using System.Collections.Generic;
namespace OpenNest.Geometry;
///
/// Tolerance-free test of material against an axis-aligned keep-out rectangle, for
/// rectangles too small for the tolerance-based overlap machinery (validation offsets,
/// Clipper grids, triangulation and vector equality work at 1e-3 to 1e-5 scale and collapse
/// such a rectangle, PM 6859db53). Positive-area overlap only: flush contact is clear, as
/// everywhere else.
///
public static class KeepOutOverlap
{
/// The scale below which tolerance-based overlap tests are not trusted for a
/// keep-out rectangle (the validation outline chord tolerance).
public const double ToleranceFreeBelow = 0.001;
/// A keep-out narrower than on either axis.
public static bool NeedsToleranceFreeTest(Box keepOut) =>
keepOut.Length < ToleranceFreeBelow || keepOut.Width < ToleranceFreeBelow;
///
/// True when the material (perimeter minus holes) shares positive area with the open
/// rectangle: some boundary edge runs through its interior, or its interior lies wholly
/// inside the material (tested at its centre).
///
public static bool MaterialEnters(Polygon perimeter, IReadOnlyList holes, Box box)
{
if (RingEnters(perimeter, box))
return true;
if (holes != null)
foreach (var hole in holes)
if (RingEnters(hole, box))
return true;
var centre = new Vector((box.Left + box.Right) / 2, (box.Bottom + box.Top) / 2);
if (!Contains(perimeter, centre))
return false;
if (holes != null)
foreach (var hole in holes)
if (Contains(hole, centre))
return false;
return true;
}
private static bool RingEnters(Polygon ring, Box box)
{
var vertices = ring.Vertices;
var count = vertices.Count;
for (var i = 0; i < count; i++)
{
var next = vertices[(i + 1) % count];
if (SegmentEntersOpenBox(vertices[i], next, box))
return true;
}
return false;
}
/// Liang-Barsky clip against the open rectangle; a positive-length part of the
/// segment must lie strictly inside it.
private static bool SegmentEntersOpenBox(Vector p, Vector q, Box box)
{
var dx = q.X - p.X;
var dy = q.Y - p.Y;
var t0 = 0.0;
var t1 = 1.0;
return Clip(-dx, p.X - box.Left, ref t0, ref t1)
&& Clip(dx, box.Right - p.X, ref t0, ref t1)
&& Clip(-dy, p.Y - box.Bottom, ref t0, ref t1)
&& Clip(dy, box.Top - p.Y, ref t0, ref t1)
&& t0 < t1;
}
/// Restricts [t0, t1] to the parameters where denominator * t < numerator.
private static bool Clip(double denominator, double numerator, ref double t0, ref double t1)
{
if (denominator == 0)
return numerator > 0;
var r = numerator / denominator;
if (denominator < 0)
{
if (r >= t1)
return false;
if (r > t0)
t0 = r;
}
else
{
if (r <= t0)
return false;
if (r < t1)
t1 = r;
}
return true;
}
/// Even-odd ray cast; exact for a point that is not on the ring (callers only
/// ask after ruling out any edge through the rectangle containing the point).
private static bool Contains(Polygon ring, Vector point)
{
var inside = false;
var vertices = ring.Vertices;
var count = vertices.Count;
for (int i = 0, j = count - 1; i < count; j = i++)
{
var a = vertices[i];
var b = vertices[j];
if ((a.Y > point.Y) != (b.Y > point.Y)
&& point.X < (b.X - a.X) * (point.Y - a.Y) / (b.Y - a.Y) + a.X)
inside = !inside;
}
return inside;
}
}