#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using OpenNest.Engine.NestingEngines.Circles;
using OpenNest.Engine.NestingEngines.Default;
using OpenNest.Engine.NestingEngines.FlatBar;
using OpenNest.Engine.NestingEngines.Irregular;
using OpenNest.Engine.NestingEngines.Rectangles;
namespace OpenNest.Engine.Jobs;
///
/// Registry of whole-job implementations. "Default" chooses among the
/// built-in engines per job; the four fill strategies are exposed through
/// . Callers choose an
/// engine explicitly from ; there is no process-global active
/// selection. Plug-ins loaded from an Engines/ folder register under their CLR type name.
///
public static class NestingEngineRegistry
{
private static readonly List engines = new();
///
/// Registry names used by earlier releases, mapped to the engine that replaced them, so saved
/// selections and scripts keep working. Consulted only when no engine has the requested name.
///
private static readonly Dictionary RenamedEngines = new(StringComparer.OrdinalIgnoreCase)
{
["Opus55NestingEngine"] = "Irregular",
["RectanglesNestingEngine"] = "Rectangles",
// Retired: Default chooses stock at least as well on every benchmark job.
["StockLadder"] = "Default",
["Fill"] = "Lattice",
};
static NestingEngineRegistry()
{
// Listed first: the engine front ends use when the caller names none.
Register(
"Default",
"Any job: tries Rectangles, Circles and Irregular and keeps the best",
() => new DefaultNestingEngine()
);
Register(
"Rectangles",
"Packs each part as a box; best for plain rectangular parts",
() => new RectanglesNestingEngine()
);
Register(
"Irregular",
"Fits irregular shapes into each other's gaps and notches",
() => new IrregularNestingEngine()
);
Register(
"Circles",
"Round parts such as blanks, washers and flanges",
() => new CirclesNestingEngine()
);
Register(
"FlatBar",
"One row of parts along a flat bar",
() => new FlatBarNestingEngine()
);
Register(
"Lattice",
"Repeats parts in tight rows and pairs; best for many copies of a few parts",
() => new FixedStrategyNestingEngine("Lattice")
);
Register(
"Strip",
"Fills one strip at a time, part by part; each uses the space the last one left",
() => new FixedStrategyNestingEngine("Strip")
);
Register(
"Vertical Remnant",
"Repeats parts in rows and pairs, keeping the largest drop on the right side",
() => new FixedStrategyNestingEngine("Vertical Remnant")
);
Register(
"Horizontal Remnant",
"Repeats parts in rows and pairs, keeping the largest drop on the top",
() => new FixedStrategyNestingEngine("Horizontal Remnant")
);
}
public static IReadOnlyList AvailableEngines => engines;
///
/// Registered name for : an exact (case-insensitive) match, else the
/// engine a renamed legacy name now maps to, else null. Hosts use this to restore a saved
/// selection made under an old name.
///
public static string? ResolveName(string? name)
{
if (string.IsNullOrWhiteSpace(name))
return null;
var trimmed = name.Trim();
var info = engines.FirstOrDefault(e => e.Name.Equals(trimmed, StringComparison.OrdinalIgnoreCase));
if (info != null)
return info.Name;
return RenamedEngines.TryGetValue(trimmed, out var renamed)
&& engines.FirstOrDefault(e => e.Name.Equals(renamed, StringComparison.OrdinalIgnoreCase)) is { } target
? target.Name
: null;
}
///
/// Creates the engine registered under (case-insensitive, renamed legacy
/// names accepted). The caller's explicit choice is the whole selection mechanism; unknown names throw.
///
public static INestingEngine Create(string name)
{
ArgumentException.ThrowIfNullOrWhiteSpace(name);
var resolved = ResolveName(name);
var info = resolved == null ? null : engines.First(e => e.Name == resolved);
if (info == null)
throw new NotSupportedException(
$"Unknown nesting engine: {name}. Available: {string.Join(", ", engines.Select(e => e.Name))}."
);
return info.Factory();
}
public static void Register(string name, string description, Func factory)
{
if (engines.Any(e => e.Name.Equals(name, StringComparison.OrdinalIgnoreCase)))
{
Debug.WriteLine($"[NestingEngineRegistry] Duplicate engine '{name}' skipped");
return;
}
// A leftover plug-in under a renamed engine's old name would shadow its built-in replacement.
if (RenamedEngines.ContainsKey(name))
{
Debug.WriteLine($"[NestingEngineRegistry] '{name}' skipped: replaced by built-in '{RenamedEngines[name]}'");
return;
}
engines.Add(new NestingEngineInfo(name, description, factory));
}
/// Scans *.dll in directory for non-abstract INestingEngine types with a public
/// parameterless constructor, registering each under its CLR type name. Per-assembly and per-type
/// isolation ensures one bad plugin never prevents the rest from loading.
public static void LoadPlugins(string directory)
{
if (!Directory.Exists(directory))
return;
foreach (var dll in Directory.GetFiles(directory, "*.dll"))
{
try
{
var assembly = Assembly.LoadFrom(dll);
foreach (var type in assembly.GetTypes())
{
if (type.IsAbstract || !typeof(INestingEngine).IsAssignableFrom(type))
continue;
var ctor = type.GetConstructor(Type.EmptyTypes);
if (ctor == null)
{
Debug.WriteLine(
$"[NestingEngineRegistry] Skipping {type.Name}: no parameterless constructor"
);
continue;
}
try
{
Register(type.Name, string.Empty, () => (INestingEngine)ctor.Invoke(null));
Debug.WriteLine(
$"[NestingEngineRegistry] Loaded plugin engine: {type.Name}"
);
}
catch (Exception ex)
{
Debug.WriteLine(
$"[NestingEngineRegistry] Failed to register {type.Name}: {ex.Message}"
);
}
}
}
catch (Exception ex)
{
Debug.WriteLine(
$"[NestingEngineRegistry] Failed to load assembly {Path.GetFileName(dll)}: {ex.Message}"
);
}
}
}
}