using OpenNest.Geometry; namespace OpenNest.Engine.Sequencing { internal static class PlateHelper { public static Vector GetExitPoint(Plate plate) { var xExtent = plate.Size.Length; var yExtent = plate.Size.Width; return plate.Quadrant switch { 1 => new Vector(xExtent, yExtent), 2 => new Vector(0, yExtent), 3 => new Vector(0, 0), 4 => new Vector(xExtent, 0), _ => new Vector(xExtent, yExtent) }; } } }