using System.Collections.Generic; using OpenNest.Geometry; namespace OpenNest.Engine.BestFit.Tiling { public class TileResult { public BestFitResult BestFit { get; set; } public int PairsNested { get; set; } public int PartsNested { get; set; } public int Rows { get; set; } public int Columns { get; set; } public double Utilization { get; set; } public List Placements { get; set; } public bool PairRotated { get; set; } } public class PairPlacement { public Vector Position { get; set; } public double PairRotation { get; set; } } }