# Refactor Compactor Implementation Plan > **For agentic workers:** REQUIRED SUB-SKILL: Use superpowers:subagent-driven-development (recommended) or superpowers:executing-plans to implement this plan task-by-task. Steps use checkbox (`- [ ]`) syntax for tracking. **Goal:** Prune dead code from Compactor and deduplicate the Push overloads into a single scanning core. **Architecture:** Delete 6 unused methods (Compact, CompactLoop, SavePositions, RestorePositions, CompactIndividual, CompactIndividualLoop). Unify the `Push(... PushDirection)` core overload to convert its PushDirection to a unit Vector and delegate to the `Push(... Vector)` overload, eliminating ~60 lines of duplicated obstacle scanning logic. PushBoundingBox stays separate since it's a fundamentally different algorithm (no geometry lines). **Tech Stack:** C# / .NET 8 --- ### Task 1: Write Compactor Push tests as a safety net No Compactor tests exist. Before changing anything, add tests for the public Push methods that have live callers: `Push(parts, obstacles, workArea, spacing, PushDirection)` and `Push(parts, obstacles, workArea, spacing, angle)`. **Files:** - Create: `OpenNest.Tests/CompactorTests.cs` - [ ] **Step 1: Write tests for Push with PushDirection** ```csharp using OpenNest; using OpenNest.Engine.Fill; using OpenNest.Geometry; using Xunit; using System.Collections.Generic; namespace OpenNest.Tests { public class CompactorTests { private static Drawing MakeRectDrawing(double w, double h) { var pgm = new OpenNest.CNC.Program(); pgm.Codes.Add(new OpenNest.CNC.RapidMove(new Vector(0, 0))); pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(w, 0))); pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(w, h))); pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(0, h))); pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(0, 0))); return new Drawing("rect", pgm); } private static Part MakeRectPart(double x, double y, double w, double h) { var drawing = MakeRectDrawing(w, h); var part = new Part(drawing) { Location = new Vector(x, y) }; part.UpdateBounds(); return part; } [Fact] public void Push_Left_MovesPartTowardEdge() { var workArea = new Box(0, 0, 100, 100); var part = MakeRectPart(50, 0, 10, 10); var moving = new List { part }; var obstacles = new List(); var distance = Compactor.Push(moving, obstacles, workArea, 0, PushDirection.Left); Assert.True(distance > 0); Assert.True(part.BoundingBox.Left < 1); } [Fact] public void Push_Left_StopsAtObstacle() { var workArea = new Box(0, 0, 100, 100); var obstacle = MakeRectPart(0, 0, 10, 10); var part = MakeRectPart(50, 0, 10, 10); var moving = new List { part }; var obstacles = new List { obstacle }; Compactor.Push(moving, obstacles, workArea, 0, PushDirection.Left); Assert.True(part.BoundingBox.Left >= obstacle.BoundingBox.Right - 0.1); } [Fact] public void Push_Down_MovesPartTowardEdge() { var workArea = new Box(0, 0, 100, 100); var part = MakeRectPart(0, 50, 10, 10); var moving = new List { part }; var obstacles = new List(); var distance = Compactor.Push(moving, obstacles, workArea, 0, PushDirection.Down); Assert.True(distance > 0); Assert.True(part.BoundingBox.Bottom < 1); } [Fact] public void Push_ReturnsZero_WhenAlreadyAtEdge() { var workArea = new Box(0, 0, 100, 100); var part = MakeRectPart(0, 0, 10, 10); var moving = new List { part }; var obstacles = new List(); var distance = Compactor.Push(moving, obstacles, workArea, 0, PushDirection.Left); Assert.Equal(0, distance); } [Fact] public void Push_WithSpacing_MaintainsGap() { var workArea = new Box(0, 0, 100, 100); var obstacle = MakeRectPart(0, 0, 10, 10); var part = MakeRectPart(50, 0, 10, 10); var moving = new List { part }; var obstacles = new List { obstacle }; Compactor.Push(moving, obstacles, workArea, 2, PushDirection.Left); Assert.True(part.BoundingBox.Left >= obstacle.BoundingBox.Right + 2 - 0.5); } } } ``` - [ ] **Step 2: Write tests for Push with angle (Vector-based)** Add to the same file: ```csharp [Fact] public void Push_AngleLeft_MovesPartTowardEdge() { var workArea = new Box(0, 0, 100, 100); var part = MakeRectPart(50, 0, 10, 10); var moving = new List { part }; var obstacles = new List(); // angle = π = push left var distance = Compactor.Push(moving, obstacles, workArea, 0, System.Math.PI); Assert.True(distance > 0); Assert.True(part.BoundingBox.Left < 1); } [Fact] public void Push_AngleDown_MovesPartTowardEdge() { var workArea = new Box(0, 0, 100, 100); var part = MakeRectPart(0, 50, 10, 10); var moving = new List { part }; var obstacles = new List(); // angle = 3π/2 = push down var distance = Compactor.Push(moving, obstacles, workArea, 0, 3 * System.Math.PI / 2); Assert.True(distance > 0); Assert.True(part.BoundingBox.Bottom < 1); } ``` - [ ] **Step 3: Write tests for PushBoundingBox** Add to the same file: ```csharp [Fact] public void PushBoundingBox_Left_MovesPartTowardEdge() { var workArea = new Box(0, 0, 100, 100); var part = MakeRectPart(50, 0, 10, 10); var moving = new List { part }; var obstacles = new List(); var distance = Compactor.PushBoundingBox(moving, obstacles, workArea, 0, PushDirection.Left); Assert.True(distance > 0); Assert.True(part.BoundingBox.Left < 1); } [Fact] public void PushBoundingBox_StopsAtObstacle() { var workArea = new Box(0, 0, 100, 100); var obstacle = MakeRectPart(0, 0, 10, 10); var part = MakeRectPart(50, 0, 10, 10); var moving = new List { part }; var obstacles = new List { obstacle }; Compactor.PushBoundingBox(moving, obstacles, workArea, 0, PushDirection.Left); Assert.True(part.BoundingBox.Left >= obstacle.BoundingBox.Right - 0.1); } ``` - [ ] **Step 4: Run tests to verify they pass** Run: `dotnet test OpenNest.Tests --filter "FullyQualifiedName~CompactorTests" -v n` Expected: All tests PASS (these test existing behavior before refactoring) - [ ] **Step 5: Commit** ```bash git add OpenNest.Tests/CompactorTests.cs git commit -m "test: add Compactor safety-net tests before refactor" ``` --- ### Task 2: Delete dead code Remove the 6 methods that have zero live callers: `Compact`, `CompactLoop`, `SavePositions`, `RestorePositions`, `CompactIndividual`, `CompactIndividualLoop`. Also remove the unused `contactGap` variable (line 181) and the misplaced XML doc comment above `RepeatThreshold` (lines 16-20, describes the deleted `Compact` method). **Files:** - Modify: `OpenNest.Engine/Fill/Compactor.cs` - [ ] **Step 1: Delete SavePositions and RestorePositions** Delete `SavePositions` (lines 64-70) and `RestorePositions` (lines 72-76). These are only used by `Compact` and `CompactIndividual`. - [ ] **Step 2: Delete Compact and CompactLoop** Delete the `Compact` method (lines 24-44) and `CompactLoop` method (lines 46-62). Zero callers. - [ ] **Step 3: Delete CompactIndividual and CompactIndividualLoop** Delete `CompactIndividual` (lines 312-332) and `CompactIndividualLoop` (lines 334-360). Only caller is a commented-out line in `StripNestEngine.cs:189`. - [ ] **Step 4: Remove the commented-out caller in StripNestEngine** In `OpenNest.Engine/StripNestEngine.cs`, delete the entire commented-out block (lines 186-194): ```csharp // TODO: Compact strip parts individually to close geometry-based gaps. // Disabled pending investigation — remnant finder picks up gaps created // by compaction and scatters parts into them. // Compactor.CompactIndividual(bestParts, workArea, Plate.PartSpacing); // // var compactedBox = bestParts.Cast().GetBoundingBox(); // bestDim = direction == StripDirection.Bottom // ? compactedBox.Top - workArea.Y // : compactedBox.Right - workArea.X; ``` - [ ] **Step 5: Clean up stale doc comment and dead variable** Remove the orphaned XML doc comment above `RepeatThreshold` (lines 16-20 — it describes the deleted `Compact` method). Remove the `RepeatThreshold` and `MaxIterations` constants (only used by the deleted loop methods). Remove the unused `contactGap` variable from the `Push(... PushDirection)` method (line 181). - [ ] **Step 6: Run tests** Run: `dotnet test OpenNest.Tests --filter "FullyQualifiedName~CompactorTests" -v n` Expected: All tests PASS (deleted code was unused) - [ ] **Step 7: Build full solution to verify no compilation errors** Run: `dotnet build OpenNest.sln` Expected: Build succeeded, 0 errors - [ ] **Step 8: Commit** ```bash git add OpenNest.Engine/Fill/Compactor.cs OpenNest.Engine/StripNestEngine.cs git commit -m "refactor(compactor): remove dead code — Compact, CompactIndividual, and helpers" ``` --- ### Task 3: Deduplicate Push overloads The `Push(... PushDirection)` core overload (lines 166-238) duplicates the obstacle scanning loop from `Push(... Vector)` (lines 102-164). Convert `PushDirection` to a unit `Vector` and delegate. **Files:** - Modify: `OpenNest.Engine/Fill/Compactor.cs` - [ ] **Step 1: Replace the Push(... PushDirection) core overload** Replace the full body of `Push(List movingParts, List obstacleParts, Box workArea, double partSpacing, PushDirection direction)` with a delegation to the Vector overload: ```csharp public static double Push(List movingParts, List obstacleParts, Box workArea, double partSpacing, PushDirection direction) { var vector = SpatialQuery.DirectionToOffset(direction, 1.0); return Push(movingParts, obstacleParts, workArea, partSpacing, vector); } ``` This works because `DirectionToOffset(Left, 1.0)` returns `(-1, 0)`, which is the unit vector for "push left" — exactly what `new Vector(Math.Cos(π), Math.Sin(π))` produces. The Vector overload already handles edge distance, obstacle scanning, geometry lines, and offset application identically. - [ ] **Step 2: Update the angle-based Push to accept Vector directly** Rename the existing `Push(... double angle)` core overload to accept a `Vector` direction instead of computing it internally. This avoids a redundant cos/sin when the PushDirection overload already provides a unit vector. Change the signature from: ```csharp public static double Push(List movingParts, List obstacleParts, Box workArea, double partSpacing, double angle) ``` to: ```csharp public static double Push(List movingParts, List obstacleParts, Box workArea, double partSpacing, Vector direction) ``` Remove the `var direction = new Vector(...)` line from the body since `direction` is now a parameter. - [ ] **Step 3: Update the angle convenience overload to convert** The convenience overload `Push(List movingParts, Plate plate, double angle)` must now convert the angle to a Vector before calling the core: ```csharp public static double Push(List movingParts, Plate plate, double angle) { var obstacleParts = plate.Parts .Where(p => !movingParts.Contains(p)) .ToList(); var direction = new Vector(System.Math.Cos(angle), System.Math.Sin(angle)); return Push(movingParts, obstacleParts, plate.WorkArea(), plate.PartSpacing, direction); } ``` - [ ] **Step 4: Run tests** Run: `dotnet test OpenNest.Tests --filter "FullyQualifiedName~CompactorTests" -v n` Expected: All tests PASS - [ ] **Step 5: Build full solution** Run: `dotnet build OpenNest.sln` Expected: Build succeeded, 0 errors. All callers in FillExtents, ActionClone, PlateView, PatternTileForm compile without changes — their call signatures are unchanged. - [ ] **Step 6: Commit** ```bash git add OpenNest.Engine/Fill/Compactor.cs git commit -m "refactor(compactor): deduplicate Push — PushDirection delegates to Vector overload" ``` --- ### Task 4: Final cleanup and verify **Files:** - Modify: `OpenNest.Engine/Fill/Compactor.cs` (if needed) - [ ] **Step 1: Run full test suite** Run: `dotnet test OpenNest.Tests -v n` Expected: All tests PASS - [ ] **Step 2: Verify Compactor is clean** The final Compactor should have 6 public methods: 1. `Push(parts, plate, PushDirection)` — convenience, extracts plate fields 2. `Push(parts, plate, angle)` — convenience, converts angle to Vector 3. `Push(parts, obstacles, workArea, spacing, PushDirection)` — converts to Vector, delegates 4. `Push(parts, obstacles, workArea, spacing, Vector)` — the single scanning core 5. `PushBoundingBox(parts, plate, direction)` — convenience 6. `PushBoundingBox(parts, obstacles, workArea, spacing, direction)` — BB-only core Plus one constant: `ChordTolerance`. File should be ~110-120 lines, down from 362.