#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using OpenNest.Engine.Jobs;
using OpenNest.Engine.RectanglePacking;
using OpenNest.Geometry;
namespace OpenNest.Engine.NestingEngines.Rectangles;
/// One placed box: which part type, which orientation, and its material bounds' corner.
internal readonly record struct Placed(BoxType Type, BoxOrientation Orientation, double Left, double Bottom);
/// A proposed single-sheet layout.
internal sealed record SheetPlan(
NestPlateStock Stock,
IReadOnlyList Parts,
double MaterialArea,
Box? Envelope,
FitRule Rule,
PickMode Mode)
{
/// Converts box corners into job poses (rotate about the snapshot origin, then translate).
public IEnumerable<(string PartId, double X, double Y, double Rotation)> Poses() =>
Parts.Select(p => (p.Type.Id, p.Left - p.Orientation.OffsetX, p.Bottom - p.Orientation.OffsetY,
p.Orientation.Angle));
}
///
/// Packs the remaining demand onto one sheet of the given stock with a maximal-rectangles free
/// list. Lower priority numbers are always served first: a higher-number type is only placed
/// when no lower-number type still fits anywhere.
///
internal static class SheetPacker
{
///
/// How far a box may overhang the work area. Kept just inside the layout check's
/// so floating-point rounding cannot push an
/// accepted box over it.
///
public const double OverhangAllowance = NestTolerances.WorkAreaSlack * 0.9;
///
/// Packing size along one axis: a box that exceeds the sheet by no more than
/// packs as exactly the sheet's size. It then spans the whole
/// axis, so it has no neighbour there and the overhang lands only past the work-area edge.
///
public static double PackSize(double size, double sheet) =>
size > sheet && size <= sheet + OverhangAllowance ? sheet : size;
public static SheetPlan Pack(
IReadOnlyList types, IReadOnlyList remaining, NestPlateStock stock,
FitRule rule, PickMode mode, CancellationToken token)
{
var work = stock.WorkArea;
var s = stock.PartSpacing;
var sheet = new MaxRectsSheet(work.Right - work.Left + s, work.Top - work.Bottom + s);
var packTypes = types
.Select(t => new PackType(
t.Priority,
t.Orientations
.Select(o => (PackSize(o.Width + s, sheet.Width), PackSize(o.Height + s, sheet.Height)))
.ToList(),
t.BoxArea))
.ToList();
var placed = MaxRectsPacker
.Pack(packTypes, remaining.ToArray(), sheet, rule, mode, token)
.Select(p => new Placed(types[p.Type], types[p.Type].Orientations[p.Size], p.X, p.Y))
.ToList();
var area = 0.0;
Box? envelope = null;
foreach (var p in placed)
{
area += p.Type.MaterialArea;
var box = new Box(work.Left + p.Left, work.Bottom + p.Bottom, p.Orientation.Width, p.Orientation.Height);
envelope = envelope == null ? box : Union(envelope, box);
}
var world = placed
.Select(p => p with { Left = work.Left + p.Left, Bottom = work.Bottom + p.Bottom })
.ToList();
return new SheetPlan(stock, world, area, envelope, rule, mode);
}
private static Box Union(Box a, Box b)
{
var l = System.Math.Min(a.Left, b.Left);
var bo = System.Math.Min(a.Bottom, b.Bottom);
var r = System.Math.Max(a.Right, b.Right);
var t = System.Math.Max(a.Top, b.Top);
return new Box(l, bo, r - l, t - bo);
}
}