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Assign Lead-ins (LeadInAssigner) now leaves every unlocked part with active
drawing pins unchanged and returns those parts, so it never overwrites a pin
with the plate's settings; the desktop names them ("N parts kept their
drawing lead-ins (plate P: parts ...); use Plan Cutting to apply their
drawing pins."). Parts without pins, with pins switched off, or locked are
assigned or skipped exactly as before.
The pre-post review now covers drawing pins. A part with active pins whose
placed program does not cut each pinned contour exactly as the pin's own
emission (re-emitted with the part's cutting settings and matched motion for
motion) warns "Drawing pins not applied", as do locked lead-ins overriding
pins and a pin that no longer matches the geometry; pins switched off are
not reported. The contours that are cut as pinned join locked programs in
the fixed-lead re-check against every part's clean material, and fixed
leads are now also checked against active clamps (Plan Cutting itself does
not model clamps).
AGENTS.md records the fixed-emission safeguard and the characterization
digests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
109 lines
4.0 KiB
C#
109 lines
4.0 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using OpenNest.CNC.CuttingStrategy;
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using OpenNest.Engine.Sequencing;
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using OpenNest.Geometry;
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namespace OpenNest.Engine
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{
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public class LeadInAssigner
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{
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public IPartSequencer Sequencer { get; set; }
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/// <summary>
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/// Assigns the plate's lead-ins to every unlocked part, except parts whose drawing pins
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/// are active: those keep their programs, since only Plan Cutting cuts drawing pins, and
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/// this never overwrites a pin with the plate's settings. Returns those parts.
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/// </summary>
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public IReadOnlyList<Part> Assign(Plate plate)
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{
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var parameters = plate.CuttingParameters;
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if (parameters == null)
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return [];
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var sequenced = Sequencer.Sequence(plate.Parts.ToList(), plate);
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var exitPoint = PlateHelper.GetExitPoint(plate);
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// Pass 1: assign lead-ins to establish pierce points
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var piercePoints = AssignPass(sequenced, parameters, exitPoint, nextPiercePoints: null);
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// Pass 2: re-assign with knowledge of next part's start point
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AssignPass(sequenced, parameters, exitPoint, nextPiercePoints: piercePoints);
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return plate.Parts.Where(KeepsDrawingLeadIns).ToList();
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}
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/// <summary>
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/// The operator's notice after Assign Lead-ins kept parts with drawing pins, or null when it
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/// kept none. Part numbers are the editor's (the plate's current order).
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/// </summary>
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public static string KeptMessage(IReadOnlyList<(int PlateNumber, IReadOnlyList<int> PartNumbers)> kept)
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{
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var count = kept.Sum(k => k.PartNumbers.Count);
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if (count == 0)
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return null;
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var where = string.Join("; ", kept.Where(k => k.PartNumbers.Count != 0).Select(k =>
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$"plate {k.PlateNumber}: part{(k.PartNumbers.Count == 1 ? "" : "s")} {string.Join(", ", k.PartNumbers)}"));
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return $"{count} part{(count == 1 ? "" : "s")} kept {(count == 1 ? "its" : "their")} drawing lead-ins ({where}); "
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+ "use Plan Cutting to apply their drawing pins.";
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}
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// Locked parts are skipped as before and keep their locked lead-ins whatever their pins.
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private static bool KeepsDrawingLeadIns(Part part) => !part.LeadInsLocked && part.HasActiveDrawingPins;
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private Vector[] AssignPass(
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List<SequencedPart> sequenced,
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CuttingParameters parameters,
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Vector exitPoint,
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Vector[] nextPiercePoints
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)
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{
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var piercePoints = new Vector[sequenced.Count];
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var currentPoint = exitPoint;
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for (var i = 0; i < sequenced.Count; i++)
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{
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var part = sequenced[i].Part;
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if (part.LeadInsLocked || KeepsDrawingLeadIns(part))
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{
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piercePoints[i] = GetPiercePoint(part);
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currentPoint = part.Location;
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continue;
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}
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if (part.HasManualLeadIns)
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part.RemoveLeadIns();
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var localApproach = currentPoint - part.Location;
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if (nextPiercePoints != null && i + 1 < sequenced.Count)
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{
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var nextStart = nextPiercePoints[i + 1] - part.Location;
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part.ApplyLeadIns(parameters, localApproach, nextStart);
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}
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else
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{
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part.ApplyLeadIns(parameters, localApproach);
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}
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piercePoints[i] = GetPiercePoint(part);
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currentPoint = part.Location;
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}
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return piercePoints;
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}
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private static Vector GetPiercePoint(Part part)
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{
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foreach (var code in part.Program.Codes)
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{
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if (code is CNC.Motion motion)
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return motion.EndPoint + part.Location;
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}
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return part.Location;
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}
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}
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}
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