Overlap is 0.5 x 1.0 = 0.5 (the part of the square inside the L bottom-right)
Assert.True(result.OverlapArea > 0.49 && result.OverlapArea < 0.51);
}
/// <summary>
/// Square A has a hole. Square B overlaps only the hole area.
/// This should NOT be a collision — B fits inside A's cutout.
/// </summary>
[Fact]
public void Check_OverlapInsideHole_ReturnsNone()
{
var a = MakeSquare(0, 0, 4, 4);
var holeA = new List<Polygon> { MakeSquare(1, 1, 3, 3) };
// B fits entirely inside the hole
var b = MakeSquare(1.5, 1.5, 2.5, 2.5);
var result = Collision.Check(a, b, holesA: holeA);
Assert.False(result.Overlaps);
}
/// <summary>
/// Square A has a hole. Square B partially overlaps the hole and
/// partially overlaps solid material. Should still be a collision.
/// </summary>
[Fact]
public void Check_PartialOverlapWithHole_StillOverlaps()
{
var a = MakeSquare(0, 0, 4, 4);
var holeA = new List<Polygon> { MakeSquare(1, 1, 3, 3) };
// B extends beyond the hole into solid material
var b = MakeSquare(2, 2, 5, 5);
var result = Collision.Check(a, b, holesA: holeA);
// Hole subtraction uses a conservative approach (keeps partial overlaps),
// so we only verify that a collision is still detected for solid material.
Assert.True(result.Overlaps);
}
/// <summary>
/// HasOverlap with holes returns false when overlap is inside cutout.
/// </summary>
[Fact]
public void HasOverlap_InsideHole_ReturnsFalse()
{
var a = MakeSquare(0, 0, 4, 4);
var holeA = new List<Polygon> { MakeSquare(1, 1, 3, 3) };
var b = MakeSquare(1.5, 1.5, 2.5, 2.5);
Assert.False(Collision.HasOverlap(a, b, holesA: holeA));
}
[Fact]
public void CheckAll_MultiplePolygons_FindsAllOverlaps()
{
var a = MakeSquare(0, 0, 1, 1);
var b = MakeSquare(0.5, 0, 1.5, 1); // overlaps A
var c = MakeSquare(5, 5, 6, 6); // overlaps nobody
var results = Collision.CheckAll(new List<Polygon> { a, b, c });
Assert.Single(results);
Assert.True(results[0].Overlaps);
}
[Fact]
public void CheckAll_NoOverlaps_ReturnsEmpty()
{
var a = MakeSquare(0, 0, 1, 1);
var b = MakeSquare(3, 3, 4, 4);
var results = Collision.CheckAll(new List<Polygon> { a, b });
Assert.Empty(results);
}
[Fact]
public void HasAnyOverlap_WithOverlap_ReturnsTrue()
{
var a = MakeSquare(0, 0, 1, 1);
var b = MakeSquare(0.5, 0, 1.5, 1);
Assert.True(Collision.HasAnyOverlap(new List<Polygon> { a, b }));
}
[Fact]
public void HasAnyOverlap_NoOverlap_ReturnsFalse()
{
var a = MakeSquare(0, 0, 1, 1);
var b = MakeSquare(3, 3, 4, 4);
Assert.False(Collision.HasAnyOverlap(new List<Polygon> { a, b }));
}
[Fact]
public void Check_IdenticalSquares_FullOverlap()
{
var a = MakeSquare(0, 0, 1, 1);
var b = MakeSquare(0, 0, 1, 1);
var result = Collision.Check(a, b);
Assert.True(result.Overlaps);
Assert.True(result.OverlapArea > 0.99 && result.OverlapArea < 1.01);
}
[Fact]
public void HasAnyOverlap_SinglePolygon_ReturnsFalse()
{
var a = MakeSquare(0, 0, 1, 1);
Assert.False(Collision.HasAnyOverlap(new List<Polygon> { a }));
}
[Fact]
public void HasAnyOverlap_EmptyList_ReturnsFalse()
{
Assert.False(Collision.HasAnyOverlap(new List<Polygon>()));
}
private static Polygon MakeSquare(double left, double bottom, double right, double top)
{
var p = new Polygon();
p.Vertices.Add(new Vector(left, bottom));
p.Vertices.Add(new Vector(right, bottom));
p.Vertices.Add(new Vector(right, top));
p.Vertices.Add(new Vector(left, top));
p.Close();
p.UpdateBounds();
return p;
}
}