using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
namespace OpenNest;
///
/// Registry of whole-job INestingEngine implementations, parallel to NestEngineRegistry (which is for
/// the legacy single-plate NestEngineBase). The four production strategies are exposed here through
/// FixedStrategyNestingEngine so they compete on equal footing with model-submitted engines. Unlike
/// NestEngineRegistry, this has no ActiveEngineName/global-selection concept — callers choose an engine
/// explicitly from AvailableEngines.
///
public static class NestingEngineRegistry
{
private static readonly List engines = new();
static NestingEngineRegistry()
{
Register("Default", "Multi-phase nesting (Linear, Pairs, RectBestFit, Remainder)",
() => new FixedStrategyNestingEngine("Default"));
Register("Strip", "Strip-based nesting for mixed-drawing layouts",
() => new FixedStrategyNestingEngine("Strip"));
Register("Vertical Remnant", "Optimizes for largest right-side vertical drop",
() => new FixedStrategyNestingEngine("Vertical Remnant"));
Register("Horizontal Remnant", "Optimizes for largest top-side horizontal drop",
() => new FixedStrategyNestingEngine("Horizontal Remnant"));
}
public static IReadOnlyList AvailableEngines => engines;
public static void Register(string name, string description, Func factory)
{
if (engines.Any(e => e.Name.Equals(name, StringComparison.OrdinalIgnoreCase)))
{
Debug.WriteLine($"[NestingEngineRegistry] Duplicate engine '{name}' skipped");
return;
}
engines.Add(new NestingEngineInfo(name, description, factory));
}
/// Scans *.dll in directory for non-abstract INestingEngine types with a public
/// parameterless constructor, registering each under its CLR type name. Mirrors
/// NestEngineRegistry.LoadPlugins's per-assembly/per-type isolation: one bad plugin never
/// prevents the rest from loading.
public static void LoadPlugins(string directory)
{
if (!Directory.Exists(directory))
return;
foreach (var dll in Directory.GetFiles(directory, "*.dll"))
{
try
{
var assembly = Assembly.LoadFrom(dll);
foreach (var type in assembly.GetTypes())
{
if (type.IsAbstract || !typeof(INestingEngine).IsAssignableFrom(type))
continue;
var ctor = type.GetConstructor(Type.EmptyTypes);
if (ctor == null)
{
Debug.WriteLine($"[NestingEngineRegistry] Skipping {type.Name}: no parameterless constructor");
continue;
}
try
{
Register(type.Name, string.Empty, () => (INestingEngine)ctor.Invoke(null));
Debug.WriteLine($"[NestingEngineRegistry] Loaded plugin engine: {type.Name}");
}
catch (Exception ex)
{
Debug.WriteLine($"[NestingEngineRegistry] Failed to register {type.Name}: {ex.Message}");
}
}
}
catch (Exception ex)
{
Debug.WriteLine($"[NestingEngineRegistry] Failed to load assembly {Path.GetFileName(dll)}: {ex.Message}");
}
}
}
}