using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using OpenNest.Engine; using OpenNest.Engine.BestFit; using OpenNest.Engine.Fill; using OpenNest.Engine.Strategies; using OpenNest.Geometry; using OpenNest.Math; using OpenNest.RectanglePacking; namespace OpenNest { public class DefaultNestEngine : NestEngineBase { public DefaultNestEngine(Plate plate) : base(plate) { } public override string Name => "Default"; public override string Description => "Multi-phase nesting (Linear, Pairs, RectBestFit, Extents)"; private readonly AngleCandidateBuilder angleBuilder = new(); public bool ForceFullAngleSweep { get => angleBuilder.ForceFullSweep; set => angleBuilder.ForceFullSweep = value; } public override List BuildAngles( NestItem item, ClassificationResult classification, Box workArea ) { return angleBuilder.Build(item, classification, workArea); } protected override void RecordProductiveAngles(List angleResults) { angleBuilder.RecordProductive(angleResults); } // --- Public Fill API --- public override List Fill( NestItem item, Box workArea, IProgress progress, CancellationToken token ) { PhaseResults.Clear(); AngleResults.Clear(); // Replace the item's Drawing with a canonical copy for the duration of this fill. // All internal methods see canonical geometry; this wrapper un-canonicalizes the final result. var sourceAngle = item.Drawing?.Source?.Angle ?? 0.0; var originalDrawing = item.Drawing; var canonicalItem = new NestItem { Drawing = CanonicalFrame.AsCanonicalCopy(item.Drawing), Quantity = item.Quantity, Priority = item.Priority, RotationStart = item.RotationStart, RotationEnd = item.RotationEnd, StepAngle = item.StepAngle, }; // Fast path for qty 1-2. if (canonicalItem.Quantity > 0 && canonicalItem.Quantity <= 2) { var fast = TryFillSmallQuantity(canonicalItem, workArea); if (fast != null && fast.Count >= canonicalItem.Quantity) { Debug.WriteLine( $"[Fill] Fast path: placed {fast.Count} parts for qty={canonicalItem.Quantity}" ); WinnerPhase = NestPhase.Pairs; fast = RebindAndUnCanonicalize(fast, originalDrawing, sourceAngle); ReportProgress( progress, new ProgressReport { Phase = WinnerPhase, PlateNumber = PlateNumber, Parts = fast, WorkArea = workArea, Description = $"Fast path: {fast.Count} parts", IsOverallBest = true, } ); return fast; } } var effectiveWorkArea = workArea; if (canonicalItem.Quantity > 0) { effectiveWorkArea = ShrinkWorkArea(canonicalItem, workArea, Plate.PartSpacing); if (effectiveWorkArea != workArea) Debug.WriteLine( $"[Fill] Low-qty shrink: {canonicalItem.Quantity} requested, " + $"from {workArea.Width:F1}x{workArea.Length:F1} " + $"to {effectiveWorkArea.Width:F1}x{effectiveWorkArea.Length:F1}" ); } var best = RunFillPipeline(canonicalItem, effectiveWorkArea, progress, token); if ( canonicalItem.Quantity > 0 && best.Count < canonicalItem.Quantity && effectiveWorkArea != workArea ) { Debug.WriteLine( $"[Fill] Low-qty fallback: got {best.Count}, need {canonicalItem.Quantity}, retrying full area" ); PhaseResults.Clear(); AngleResults.Clear(); best = RunFillPipeline(canonicalItem, workArea, progress, token); } if (canonicalItem.Quantity > 0 && best.Count > canonicalItem.Quantity) best = ShrinkFiller.TrimToCount(best, canonicalItem.Quantity, TrimAxis); best = RebindAndUnCanonicalize(best, originalDrawing, sourceAngle); ReportProgress( progress, new ProgressReport { Phase = WinnerPhase, PlateNumber = PlateNumber, Parts = best, WorkArea = workArea, Description = BuildProgressSummary(), IsOverallBest = true, } ); return best; } /// /// Single exit point for canonical -> source frame conversion. Rebinds every Part to the /// original Drawing (so consumers see the user's drawing identity, not the transient canonical copy) /// and composes sourceAngle onto each Part's rotation via CanonicalFrame.FromCanonical. /// private static List RebindAndUnCanonicalize( List parts, Drawing original, double sourceAngle ) { if (parts == null || parts.Count == 0) return parts; for (var i = 0; i < parts.Count; i++) { var p = parts[i]; // Rebind to `original` while preserving world pose. CreateAtOrigin rotates // at the origin (keeping bbox at world (0,0)) then we offset to match p's bbox. var rebound = Part.CreateAtOrigin(original, p.Rotation); var delta = p.BoundingBox.Location - rebound.BoundingBox.Location; rebound.Offset(delta); rebound.UpdateBounds(); parts[i] = rebound; } return CanonicalFrame.FromCanonical(parts, sourceAngle); } /// /// Fast path for qty 1-2: place a single part or a best-fit pair /// without running the full strategy pipeline. /// private List TryFillSmallQuantity(NestItem item, Box workArea) { if (item.Quantity == 1) return TryPlaceSingle(item.Drawing, workArea); if (item.Quantity == 2) return TryPlaceBestFitPair(item.Drawing, workArea); return null; } private static List TryPlaceSingle(Drawing drawing, Box workArea) { var part = Part.CreateAtOrigin(drawing); if ( part.BoundingBox.Width > workArea.Width + Tolerance.Epsilon || part.BoundingBox.Length > workArea.Length + Tolerance.Epsilon ) return null; part.Offset(workArea.Location - part.BoundingBox.Location); return new List { part }; } private List TryPlaceBestFitPair(Drawing drawing, Box workArea) { var bestFits = BestFitCache.GetOrCompute( drawing, Plate.Size.Length, Plate.Size.Width, Plate.PartSpacing ); // Build pair candidates with a canonical drawing so their geometry matches // the coordinate frame of the cached fit results. var canonicalDrawing = CanonicalFrame.AsCanonicalCopy(drawing); List bestPlacement = null; foreach (var fit in bestFits) { if (!fit.Keep) continue; // Skip pairs that can't possibly fit the work area in either orientation. if ( fit.ShortestSide > System.Math.Min(workArea.Width, workArea.Length) + Tolerance.Epsilon ) continue; if ( fit.LongestSide > System.Math.Max(workArea.Width, workArea.Length) + Tolerance.Epsilon ) continue; var landscape = fit.BuildParts(canonicalDrawing); var portrait = RotatePair90(landscape); var lFits = TryOffsetToWorkArea(landscape, workArea); var pFits = TryOffsetToWorkArea(portrait, workArea); // Pick the better orientation for this pair. List candidate = null; if (lFits && pFits) candidate = IsBetterFill(portrait, landscape, workArea) ? portrait : landscape; else if (lFits) candidate = landscape; else if (pFits) candidate = portrait; if (candidate == null) continue; if (bestPlacement == null || IsBetterFill(candidate, bestPlacement, workArea)) bestPlacement = candidate; } // Parts are returned in canonical frame, bound to the canonical drawing. // The outer Fill wrapper (Task 7) rebinds to `drawing` and composes sourceAngle onto rotation. return bestPlacement; } private static List RotatePair90(List parts) { var rotated = new List(parts.Count); foreach (var p in parts) rotated.Add((Part)p.Clone()); var bbox = ((IEnumerable)rotated).GetBoundingBox(); var center = bbox.Center; foreach (var p in rotated) p.Rotate(-Angle.HalfPI, center); var newBbox = ((IEnumerable)rotated).GetBoundingBox(); var offset = new Vector(-newBbox.Left, -newBbox.Bottom); foreach (var p in rotated) { p.Offset(offset); p.UpdateBounds(); } return rotated; } private static bool TryOffsetToWorkArea(List parts, Box workArea) { var bbox = ((IEnumerable)parts).GetBoundingBox(); if ( bbox.Width > workArea.Width + Tolerance.Epsilon || bbox.Length > workArea.Length + Tolerance.Epsilon ) return false; var offset = workArea.Location - bbox.Location; foreach (var p in parts) { p.Offset(offset); p.UpdateBounds(); } return true; } /// /// Shrinks the work area in both dimensions proportionally when the /// requested quantity is much less than the plate capacity. /// private static Box ShrinkWorkArea(NestItem item, Box workArea, double spacing) { var bbox = item.Drawing.Program.BoundingBox(); if (bbox.Width <= 0 || bbox.Length <= 0) return workArea; var bin = new Bin { Size = new Size(workArea.Width, workArea.Length) }; var packItem = new Item { Size = new Size(bbox.Width + spacing, bbox.Length + spacing), }; var packer = new FillBestFit(bin); packer.Fill(packItem); var fullCount = bin.Items.Count; if (fullCount <= 0 || fullCount <= item.Quantity) return workArea; // Scale both dimensions by sqrt(ratio) so the area shrinks // proportionally. 2x margin gives strategies room to optimize. var ratio = (double)item.Quantity / fullCount; var scale = System.Math.Sqrt(ratio) * 2.0; var newWidth = workArea.Width * scale; var newLength = workArea.Length * scale; // Ensure at least one part fits. var minWidth = bbox.Width + spacing * 2; var minLength = bbox.Length + spacing * 2; newWidth = System.Math.Max(newWidth, minWidth); newLength = System.Math.Max(newLength, minLength); // Clamp to original dimensions. newWidth = System.Math.Min(newWidth, workArea.Width); newLength = System.Math.Min(newLength, workArea.Length); if (newWidth >= workArea.Width && newLength >= workArea.Length) return workArea; return new Box(workArea.X, workArea.Y, newLength, newWidth); } private List RunFillPipeline( NestItem item, Box workArea, IProgress progress, CancellationToken token ) { var context = new FillContext { Item = item, WorkArea = workArea, Plate = Plate, PlateNumber = PlateNumber, Token = token, Progress = progress, Policy = BuildPolicy(), MaxQuantity = item.Quantity, }; RunPipeline(context); AngleResults.AddRange(context.AngleResults); WinnerPhase = context.WinnerPhase; return context.CurrentBest ?? new List(); } public override List Fill( List groupParts, Box workArea, IProgress progress, CancellationToken token ) { if (groupParts == null || groupParts.Count == 0) return new List(); // Single part: delegate to the strategy pipeline. if (groupParts.Count == 1) { var nestItem = new NestItem { Drawing = groupParts[0].BaseDrawing }; return Fill(nestItem, workArea, progress, token); } // Multi-part group: linear pattern fill only. PhaseResults.Clear(); var engine = new FillLinear(workArea, Plate.PartSpacing) { Label = "GroupPattern" }; var angles = RotationAnalysis.FindHullEdgeAngles(groupParts); var best = FillHelpers.FillPattern(engine, groupParts, angles, workArea, Comparer); PhaseResults.Add(new PhaseResult(NestPhase.Linear, best?.Count ?? 0, 0)); Debug.WriteLine( $"[Fill(groupParts,Box)] Linear pattern: {best?.Count ?? 0} parts | WorkArea: {workArea.Width:F1}x{workArea.Length:F1}" ); ReportProgress( progress, new ProgressReport { Phase = NestPhase.Linear, PlateNumber = PlateNumber, Parts = best, WorkArea = workArea, Description = BuildProgressSummary(), IsOverallBest = true, } ); return best ?? new List(); } // --- Pack API --- public override List PackArea( Box box, List items, IProgress progress, CancellationToken token ) { var binItems = BinConverter.ToItems(items, Plate.PartSpacing, Plate.Area()); var bin = BinConverter.CreateBin(box, Plate.PartSpacing); var engine = new PackBottomLeft(bin); engine.Pack(binItems); return BinConverter.ToParts(bin, items); } // --- RunPipeline: strategy-based orchestration --- protected virtual void RunPipeline(FillContext context) { var classification = PartClassifier.Classify(context.Item.Drawing); context.PartType = classification.Type; context.SharedState["BestRotation"] = classification.PrimaryAngle; context.SharedState["Classification"] = classification; var angles = BuildAngles(context.Item, classification, context.WorkArea); context.SharedState["AngleCandidates"] = angles; try { foreach (var strategy in FillStrategyRegistry.Strategies) { context.Token.ThrowIfCancellationRequested(); context.ActivePhase = strategy.Phase; var sw = Stopwatch.StartNew(); var result = strategy.Fill(context); sw.Stop(); var phaseResult = new PhaseResult( strategy.Phase, result?.Count ?? 0, sw.ElapsedMilliseconds ); context.PhaseResults.Add(phaseResult); // Keep engine's PhaseResults in sync so BuildProgressSummary() works // during progress reporting. PhaseResults.Add(phaseResult); // FillContext.ReportProgress updates CurrentBest during the // strategy's angle sweep. This catches strategies that return a // result without reporting it (e.g. RectBestFit). var improved = context.Policy.Comparer.IsBetter( result, context.CurrentBest, context.WorkArea ); if (improved) { context.CurrentBest = result; context.CurrentBestScore = FillScore.Compute(result, context.WorkArea); context.WinnerPhase = strategy.Phase; } if (improved && context.CurrentBest != null && context.CurrentBest.Count > 0) { ReportProgress( context.Progress, new ProgressReport { Phase = context.WinnerPhase, PlateNumber = PlateNumber, Parts = context.CurrentBest, WorkArea = context.WorkArea, Description = BuildProgressSummary(), IsOverallBest = true, } ); } } } catch (OperationCanceledException) { Debug.WriteLine("[RunPipeline] Cancelled, returning current best"); } RecordProductiveAngles(context.AngleResults); } } }