using OpenNest.Geometry; namespace OpenNest.Engine.Sequencing { internal static class PlateHelper { public static Vector GetExitPoint(Plate plate) { var w = plate.Size.Width; var l = plate.Size.Length; return plate.Quadrant switch { 1 => new Vector(w, l), 2 => new Vector(0, l), 3 => new Vector(0, 0), 4 => new Vector(w, 0), _ => new Vector(w, l) }; } } }