using System.Collections.Generic; using OpenNest.Geometry; namespace OpenNest { public class Pattern { public Pattern() { Parts = new List(); } public List Parts { get; } public Box BoundingBox { get; private set; } public void UpdateBounds() { BoundingBox = Parts.GetBoundingBox(); } public Pattern Clone(Vector offset) { var pattern = new Pattern(); foreach (var part in Parts) pattern.Parts.Add(part.CloneAtOffset(offset)); pattern.UpdateBounds(); return pattern; } } }