using System;
using System.Collections.Generic;
using OpenNest.Converters;
using OpenNest.Geometry;
using OpenNest.Math;
namespace OpenNest;
/// Validates a trial against immutable job geometry before the runner commits accounting.
internal static class NestJobPlacementValidator
{
private const double Epsilon = 0.0000001;
internal static void ValidateCandidate(PlateCandidate candidate, NestPlateStock stock,
IReadOnlyDictionary remaining, IReadOnlyDictionary parts)
{
if (candidate == null) throw new InvalidOperationException("The plate nester returned a null candidate.");
var counts = new Dictionary(StringComparer.Ordinal);
var placed = new List();
foreach (var placement in candidate.Placements)
{
if (placement.PartId == null || !remaining.TryGetValue(placement.PartId, out var available) ||
!parts.TryGetValue(placement.PartId, out var part))
throw new InvalidOperationException("Candidate references an unknown requirement ID.");
if (!double.IsFinite(placement.X) || !double.IsFinite(placement.Y) || !double.IsFinite(placement.Rotation))
throw new InvalidOperationException("Candidate poses must be finite.");
counts.TryGetValue(placement.PartId, out var count);
if (count >= available) throw new InvalidOperationException("Candidate overproduces a requirement.");
if (!RotationIsAllowed(part.Rotation, placement.Rotation))
throw new InvalidOperationException("Candidate rotation is not allowed for the requirement.");
var shape = Transform(CreateShape(part.Geometry), placement);
if (!FitsWorkArea(shape, stock))
throw new InvalidOperationException("Candidate placement falls outside the usable stock area.");
foreach (var other in placed)
{
if (Overlaps(shape, other))
throw new InvalidOperationException("Candidate placements overlap.");
if (stock.PartSpacing > 0 && Distance(shape, other) < stock.PartSpacing - Epsilon)
throw new InvalidOperationException("Candidate placements violate required part spacing.");
}
placed.Add(shape);
counts[placement.PartId] = count + 1;
}
}
internal static void ValidateGeometry(PartGeometrySnapshot geometry)
{
_ = CreateShape(geometry);
}
private static bool RotationIsAllowed(RotationPolicy policy, double rotation)
{
if (policy.Kind == RotationPolicyKind.Automatic) return true;
if (policy.Kind == RotationPolicyKind.Fixed)
return AnglesEqual(rotation, policy.Start);
if (rotation < policy.Start - Epsilon || rotation > policy.End + Epsilon) return false;
var steps = (rotation - policy.Start) / policy.Step;
return System.Math.Abs(steps - System.Math.Round(steps)) <= Epsilon;
}
private static bool AnglesEqual(double left, double right)
{
var delta = (left - right) % (System.Math.PI * 2);
return System.Math.Abs(delta) <= Epsilon || System.Math.Abs(System.Math.Abs(delta) - System.Math.PI * 2) <= Epsilon;
}
private static ShapeTopology CreateShape(PartGeometrySnapshot geometry)
{
var entities = ConvertProgram.ToGeometry(DrawingJobMapper.ToProgram(geometry));
var cutEntities = new List();
foreach (var entity in entities)
if (!ReferenceEquals(entity.Layer, SpecialLayers.Rapid))
cutEntities.Add(entity);
var contours = ShapeBuilder.GetShapes(cutEntities);
if (contours.Count == 0) throw new ArgumentException("Geometry must contain a closed contour.");
foreach (var contour in contours)
ValidateContour(contour);
var profile = new ShapeProfile(cutEntities);
profile.NormalizeWinding();
return new ShapeTopology(profile.Perimeter, profile.Cutouts);
}
private static void ValidateContour(Shape contour)
{
if (!contour.IsClosed())
throw new ArgumentException("Geometry must contain closed contours with usable edges.");
foreach (var entity in contour.Entities)
if (entity.Length <= Epsilon)
throw new ArgumentException("Geometry contains a zero-length edge.");
if (contour.Area() <= Epsilon)
throw new ArgumentException("Geometry must contain non-degenerate contours.");
}
private static ShapeTopology Transform(ShapeTopology source, NestJobPlacement placement)
{
var perimeter = TransformContour(source.Perimeter, placement);
var cutouts = new List(source.Cutouts.Count);
foreach (var cutout in source.Cutouts)
cutouts.Add(TransformContour(cutout, placement));
return new ShapeTopology(perimeter, cutouts);
}
private static Shape TransformContour(Shape source, NestJobPlacement placement)
{
var contour = (Shape)source.Clone();
contour.Rotate(placement.Rotation);
contour.Offset(placement.X, placement.Y);
return contour;
}
private static bool FitsWorkArea(ShapeTopology shape, NestPlateStock stock)
{
var workArea = WorkArea(stock);
if (!FitsWorkArea(shape.Perimeter, workArea)) return false;
foreach (var cutout in shape.Cutouts)
if (!FitsWorkArea(cutout, workArea)) return false;
return true;
}
private static Box WorkArea(NestPlateStock stock)
{
var left = stock.Quadrant is 1 or 4 ? 0 : -stock.Size.Length;
var bottom = stock.Quadrant is 1 or 2 ? 0 : -stock.Size.Width;
return new Box(left + stock.EdgeSpacing.Left, bottom + stock.EdgeSpacing.Bottom,
stock.Size.Length - stock.EdgeSpacing.Left - stock.EdgeSpacing.Right,
stock.Size.Width - stock.EdgeSpacing.Bottom - stock.EdgeSpacing.Top);
}
private static bool FitsWorkArea(Shape contour, Box workArea)
{
var bounds = contour.BoundingBox;
return bounds.Left >= workArea.Left - Epsilon && bounds.Right <= workArea.Right + Epsilon &&
bounds.Bottom >= workArea.Bottom - Epsilon && bounds.Top <= workArea.Top + Epsilon;
}
private static bool Overlaps(ShapeTopology left, ShapeTopology right)
{
var leftPoly = ToPolygon(left.Perimeter);
var rightPoly = ToPolygon(right.Perimeter);
if (!leftPoly.BoundingBox.Intersects(rightPoly.BoundingBox))
return false;
// True material overlap requires shared interior area, not boundary touching.
// Edge/corner contact (zero clearance) is a valid placement when part spacing is zero.
return InteriorOverlap(leftPoly, left, rightPoly, right);
}
private static bool InteriorOverlap(Polygon leftPoly, ShapeTopology left, Polygon rightPoly, ShapeTopology right)
{
// The intersection of two polygons is either empty, a region of positive area (true overlap),
// or a zero-area line/point (boundary contact). Test the interior of the intersection region:
// a point strictly inside BOTH perimeters and outside both parts' holes proves shared material.
foreach (var point in InteriorWitnessPoints(leftPoly, rightPoly))
{
if (StrictlyInside(leftPoly, point) && !InAnyHole(left, point) &&
StrictlyInside(rightPoly, point) && !InAnyHole(right, point))
return true;
}
return false;
}
///
/// Points that lie in the interior of the perimeter-perimeter intersection when one exists.
/// For each pair of crossing edges, the two interior-side vertices (one from each polygon)
/// have their midpoint inside both perimeters; that midpoint is a witness of positive-area
/// overlap. For containment, an interior vertex of the inner perimeter witnesses it.
///
private static IEnumerable InteriorWitnessPoints(Polygon left, Polygon right)
{
foreach (var l in left.ToLines())
foreach (var r in right.ToLines())
if (l.Intersects(r, out var pt) && pt.IsValid())
{
yield return Midpoint(l, pt);
yield return Midpoint(r, pt);
}
// Containment: an interior point of one polygon inside the other. Use a point pulled
// toward the centroid of each polygon from a vertex (guaranteed interior for simple shapes).
foreach (var poly in new[] { left, right })
{
foreach (var vertex in poly.Vertices)
{
var centroid = Centroid(poly);
yield return (vertex + centroid) * 0.5;
}
}
}
private static Vector Midpoint(Line line, Vector point)
{
var other = line.StartPoint.DistanceTo(point) <= line.EndPoint.DistanceTo(point)
? line.EndPoint
: line.StartPoint;
return (other + point) * 0.5;
}
private static Vector Centroid(Polygon polygon)
{
var n = polygon.IsClosed() ? polygon.Vertices.Count - 1 : polygon.Vertices.Count;
var sum = Vector.Zero;
for (var i = 0; i < n; i++)
sum += polygon.Vertices[i];
return sum / n;
}
///
/// Winding-number point-in-polygon. Returns false for points on an edge or vertex.
///
private static bool StrictlyInside(Polygon polygon, Vector point)
{
var n = polygon.IsClosed() ? polygon.Vertices.Count - 1 : polygon.Vertices.Count;
if (n < 3) return false;
var winding = 0;
for (var i = 0; i < n; i++)
{
var p1 = polygon.Vertices[i];
var p2 = polygon.Vertices[(i + 1) % n];
if (OnSegment(p1, p2, point)) return false;
if (p1.Y <= point.Y)
{
if (p2.Y > point.Y && IsLeft(p1, p2, point) > 0)
winding++;
}
else if (p2.Y <= point.Y && IsLeft(p1, p2, point) < 0)
{
winding--;
}
}
return winding != 0;
}
private static bool OnSegment(Vector a, Vector b, Vector p)
{
var cross = (b.X - a.X) * (p.Y - a.Y) - (b.Y - a.Y) * (p.X - a.X);
if (!cross.IsEqualTo(0.0)) return false;
return System.Math.Min(a.X, b.X) - Epsilon <= p.X && p.X <= System.Math.Max(a.X, b.X) + Epsilon &&
System.Math.Min(a.Y, b.Y) - Epsilon <= p.Y && p.Y <= System.Math.Max(a.Y, b.Y) + Epsilon;
}
private static double IsLeft(Vector p1, Vector p2, Vector p) =>
(p2.X - p1.X) * (p.Y - p1.Y) - (p2.Y - p1.Y) * (p.X - p1.X);
private static bool InAnyHole(ShapeTopology topology, Vector point)
{
foreach (var cutout in topology.Cutouts)
if (ToPolygon(cutout).ContainsPoint(point))
return true;
return false;
}
private static double Distance(ShapeTopology left, ShapeTopology right)
{
var result = double.PositiveInfinity;
foreach (var leftContour in AllContours(left))
foreach (var rightContour in AllContours(right))
result = System.Math.Min(result, BoundaryDistance(ToPolygon(leftContour), ToPolygon(rightContour)));
return result;
}
private static IEnumerable AllContours(ShapeTopology shape)
{
yield return shape.Perimeter;
foreach (var cutout in shape.Cutouts)
yield return cutout;
}
private static List ToPolygons(List contours)
{
var polygons = new List(contours.Count);
foreach (var contour in contours)
polygons.Add(ToPolygon(contour));
return polygons;
}
private static Polygon ToPolygon(Shape contour)
{
var polygon = contour.ToPolygon();
polygon.UpdateBounds();
return polygon;
}
private static double BoundaryDistance(Polygon left, Polygon right)
{
var result = double.PositiveInfinity;
foreach (var leftLine in left.ToLines())
{
foreach (var rightLine in right.ToLines())
{
if (leftLine.Intersects(rightLine)) return 0;
result = System.Math.Min(result, leftLine.ClosestPointTo(rightLine.StartPoint).DistanceTo(rightLine.StartPoint));
result = System.Math.Min(result, leftLine.ClosestPointTo(rightLine.EndPoint).DistanceTo(rightLine.EndPoint));
result = System.Math.Min(result, rightLine.ClosestPointTo(leftLine.StartPoint).DistanceTo(leftLine.StartPoint));
result = System.Math.Min(result, rightLine.ClosestPointTo(leftLine.EndPoint).DistanceTo(leftLine.EndPoint));
}
}
return result;
}
private sealed class ShapeTopology(Shape perimeter, List cutouts)
{
internal Shape Perimeter { get; } = perimeter;
internal List Cutouts { get; } = cutouts;
}
}