# Contour Re-Indexing Design ## Overview Add entity-splitting primitives and a `Shape.ReindexAt` method so that a closed contour can be reordered to start (and end) at an arbitrary point. Then wire this into `ContourCuttingStrategy.Apply()` to replace the `NotImplementedException` stubs. All geometry additions live on existing classes in `OpenNest.Geometry`. The strategy wiring is a change to the existing `ContourCuttingStrategy` in `OpenNest.CNC.CuttingStrategy`. ## Entity Splitting Primitives ### Line.SplitAt(Vector point) ```csharp public (Line first, Line second)? SplitAt(Vector point) ``` - Returns two lines: `StartPoint → point` and `point → EndPoint`. - If the point is at `StartPoint` (within `Tolerance.Epsilon`), `first` is null. - If the point is at `EndPoint` (within `Tolerance.Epsilon`), `second` is null. - If both halves would be degenerate, returns null. - The point is assumed to lie on the line (caller is responsible — it comes from `ClosestPointTo`). ### Arc.SplitAt(Vector point) ```csharp public (Arc first, Arc second)? SplitAt(Vector point) ``` - Computes `splitAngle = Center.AngleTo(point)`, normalized via `Angle.NormalizeRad`. - First arc: same center, radius, direction — `StartAngle → splitAngle`. - Second arc: same center, radius, direction — `splitAngle → EndAngle`. - If `splitAngle` equals `StartAngle` (within tolerance), `first` is null. - If `splitAngle` equals `EndAngle` (within tolerance), `second` is null. - If both halves would be degenerate, returns null. ### Circle.ToArcFrom(Vector point) ```csharp public Arc ToArcFrom(Vector point) ``` - Computes angle: `Center.AngleTo(point)`. - Returns an `Arc` with same center, radius, `StartAngle = EndAngle = angle`, and `IsReversed` matching the circle's `Rotation` (CW → reversed, CCW → not reversed). - This produces a full-sweep arc that starts and ends at `point`. ## Shape.ReindexAt ```csharp public Shape ReindexAt(Vector point, Entity entity) ``` - `point`: the start/end point for the reindexed contour (from `ClosestPointTo`). - `entity`: the entity containing `point` (from `ClosestPointTo`'s `out` parameter). - Returns a **new** Shape (does not modify the original). ### Algorithm 1. If `entity` is a `Circle`: - Return a new Shape with a single entity: `circle.ToArcFrom(point)`. 2. Find the index `i` of `entity` in `Entities`. 3. Split the entity at `point`: - `Line` → `line.SplitAt(point)` → `(firstHalf, secondHalf)` - `Arc` → `arc.SplitAt(point)` → `(firstHalf, secondHalf)` 4. Build the new entity list (all non-null): - `secondHalf` (if not null) - `Entities[i+1]`, `Entities[i+2]`, ..., `Entities[count-1]` (after the split) - `Entities[0]`, `Entities[1]`, ..., `Entities[i-1]` (before the split, wrapping around) - `firstHalf` (if not null) 5. Return a new Shape with this entity list. ### Edge Cases - **Point lands on entity boundary** (start/end of an entity): one half of the split is null. The reordering still works — it just starts from the next full entity. - **Single-entity shape that is an Arc**: split produces two arcs, reorder is just `[secondHalf, firstHalf]`. - **Single-entity Circle**: handled by step 1 (converts to full-sweep arc). ## Wiring into ContourCuttingStrategy ### Entity-to-ICode Conversion Add a private method to `ContourCuttingStrategy`: ```csharp private List ConvertShapeToMoves(Shape shape) ``` Iterates `shape.Entities` and converts each to cutting moves: - `Line` → `LinearMove(line.EndPoint)` - `Arc` → `ArcMove(arc.EndPoint(), arc.Center, arc.IsReversed ? RotationType.CW : RotationType.CCW)` - `Circle` → should not appear (circles are converted to arcs by `ReindexAt`) No `RapidMove` between entities — they are contiguous in a reindexed shape. The lead-in already positions the head at the shape's start point. ### Replace NotImplementedException In `ContourCuttingStrategy.Apply()`, replace both `throw new NotImplementedException(...)` blocks with: ``` var reindexed = shape.ReindexAt(closestPt, entity); result.Codes.AddRange(ConvertShapeToMoves(reindexed)); ``` The full sequence for each contour becomes: 1. Lead-in codes (rapid to pierce point, cutting moves to contour start) 2. Contour body (reindexed entity moves from `ConvertShapeToMoves`) 3. Lead-out codes (overcut moves away from contour) ### MicrotabLeadOut Handling When the lead-out is `MicrotabLeadOut`, the last cutting move must be trimmed by `GapSize`. This is a separate concern from re-indexing — stub it with a TODO comment for now. The trimming logic will shorten the last `LinearMove` or `ArcMove` in the contour body. ## Files Modified | File | Change | |------|--------| | `OpenNest.Core/Geometry/Line.cs` | Add `SplitAt(Vector)` method | | `OpenNest.Core/Geometry/Arc.cs` | Add `SplitAt(Vector)` method | | `OpenNest.Core/Geometry/Circle.cs` | Add `ToArcFrom(Vector)` method | | `OpenNest.Core/Geometry/Shape.cs` | Add `ReindexAt(Vector, Entity)` method | | `OpenNest.Core/CNC/CuttingStrategy/ContourCuttingStrategy.cs` | Add `ConvertShapeToMoves`, replace `NotImplementedException` blocks | ## Out of Scope - **MicrotabLeadOut trimming** (trim last move by gap size — stubbed with TODO) - **Tab insertion** (inserting tab codes mid-contour — already stubbed) - **Lead-in editor UI** (interactive start point selection — separate feature) - **Contour re-indexing for open shapes** (only closed contours supported)