namespace OpenNest.Engine.Fill
{
///
/// How orders its pushes. Directions follow
/// the plate's origin quadrant: "horizontal" is toward the origin's side, as is "vertical".
///
public enum SettleOrder
{
/// Try both orders and keep the placement closest to the origin corner.
ClosestToCorner,
/// Push horizontally first, then vertically, repeating until settled.
HorizontalFirst,
/// Push vertically first, then horizontally, repeating until settled.
VerticalFirst,
}
}