using System.Collections.Generic;
using OpenNest.Geometry;
namespace OpenNest;
///
/// Generates interlocking spike/V-groove pairs along the split edge.
/// Spikes protrude from the positive side into the negative side.
/// V-grooves on the negative side receive the spikes for self-alignment during welding.
/// The weld gap (grooveDepth - spikeDepth) is the clearance at the tip when assembled.
///
public class SpikeGrooveSplit : ISplitFeature
{
public string Name => "Spike / V-Groove";
public SplitFeatureResult GenerateFeatures(SplitLine line, double extentStart, double extentEnd, SplitParameters parameters)
{
var extent = extentEnd - extentStart;
var pairCount = parameters.SpikePairCount;
var spikeDepth = parameters.SpikeDepth;
var grooveDepth = parameters.GrooveDepth;
var angleRad = OpenNest.Math.Angle.ToRadians(parameters.SpikeAngle / 2);
var spikeHalfWidth = spikeDepth * System.Math.Tan(angleRad);
var grooveHalfWidth = grooveDepth * System.Math.Tan(angleRad);
var isVertical = line.Axis == CutOffAxis.Vertical;
var pos = line.Position;
// Use custom positions if provided, otherwise place evenly with margin
var pairPositions = new List();
if (line.FeaturePositions.Count > 0)
{
pairPositions.AddRange(line.FeaturePositions);
}
else if (pairCount == 1)
{
pairPositions.Add(extentStart + extent / 2);
}
else
{
var margin = extent * 0.15;
var usable = extent - 2 * margin;
for (var i = 0; i < pairCount; i++)
pairPositions.Add(extentStart + margin + usable * i / (pairCount - 1));
}
var negEntities = BuildGrooveSide(pairPositions, grooveHalfWidth, grooveDepth, extentStart, extentEnd, pos, isVertical);
var posEntities = BuildSpikeSide(pairPositions, spikeHalfWidth, spikeDepth, extentStart, extentEnd, pos, isVertical);
return new SplitFeatureResult(negEntities, posEntities);
}
private static List BuildGrooveSide(List pairPositions, double halfWidth, double depth,
double extentStart, double extentEnd, double pos, bool isVertical)
{
var entities = new List();
var cursor = extentStart;
foreach (var center in pairPositions)
{
var grooveStart = center - halfWidth;
var grooveEnd = center + halfWidth;
if (grooveStart > cursor + OpenNest.Math.Tolerance.Epsilon)
entities.Add(MakeLine(pos, cursor, pos, grooveStart, isVertical));
entities.Add(MakeLine(pos, grooveStart, pos - depth, center, isVertical));
entities.Add(MakeLine(pos - depth, center, pos, grooveEnd, isVertical));
cursor = grooveEnd;
}
if (extentEnd > cursor + OpenNest.Math.Tolerance.Epsilon)
entities.Add(MakeLine(pos, cursor, pos, extentEnd, isVertical));
return entities;
}
private static List BuildSpikeSide(List pairPositions, double halfWidth, double depth,
double extentStart, double extentEnd, double pos, bool isVertical)
{
var entities = new List();
var cursor = extentEnd;
for (var i = pairPositions.Count - 1; i >= 0; i--)
{
var center = pairPositions[i];
var spikeEnd = center + halfWidth;
var spikeStart = center - halfWidth;
if (cursor > spikeEnd + OpenNest.Math.Tolerance.Epsilon)
entities.Add(MakeLine(pos, cursor, pos, spikeEnd, isVertical));
entities.Add(MakeLine(pos, spikeEnd, pos - depth, center, isVertical));
entities.Add(MakeLine(pos - depth, center, pos, spikeStart, isVertical));
cursor = spikeStart;
}
if (cursor > extentStart + OpenNest.Math.Tolerance.Epsilon)
entities.Add(MakeLine(pos, cursor, pos, extentStart, isVertical));
return entities;
}
private static Line MakeLine(double splitAxis1, double along1, double splitAxis2, double along2, bool isVertical)
{
return isVertical
? new Line(new Vector(splitAxis1, along1), new Vector(splitAxis2, along2))
: new Line(new Vector(along1, splitAxis1), new Vector(along2, splitAxis2));
}
}