Extract distance computation from RotationSlideStrategy into a pluggable IDistanceComputer interface. CpuDistanceComputer adds leading-face vertex culling (~50% fewer rays per direction) with early exit on overlap. GpuDistanceComputer wraps ISlideComputer with Line-to-flat-array conversion. SlideOffset struct uses direction vectors (DirX/DirY) instead of PushDirection. SpatialQuery.RayEdgeDistance(dirX,dirY) made public for CPU path. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
19 lines
417 B
C#
19 lines
417 B
C#
namespace OpenNest.Engine.BestFit
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{
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public readonly struct SlideOffset
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{
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public double Dx { get; }
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public double Dy { get; }
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public double DirX { get; }
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public double DirY { get; }
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public SlideOffset(double dx, double dy, double dirX, double dirY)
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{
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Dx = dx;
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Dy = dy;
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DirX = dirX;
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DirY = dirY;
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}
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}
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}
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