namespace OpenNest.Engine.Fill { /// /// How orders its pushes. Directions follow /// the plate's origin quadrant: "horizontal" is toward the origin's side, as is "vertical". /// public enum SettleOrder { /// Try both orders and keep the placement closest to the origin corner. ClosestToCorner, /// Push horizontally first, then vertically, repeating until settled. HorizontalFirst, /// Push vertically first, then horizontally, repeating until settled. VerticalFirst, } }